Survival

Solarpunk

Cozy survival crafting on floating islands. Build, farm, craft gadgets, and explore the skies in your airship — solo or with friends.

survivalcraftingadventuresimulationindie
Solarpunk Steam header with floating island survival gameplay
Developer
Cyberwave
Platforms
windows
Price
$16.99
Release date
June 8, 2026
Players
singleplayer, multiplayer, co-op
Game type
survival, crafting, adventure, simulation, indie
Publisher
rokaplay
Updated
July 30, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
July 30, 2026

Update history

  1. Game details and guide checked against the listed sources.

  2. Guide first published on Game How To.

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Solarpunk — Complete Strategy Guide

What Is Solarpunk?

Solarpunk is a cozy open-world survival crafting game developed by Cyberwave (a two-person studio) and published by rokaplay. Released June 8, 2026 on Steam, Epic Games Store, PlayStation 5, Xbox Series, and Nintendo Switch 2 for $16.99, it landed at 81% Very Positive across thousands of Steam reviews. Four years in the making, it's also available day one on Xbox Game Pass.

You wake up on a small floating island with nothing. The goal is what you make of it: build a base, grow food, craft gadgets, generate energy, build an airship, and explore 16 handcrafted islands across two biomes. Solo or with up to 4 friends in online co-op. No combat, no raids, no monsters. The only enemy is the weather.

The game replaces combat with logistics. Managing energy output during storms, keeping crops watered during droughts, optimizing your drone fleet — these are the challenges. Think Raft meets a renewable energy textbook, with Stardew Valley's vibe and none of its deadlines.

Target audience: Players who want a low-stakes building sandbox with genuine system depth. Best in co-op with 2-4 players, still solid solo for the first 20 hours.

Difficulty: Easy to learn, moderate to optimize. The automation ceiling is high but optional.


Getting Started — First 5 Hours

Hour 0-1: Survive the first night.

Your starting island has wood, stone, fiber, and berry bushes. Craft a workbench immediately. Build a stone axe and pickaxe. Collect 20 wood and 20 stone. Build a basic shelter (walls + roof + door) and place a bed inside. Sleep passes the night and sets your spawn point.

Critical early craft order: Workbench → Stone Tools → Shelter/Bed → Campfire → Storage Chest → Water Collector.

Hour 1-2: Secure food.

Plant 3-4 berry bushes near your shelter. They grow in 2 minutes and can be eaten raw. Build a simple rain collector for water. Craft a basic farm plot and plant wheat seeds if you found any. Wheat takes 5 minutes but can be cooked into bread for much better hunger saturation.

Hour 2-3: Energy is your next wall.

Build one solar panel and one small battery. Place the solar panel on an elevated platform — even a 2-meter wall mount doubles its effective output due to reduced shadow occlusion. Connect the battery. This gives you enough power for a few lights and a basic crafting station overnight.

Hour 3-5: The airship rush.

The game opens up when you build your airship. You need 10 metal ingots and 5 fabric. Metal ingots come from smelting iron ore in a furnace. Fabric comes from processing fiber at a loom. Prioritize these materials. Once you have the airship, you can reach other islands in the Verdant Reach biome.

Common first-time mistake: building an elaborate base before the airship. Don't. Keep the first island as a staging post. Your real base should be on an island with access to 3+ resource types.


Core Mechanics Explained

The Energy System

Energy is the spine of Solarpunk. Every machine, light, crafting station, and drone draws power. Without it, your base stalls.

  • Solar panels generate during daylight (6 AM to 8 PM in-game). Output drops by up to 60% during cloudy weather. Stack multiple panels on elevated platforms.
  • Wind turbines generate day and night based on wind speed. Higher elevation = more power. Calm nights can drop output to near zero.
  • Batteries store excess power. One small battery runs a medium base through one night. For a full automated base with 4+ drones, you need 6-8 batteries.

The golden ratio for a mid-game base: 2 solar panels + 2 wind turbines + 4 batteries. This handles clear days, calm nights, and cloudy weather without going dark.

Pro tip — energy budgeting: Each drone consumes 5 units/minute. Each crafting station is 3 units/minute. A furnace is 8 units/minute. Before adding a new machine, check your grid surplus. If you're below 10 units of surplus, build another generator first.

The Dual Progression System

Solarpunk has two parallel tech trees:

  1. Research Table — unlock new building recipes and automation tiers using research points. Points are earned by analyzing resources at the table. Rare resources give more points.
  2. Traderbot — a wandering trading drone that visits your island periodically. Trade excess resources for blueprints, rare seeds, and upgrade modules you can't research.

The fastest progression path: Focus the Research Table through the first 10 hours. Research Drone Operations first (unlocks automation), then Advanced Energy (unlocks hybrid solar/wind towers), then Airship Upgrades. Save Traderbot for rare seed types and decorative blueprints.

Animal Husbandry

Animals are companions, not livestock. No slaughter. Each species provides resources through care:

  • Pigs dig up truffles when fed and given room to roam. They need 4x4 meter pens minimum.
  • Chickens lay eggs when their coop is clean and they have perching space. Dirty coops stop egg production entirely.
  • Sheep shed wool when brushed. They prefer open fields with grass.

Happiness loop: Food quality → Clean shelter → Space → Social (animals of the same species within visual range) → Resources. Break any link and production drops.


Progression Strategy

Phase 1 — Island Hopper (Hours 1-5) Build airship, explore 3-4 Verdant Reach islands, gather diverse resources, identify your main base location.

Phase 2 — Base Builder (Hours 5-10)
Establish main base. Build 2 solar + 2 wind + 4 batteries. Research drone operations. Build your first drone dedicated to wood collection.

Phase 3 — Automator (Hours 10-15)
Scale to 4-5 drones. Automate resource gathering, crop watering, and item transport. Research Advanced Energy. Build hybrid towers.

Phase 4 — Explorer (Hours 15-20)
Upgrade airship to reach Ash Expanse. Establish forward base. Collect strange fruit and rare minerals. Max out research tree.

Phase 5 — Sandbox (20+ hours)
Full automation. 8+ drones running parallel tasks. Build megastructures. Decorate. Achievements. Creative mode.


Best Base Locations — Tier List

TierIsland TypeWhyBest For
SCentral mesa with river4 resource types, high wind, water access, elevated building surfaceMain base, automation hub
ALarge plateau near biome borderAccess to two biomes' resources, moderate windProgression bases
BSmall garden islandOnly 2-3 resource types, but peaceful and scenicFarming outpost, animal sanctuary
CAsh Expanse volcanic islandRare minerals and geothermal, but constant storms damage structuresEndgame forward base only
DStarting islandLimited resources, low elevation, poor windTemporary staging only. Move off this island.

Drone Automation Blueprints

Blueprint 1 — Wood/Fiber Harvester (Early, 1 drone) Zone: 30m radius around a dense forest patch. Task: Gather wood + fiber. Schedule: Continuous. Requires 1 battery dedicated to the drone station.

Blueprint 2 — Crop Waterer (Mid, 1 drone)
Zone: Farm plot area. Task: Water crops. Schedule: Every 30 minutes (crops need watering roughly every 45 minutes). This single drone replaces 15 minutes of manual watering per game day.

Blueprint 3 — Three-Drone Base (Mid, 3 drones)
Drone 1: Gather stone + ore. Drone 2: Water crops + collect harvest. Drone 3: Transport items from processing to storage. This setup frees you for exploration.

Blueprint 4 — Full Automation Grid (Late, 8 drones)
2 gatherers (wood/stone/ore split), 1 waterer, 1 harvester, 2 transporters (raw → processing → storage), 1 repair drone, 1 fuel refiller. This grid runs a megabase with zero manual resource gathering.


Step-by-Step Strategy Sequences

Sequence 1: First Night Survival

  1. Spawn. Collect 5 wood by hand for workbench.
  2. Craft workbench. Craft stone axe.
  3. Chop 30 wood, mine 30 stone.
  4. Build 4 walls + door + roof shelter. Place bed inside.
  5. Build campfire outside. Cook berries if you have them.
  6. Sleep through night. Wake up at 6 AM.

Sequence 2: Airship Construction

  1. Smelt 10 iron ore in furnace (takes 2 minutes per ingot).
  2. While smelting, gather 50 fiber.
  3. Build loom. Process fiber into 5 fabric.
  4. Collect ingots. Build airship at any flat surface.
  5. Craft fuel (3 wood per canister). Fill airship tank.
  6. Launch. Fly to nearest undiscovered island marker.

Sequence 3: Energy Grid Setup

  1. Place 2 solar panels on elevated platform (4m height minimum).
  2. Place 2 wind turbines on highest point of island.
  3. Connect 4 batteries in parallel.
  4. Wire one crafting station and one light as test load.
  5. Verify grid status at workbench: should show 10+ surplus.
  6. Add 2 more panels if surplus < 10.

Sequence 4: Ash Expanse Expedition

  1. Upgrade airship fuel capacity to 3 canisters minimum.
  2. Stock 20 repair materials, 10 food rations, 5 water.
  3. Fly to Ash Expanse border island.
  4. Build forward base: small shelter + bed + storage + basic workbench.
  5. Scout resources: identify strange fruit locations and mineral deposits.
  6. Establish drone waypoint for automated strange fruit collection.
  7. Return to main base with rare resources.

Sequence 5: Late-Game Automation Scaling

  1. Research Drone Network tier 3 (enables 8 drone slots).
  2. Build 2 additional drone stations.
  3. Program gatherers: set one to wood/fiber zone, one to stone/ore zone.
  4. Program repair drone: set to auto-repair structures below 50% durability.
  5. Program 2 transporters: link raw material storage to processing, processing to finished storage.
  6. Verify all 8 drones have dedicated battery charging slots.
  7. Monitor for 1 full game day. Adjust zones for coverage gaps.

Best-In-Slot Recommendations

CategoryBest OptionWhy
Early energySolar panel (first), then wind turbineSolar is cheaper. Wind works at night. Pair them.
Mid energyHybrid solar-wind tower30% more output per square meter than separate units
Late energyGeothermal generator + battery farmSteady 24/7 output. Only viable in Ash Expanse.
Early droneWood/fiber gathererMost time-consuming manual task replaced first
TransportConveyor belt + drone comboBelts for short distances, drones for island-crossing
FoodWheat → Bread (early), Strange Fruit Jam (late)Bread is easy to mass produce. Jam gives max satiety.
StorageAutomated warehouseSorts items by category. Saves hours of organizing.
Airship engineWind Sail Engine (Tier 2)40% faster than base engine, fuel efficient
Traderbot purchaseRare seed packUnlocks crops you can't research. Propagate from harvest.

Advanced Tips

Vertical building is efficiency. Each island has limited horizontal space. Build upward — platforms, staircases, and multi-level structures. A single column with 4 platforms has the same buildable area as 4 separate structures but uses 75% less island footprint.

Weather is predictive, not random. Watch the sky color at dawn. Orange-red = clear day with maximum solar output. Gray overcast = 40-60% solar reduction. Green-tinted clouds = incoming storm (80% solar reduction + strong wind for turbines). Adjust your energy draw before the weather hits, not during.

The Traderbot route is predictable. It follows a fixed pattern: visits 3 islands in sequence, then disappears for 2 game days. Track which islands it visits and when. Build a trading post on one of its route islands to maximize trade windows.

Animal breeding has a hidden stat. Each animal has a "contentment" value (0-100) that affects breeding chance. Contentment above 80 gives a 15% chance of breeding per game day. Above 50 gives 5%. Below 50: zero. Keep enclosures clean, food varied, and animals of the same species within visual range.

Repair before it breaks. Structures lose durability in storms. A wall at 30% durability takes 3x longer to repair than one at 80%. Set a repair drone to auto-fix any structure below 70% durability. This saves hours of emergency repair work.

The map is smaller than you think. 16 islands in 2 biomes. You can visit every island within 5 hours of getting your airship. Use this to your advantage — scout every island before committing to a main base location.

Co-op role division for maximum efficiency (4 players):

  • Player 1: Base builder + energy manager
  • Player 2: Farmer + animal tender
  • Player 3: Explorer + resource gatherer (airship pilot)
  • Player 4: Automation programmer + drone fleet manager

FAQ / Common Mistakes

Q: I keep running out of power at night. What am I doing wrong? A: You need more batteries. One battery per solar panel is the minimum ratio. For 2 panels, build at least 3 batteries. Also check if any device is stuck in "on" mode — some crafting stations draw power even when not in use.

Q: The game says $16.99 but I see $23 online. Why? A: Regional pricing and platform differences. Steam is $16.99 USD. Epic Games Store and consoles may differ. Xbox Game Pass includes it at no extra cost.

Q: Can I move my base to a different island? A: Yes, but it's slow. Structures dismantle for partial resource refund. Plan your main base location early by scouting all islands first.

Q: How do I get strange fruit? A: Exclusive to the Ash Expanse biome. Requires the airship fuel capacity upgrade to reach. Once there, find the glowing purple plants. Each plant yields 2-3 fruit. Propagate by planting seeds in your main base greenhouse.

Q: Is there an ending? A: No. Solarpunk has no story campaign. The game is a sandbox — you set your own goals. The 20-hour "main progression" is maxing the tech tree and exploring all islands. After that, it's open-ended creative mode.

Q: Can I play cross-platform? A: No cross-play at launch between PC, PS5, Xbox, and Switch 2. PC players can only play with other PC players (Steam or Epic).

Q: What happens to my drones if I leave the island? A: Drones continue their programmed tasks as long as they have battery charge. They'll stop when depleted. Build extra drone charging stations to handle multi-day expeditions.

Q: I built too big too fast and now I'm constantly fixing storm damage. A: Scale back. Dismantle half your structures and focus on a compact, reinforced core. Build windbreaks (tall walls) around your most vulnerable areas. Prioritize the repair drone research.

Q: Is the game worth it solo? A: For the first 20 hours, yes. The single-player experience is solid. Past 20 hours, the content thins noticeably. The co-op version has much more staying power. Try the free Steam demo before buying if you're unsure.


Quick Reference

StatValue
DeveloperCyberwave (2 people)
Publisherrokaplay
ReleaseJune 8, 2026
Price$16.99 USD
PlatformsPC, PS5, Xbox Series, Switch 2
Co-opUp to 4 players online
Steam Rating81% Very Positive
Total Islands16 (2 biomes)
Achievements24
Main Progression~20 hours
No CombatConfirmed — zero enemies