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What Is Solarpunk?
Solarpunk is a cozy open-world survival crafting game developed by Cyberwave (a two-person studio) and published by rokaplay. Released June 8, 2026 on Steam, Epic Games Store, PlayStation 5, Xbox Series, and Nintendo Switch 2 for $16.99, it landed at 81% Very Positive across thousands of Steam reviews. Four years in the making, it's also available day one on Xbox Game Pass.
You wake up on a small floating island with nothing. The goal is what you make of it: build a base, grow food, craft gadgets, generate energy, build an airship, and explore 16 handcrafted islands across two biomes. Solo or with up to 4 friends in online co-op. No combat, no raids, no monsters. The only enemy is the weather.
The game replaces combat with logistics. Managing energy output during storms, keeping crops watered during droughts, optimizing your drone fleet — these are the challenges. Think Raft meets a renewable energy textbook, with Stardew Valley's vibe and none of its deadlines.
Target audience: Players who want a low-stakes building sandbox with genuine system depth. Best in co-op with 2-4 players, still solid solo for the first 20 hours.
Difficulty: Easy to learn, moderate to optimize. The automation ceiling is high but optional.
Getting Started — First 5 Hours
Hour 0-1: Survive the first night.
Your starting island has wood, stone, fiber, and berry bushes. Craft a workbench immediately. Build a stone axe and pickaxe. Collect 20 wood and 20 stone. Build a basic shelter (walls + roof + door) and place a bed inside. Sleep passes the night and sets your spawn point.
Critical early craft order: Workbench → Stone Tools → Shelter/Bed → Campfire → Storage Chest → Water Collector.
Hour 1-2: Secure food.
Plant 3-4 berry bushes near your shelter. They grow in 2 minutes and can be eaten raw. Build a simple rain collector for water. Craft a basic farm plot and plant wheat seeds if you found any. Wheat takes 5 minutes but can be cooked into bread for much better hunger saturation.
Hour 2-3: Energy is your next wall.
Build one solar panel and one small battery. Place the solar panel on an elevated platform — even a 2-meter wall mount doubles its effective output due to reduced shadow occlusion. Connect the battery. This gives you enough power for a few lights and a basic crafting station overnight.
Hour 3-5: The airship rush.
The game opens up when you build your airship. You need 10 metal ingots and 5 fabric. Metal ingots come from smelting iron ore in a furnace. Fabric comes from processing fiber at a loom. Prioritize these materials. Once you have the airship, you can reach other islands in the Verdant Reach biome.
Common first-time mistake: building an elaborate base before the airship. Don't. Keep the first island as a staging post. Your real base should be on an island with access to 3+ resource types.
Core Mechanics Explained
The Energy System
Energy is the spine of Solarpunk. Every machine, light, crafting station, and drone draws power. Without it, your base stalls.
- Solar panels generate during daylight (6 AM to 8 PM in-game). Output drops by up to 60% during cloudy weather. Stack multiple panels on elevated platforms.
- Wind turbines generate day and night based on wind speed. Higher elevation = more power. Calm nights can drop output to near zero.
- Batteries store excess power. One small battery runs a medium base through one night. For a full automated base with 4+ drones, you need 6-8 batteries.
The golden ratio for a mid-game base: 2 solar panels + 2 wind turbines + 4 batteries. This handles clear days, calm nights, and cloudy weather without going dark.
Pro tip — energy budgeting: Each drone consumes 5 units/minute. Each crafting station is 3 units/minute. A furnace is 8 units/minute. Before adding a new machine, check your grid surplus. If you're below 10 units of surplus, build another generator first.
The Dual Progression System
Solarpunk has two parallel tech trees:
- Research Table — unlock new building recipes and automation tiers using research points. Points are earned by analyzing resources at the table. Rare resources give more points.
- Traderbot — a wandering trading drone that visits your island periodically. Trade excess resources for blueprints, rare seeds, and upgrade modules you can't research.
The fastest progression path: Focus the Research Table through the first 10 hours. Research Drone Operations first (unlocks automation), then Advanced Energy (unlocks hybrid solar/wind towers), then Airship Upgrades. Save Traderbot for rare seed types and decorative blueprints.
Animal Husbandry
Animals are companions, not livestock. No slaughter. Each species provides resources through care:
- Pigs dig up truffles when fed and given room to roam. They need 4x4 meter pens minimum.
- Chickens lay eggs when their coop is clean and they have perching space. Dirty coops stop egg production entirely.
- Sheep shed wool when brushed. They prefer open fields with grass.
Happiness loop: Food quality → Clean shelter → Space → Social (animals of the same species within visual range) → Resources. Break any link and production drops.
Progression Strategy
Phase 1 — Island Hopper (Hours 1-5) Build airship, explore 3-4 Verdant Reach islands, gather diverse resources, identify your main base location.
Phase 2 — Base Builder (Hours 5-10)
Establish main base. Build 2 solar + 2 wind + 4 batteries. Research drone operations. Build your first drone dedicated to wood collection.
Phase 3 — Automator (Hours 10-15)
Scale to 4-5 drones. Automate resource gathering, crop watering, and item transport. Research Advanced Energy. Build hybrid towers.
Phase 4 — Explorer (Hours 15-20)
Upgrade airship to reach Ash Expanse. Establish forward base. Collect strange fruit and rare minerals. Max out research tree.
Phase 5 — Sandbox (20+ hours)
Full automation. 8+ drones running parallel tasks. Build megastructures. Decorate. Achievements. Creative mode.
Best Base Locations — Tier List
| Tier | Island Type | Why | Best For |
|---|---|---|---|
| S | Central mesa with river | 4 resource types, high wind, water access, elevated building surface | Main base, automation hub |
| A | Large plateau near biome border | Access to two biomes' resources, moderate wind | Progression bases |
| B | Small garden island | Only 2-3 resource types, but peaceful and scenic | Farming outpost, animal sanctuary |
| C | Ash Expanse volcanic island | Rare minerals and geothermal, but constant storms damage structures | Endgame forward base only |
| D | Starting island | Limited resources, low elevation, poor wind | Temporary staging only. Move off this island. |
Drone Automation Blueprints
Blueprint 1 — Wood/Fiber Harvester (Early, 1 drone) Zone: 30m radius around a dense forest patch. Task: Gather wood + fiber. Schedule: Continuous. Requires 1 battery dedicated to the drone station.
Blueprint 2 — Crop Waterer (Mid, 1 drone)
Zone: Farm plot area. Task: Water crops. Schedule: Every 30 minutes (crops need watering roughly every 45 minutes). This single drone replaces 15 minutes of manual watering per game day.
Blueprint 3 — Three-Drone Base (Mid, 3 drones)
Drone 1: Gather stone + ore. Drone 2: Water crops + collect harvest. Drone 3: Transport items from processing to storage. This setup frees you for exploration.
Blueprint 4 — Full Automation Grid (Late, 8 drones)
2 gatherers (wood/stone/ore split), 1 waterer, 1 harvester, 2 transporters (raw → processing → storage), 1 repair drone, 1 fuel refiller. This grid runs a megabase with zero manual resource gathering.
Step-by-Step Strategy Sequences
Sequence 1: First Night Survival
- Spawn. Collect 5 wood by hand for workbench.
- Craft workbench. Craft stone axe.
- Chop 30 wood, mine 30 stone.
- Build 4 walls + door + roof shelter. Place bed inside.
- Build campfire outside. Cook berries if you have them.
- Sleep through night. Wake up at 6 AM.
Sequence 2: Airship Construction
- Smelt 10 iron ore in furnace (takes 2 minutes per ingot).
- While smelting, gather 50 fiber.
- Build loom. Process fiber into 5 fabric.
- Collect ingots. Build airship at any flat surface.
- Craft fuel (3 wood per canister). Fill airship tank.
- Launch. Fly to nearest undiscovered island marker.
Sequence 3: Energy Grid Setup
- Place 2 solar panels on elevated platform (4m height minimum).
- Place 2 wind turbines on highest point of island.
- Connect 4 batteries in parallel.
- Wire one crafting station and one light as test load.
- Verify grid status at workbench: should show 10+ surplus.
- Add 2 more panels if surplus < 10.
Sequence 4: Ash Expanse Expedition
- Upgrade airship fuel capacity to 3 canisters minimum.
- Stock 20 repair materials, 10 food rations, 5 water.
- Fly to Ash Expanse border island.
- Build forward base: small shelter + bed + storage + basic workbench.
- Scout resources: identify strange fruit locations and mineral deposits.
- Establish drone waypoint for automated strange fruit collection.
- Return to main base with rare resources.
Sequence 5: Late-Game Automation Scaling
- Research Drone Network tier 3 (enables 8 drone slots).
- Build 2 additional drone stations.
- Program gatherers: set one to wood/fiber zone, one to stone/ore zone.
- Program repair drone: set to auto-repair structures below 50% durability.
- Program 2 transporters: link raw material storage to processing, processing to finished storage.
- Verify all 8 drones have dedicated battery charging slots.
- Monitor for 1 full game day. Adjust zones for coverage gaps.
Best-In-Slot Recommendations
| Category | Best Option | Why |
|---|---|---|
| Early energy | Solar panel (first), then wind turbine | Solar is cheaper. Wind works at night. Pair them. |
| Mid energy | Hybrid solar-wind tower | 30% more output per square meter than separate units |
| Late energy | Geothermal generator + battery farm | Steady 24/7 output. Only viable in Ash Expanse. |
| Early drone | Wood/fiber gatherer | Most time-consuming manual task replaced first |
| Transport | Conveyor belt + drone combo | Belts for short distances, drones for island-crossing |
| Food | Wheat → Bread (early), Strange Fruit Jam (late) | Bread is easy to mass produce. Jam gives max satiety. |
| Storage | Automated warehouse | Sorts items by category. Saves hours of organizing. |
| Airship engine | Wind Sail Engine (Tier 2) | 40% faster than base engine, fuel efficient |
| Traderbot purchase | Rare seed pack | Unlocks crops you can't research. Propagate from harvest. |
Advanced Tips
Vertical building is efficiency. Each island has limited horizontal space. Build upward — platforms, staircases, and multi-level structures. A single column with 4 platforms has the same buildable area as 4 separate structures but uses 75% less island footprint.
Weather is predictive, not random. Watch the sky color at dawn. Orange-red = clear day with maximum solar output. Gray overcast = 40-60% solar reduction. Green-tinted clouds = incoming storm (80% solar reduction + strong wind for turbines). Adjust your energy draw before the weather hits, not during.
The Traderbot route is predictable. It follows a fixed pattern: visits 3 islands in sequence, then disappears for 2 game days. Track which islands it visits and when. Build a trading post on one of its route islands to maximize trade windows.
Animal breeding has a hidden stat. Each animal has a "contentment" value (0-100) that affects breeding chance. Contentment above 80 gives a 15% chance of breeding per game day. Above 50 gives 5%. Below 50: zero. Keep enclosures clean, food varied, and animals of the same species within visual range.
Repair before it breaks. Structures lose durability in storms. A wall at 30% durability takes 3x longer to repair than one at 80%. Set a repair drone to auto-fix any structure below 70% durability. This saves hours of emergency repair work.
The map is smaller than you think. 16 islands in 2 biomes. You can visit every island within 5 hours of getting your airship. Use this to your advantage — scout every island before committing to a main base location.
Co-op role division for maximum efficiency (4 players):
- Player 1: Base builder + energy manager
- Player 2: Farmer + animal tender
- Player 3: Explorer + resource gatherer (airship pilot)
- Player 4: Automation programmer + drone fleet manager
FAQ / Common Mistakes
Q: I keep running out of power at night. What am I doing wrong? A: You need more batteries. One battery per solar panel is the minimum ratio. For 2 panels, build at least 3 batteries. Also check if any device is stuck in "on" mode — some crafting stations draw power even when not in use.
Q: The game says $16.99 but I see $23 online. Why? A: Regional pricing and platform differences. Steam is $16.99 USD. Epic Games Store and consoles may differ. Xbox Game Pass includes it at no extra cost.
Q: Can I move my base to a different island? A: Yes, but it's slow. Structures dismantle for partial resource refund. Plan your main base location early by scouting all islands first.
Q: How do I get strange fruit? A: Exclusive to the Ash Expanse biome. Requires the airship fuel capacity upgrade to reach. Once there, find the glowing purple plants. Each plant yields 2-3 fruit. Propagate by planting seeds in your main base greenhouse.
Q: Is there an ending? A: No. Solarpunk has no story campaign. The game is a sandbox — you set your own goals. The 20-hour "main progression" is maxing the tech tree and exploring all islands. After that, it's open-ended creative mode.
Q: Can I play cross-platform? A: No cross-play at launch between PC, PS5, Xbox, and Switch 2. PC players can only play with other PC players (Steam or Epic).
Q: What happens to my drones if I leave the island? A: Drones continue their programmed tasks as long as they have battery charge. They'll stop when depleted. Build extra drone charging stations to handle multi-day expeditions.
Q: I built too big too fast and now I'm constantly fixing storm damage. A: Scale back. Dismantle half your structures and focus on a compact, reinforced core. Build windbreaks (tall walls) around your most vulnerable areas. Prioritize the repair drone research.
Q: Is the game worth it solo? A: For the first 20 hours, yes. The single-player experience is solid. Past 20 hours, the content thins noticeably. The co-op version has much more staying power. Try the free Steam demo before buying if you're unsure.
Quick Reference
| Stat | Value |
|---|---|
| Developer | Cyberwave (2 people) |
| Publisher | rokaplay |
| Release | June 8, 2026 |
| Price | $16.99 USD |
| Platforms | PC, PS5, Xbox Series, Switch 2 |
| Co-op | Up to 4 players online |
| Steam Rating | 81% Very Positive |
| Total Islands | 16 (2 biomes) |
| Achievements | 24 |
| Main Progression | ~20 hours |
| No Combat | Confirmed — zero enemies |






