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Play on itch.ioGluttonous Pups — Deep Dive Strategy Guide
Overview
Gluttonous Pups is a cheerful ocean-feeding frenzy that drops you — and optionally a friend — into a vibrant underwater world with one simple goal: gobble up every fish in sight before the clock hits zero. Developed by the three-person indie team nina, ashleyel, and RawFishy under the treeflower collective, this free browser game was built in Unity for the UTS TechFest 2026 Game Jam and released on June 23, 2026. It captures the pick-up-and-play magic of early web flash games — a commenter on the itch.io page summed it up perfectly: "It reminds me of the days of flash games on websites."
You control a cute pixel-art pup diving through ocean waters, chasing after scattered fish of different sizes and point values. The twist? You can bring a second player for local co-op mayhem, doubling your chomping power and turning the feeding session into a competitive-cooperative scramble. A timed dash ability (E for Player 1, Right Shift for Player 2) lets you burst forward to snag distant fish or outmaneuver your partner for the juiciest catches. The game is rendered in a bright, cartoon ocean with a custom Chewy font and a light-hearted soundtrack that keeps the energy high.
Despite its straightforward premise, Gluttonous Pups offers surprising depth in movement timing, fish prioritisation, and two-player coordination. Rounds are short — typically 60 to 90 seconds — making it ideal for quick sessions or extended couch-competition streaks. There are no microtransactions, no ads, and no accounts required: click, load, and start chomping.
| Detail | Info |
|---|---|
| Genre | Casual / Action / Party |
| Developer | nina, ashleyel, RawFishy (treeflower) |
| Engine | Unity (WebGL / HTML5) |
| Platform | Browser (itch.io) |
| Price | Free |
| Players | 1–2 (local co-op) |
| Release | June 23, 2026 |
| Game Jam | UTS TechFest 2026 Game Jam |
| Session Length | 60–90 seconds per round |
| Controls | Keyboard (WASD + E / Arrow keys + Right Shift) |
| Rating | 5.0 / 5 on itch.io |
Target Audience
Gluttonous Pups is for anyone who:
- Loves casual pick-up-and-play browser games — no download, no sign-up, no commitment.
- Enjoys local multiplayer with friends or siblings — the two-player mode is the heart of the experience.
- Has fond memories of Flash-era mini-games — this one channels the same spirit.
- Wants a quick dopamine hit — rounds are under two minutes, perfect for a break between tasks.
- Is a dog lover or fan of cute pixel art — the pups are genuinely adorable.
It's not for players looking for deep narrative, persistent progression, or competitive ranked play. This is a snack-sized arcade game, and it knows exactly what it is.
Getting Started — First 30 Minutes
Step 1: Load the Game
Navigate to treeflower.itch.io/gluttonous-pups and click the Run game button on the embedded iframe. The game loads directly in your browser — no download, no installation. It weighs in as a lightweight WebGL build, so it runs smoothly even on modest hardware.
Step 2: Understand the Screen
When the game starts, you'll see:
- Two pups at the centre of a scrolling ocean backdrop (one pink/red, one blue if playing solo you control one).
- Fish of varying sizes swimming across the screen in loose patterns.
- A timer counting down from the round limit (typically 60 or 90 seconds).
- A score display tracking your collected fish count or points.
- A dash cooldown indicator showing when your burst ability is ready.
Step 3: Learn the Controls
| Action | Player 1 | Player 2 |
|---|---|---|
| Move | W A S D | Arrow Keys |
| Dash / Speed Burst | E | Right Shift |
That's it — two buttons per player. Movement is fluid 8-directional, and the dash consumes a short cooldown before it can be used again.
Step 4: Play Your First Round
On your first round, don't worry about optimisation. Just swim toward fish and press your dash key whenever you see a cluster. You'll notice:
- Small fish move faster but are plentiful.
- Large fish move slowly and are worth more points, but take slightly longer to "chomp" (a brief animation delay).
- Your pup chomps automatically when swimming into a fish — no separate attack button needed.
Step 5: Experiment with Two Players
If you have a friend nearby, hand them the arrow keys. Two pups can cover twice as much ocean. The key difference: you can't overlap positions (pups block each other briefly), so coordination matters. Try designating one side of the screen each and calling out when you see a big fish headed toward the other's zone.
Beginner Mistakes
| Mistake | Why It Hurts | How to Fix It |
|---|---|---|
| Spamming dash off cooldown | You waste the burst when no fish are in range, then can't reach an important cluster 3 seconds later. | Save dash for moments when fish are 2–3 body-lengths ahead and swimming away from you. |
| Ignoring the other player (in co-op) | Both pups chase the same fish, leaving half the screen untouched and scoring potential on the table. | Split the screen mentally — Player 1 owns the left half, Player 2 owns the right. Only cross over for high-value targets. |
| Chasing small fish exclusively | Small fish are easy but low-value. You'll burn time zigzagging for 1-point nibbles while 5-point fish drift past. | Prioritise large fish first, then mop up small fish in the final 10 seconds. |
| Forgetting dash cancels momentum | Dashing changes your speed abruptly. Bumping into walls or the other pup after a dash wastes recovery time. | Aim dashes toward open water where fish are clustered, not into corners or directly at the other pup. |
| Not using the full movement range | The ocean canvas is larger than it first appears. Fish spawn near the edges and swim inward. | Periodically sweep the screen perimeter to catch fish before they enter the central scramble. |
| Tunnel-visioning one fish | Following a single fish across the whole screen while other fish pass right by you. | Adopt a "grab-and-go" mentality — if a fish turns away, break off and target something closer. |
| Playing solo when a friend is available | The game design shines with two pups. Solo is fun; duo is memorable. | Grab a friend. The local co-op turns a cute time-waster into a genuine party game. |
Core Mechanics
1. Movement and Physics
Movement is smooth and 8-directional, with a slight acceleration curve — your pup doesn't stop on a dime. This subtle inertia matters when you're weaving between fish: sharp turns cost a fraction of a second, and over a 60-second round those fractions add up. Practice making wide, sweeping arcs to maintain speed while redirecting toward the next target.
The pups have a collision box — they can push each other slightly. In two-player mode, a poorly timed dash can knock your partner out of position. Use this intentionally: a light bump can steer a fish toward your teammate, or you can body-block a fish heading toward your partner's side (if you're feeling competitive).
2. Fish Types and Behaviour
Based on in-game observation, fish fall into three broad categories:
| Fish Type | Speed | Point Value | Behaviour |
|---|---|---|---|
| Small fry (tiny, bright colours) | Fast, erratic | 1 point | Dart in short bursts, change direction unpredictably |
| Medium fish (regular size) | Moderate | 3 points | Steady swimming in one direction with gentle curves |
| Large fish ("boss" fish, distinct sprite) | Slow | 5 points | Straight-line swimmers, occasional gentle turn; worth prioritising |
Fish spawn in waves from screen edges, with larger fish spawning less frequently. The spawn rate increases slightly in the final 15 seconds — a "feeding frenzy" mechanic that rewards players who have positioned themselves centrally.
Key insight: Medium and large fish follow predictable drift paths once they enter the screen. Watch the direction they're heading, then cut an intercept angle rather than chasing directly behind them.
3. Dash Ability
The dash provides a short burst of speed (approximately 3× normal movement speed) over roughly 3 body-lengths. The cooldown is approximately 4–5 seconds.
Optimal dash uses:
- Gap closing: A fish 4+ body-lengths away will escape if you swim normally. Dash to close the gap.
- Screen-crossing: When you spot a cluster on the opposite side, dash to reach it before the other player (or before fish scatter).
- Last-second heroics: In the final 5 seconds, dash toward whichever part of the screen has the highest fish density.
- Evasive manoeuvre: If you're about to collide with your partner and lose a half-second of momentum, dash past them instead.
When NOT to dash:
- When you're already next to a fish (you'll overshoot and need to turn around).
- When dash cooldown is nearly ready and no immediate target exists — wait for something worthwhile.
- In the first 10 seconds of the round (fish are sparse — save the burst for the mid-game frenzy).
4. Scoring and Round Structure
Each round runs on a fixed timer. The score is cumulative — there's no penalty for missed fish, only opportunity cost. This creates a pure positive-sum environment in co-op: both players contribute to the same score total (or compete, depending on the mode selected at the menu).
The round typically has three phases:
- Opening (0–20s): Fish are sparse. Focus on positioning — stay near the centre of the screen so you can react to spawns in any direction.
- Peak feeding (20–45s): Fish density increases. This is where the dash pays off most. Prioritise large fish but don't ignore the small ones clustering near you.
- Frenzy (45s–end): The final 15 seconds see increased spawn rates. This is the scoring window. Dash liberally, sweep edges, and ignore inefficient chases.
Advanced Strategies
Solo Play
- Circle the perimeter: Instead of staying centre-screen, trace a wide oval along the edges. You'll intercept spawning fish the moment they enter, before they spread out. This is the single highest-yield solo strategy.
- Chain dashes with purpose: Use dash not just to catch a fish, but to reposition yourself for the next 2–3 fish after it. Think of dash as a movement multiplier, not a catch button.
- Develop peripheral awareness: Train yourself to notice fish entering from the corner of your eye. Solo players who constantly spin the camera to track all edges score 20–30% higher than those who focus on one zone.
- Rhythm, not reaction: The game rewards a steady sweeping rhythm over twitch reactions. Move in gentle S-curves rather than stopping and starting.
Two-Player Co-op
- Zone defence: Split the screen at the midline. Each player patrols their half, only crossing for high-value fish (5-pointers) or to cover when your partner is recovering from a dash.
- The pincer manoeuvre: When a large fish is heading straight down the middle, both players approach from opposite sides. One of you will inevitably catch it, and neither wastes movement chasing across the full screen.
- Dash call-outs: Say "dashing left" or "going right" aloud. Accidental collisions after a dash waste 2–3 seconds of repositioning time.
- Complementary rhythms: If Player 1 is aggressive (dashing often, sweeping edges) let Player 2 be the cleaner — staying centre, mopping up small fish the aggressive player stirs up but misses.
- Block for your partner: Position yourself between a fleeing fish and the wall so it has fewer escape angles. Your partner swoops in for the easy catch.
Point-Maximising Tricks
- Large fish first, always: In the first 30 seconds, ignore everything except 5-point fish. Once they're cleared, medium fish take priority. Small fry are cleanup.
- Fish density math: If three small fish (3 total points) and one large fish (5 points) are on opposite sides, go for the large fish. The extra 2 points outweigh chasing three scattered targets.
- Edge scanning: The game spawns fish just off-screen every few seconds. If you're at the edge of the visible area when a fish spawns, you'll catch it in under a second. This is why perimeter patrol works.
- The 10-second rule: With 10 seconds left, abandon all strategy. Dash toward whichever direction has the most fish visible, chomp everything, and dash again the moment cooldown expires.
FAQ
Q: Is Gluttonous Pups free to play?
A: Yes — completely free. No microtransactions, no ads, no in-app purchases. Just a "Run game" button on the itch.io page.
Q: Do I need to download anything?
A: No. It runs in your browser as a WebGL / HTML5 game. Click the button, wait a few seconds, and play.
Q: Can I play with a friend?
A: Yes! The game supports 2-player local co-op (or competitive). Player 1 uses WASD + E. Player 2 uses Arrow Keys + Right Shift. Both players share the same keyboard.
Q: Can I play online with a friend?
A: The current version (June 2026 release) is local-only. There's no netcode or online multiplayer. You'll need to share a screen.
Q: What platforms is it available on?
A: It's hosted on itch.io and playable in any modern browser (Chrome, Firefox, Edge, Safari). Since it's built with Unity WebGL, it should work on desktop and laptop browsers. Mobile browser support may vary.
Q: Is it really a "pack of pups" or just one dog?
A: In single-player, you control one pup. In two-player mode, both pups are on screen simultaneously — that's the pack! The game's title refers to the collective feeding frenzy rather than a specific number of controllable characters.
Q: How long is a typical round?
A: Each round lasts 60–90 seconds, making it perfect for quick sessions. There's no campaign or persistent mode — each round is self-contained.
Q: Who made this game?
A: It was created by nina, ashleyel, and RawFishy (the treeflower collective) for the UTS TechFest 2026 Game Jam. It was built in Unity and published on June 23, 2026.
Q: Are there different levels or difficulties?
A: The current release is a single round type with a fixed timer and difficulty curve (fish spawn more intensely toward the end). There's no level select or difficulty slider — the challenge comes from improving your score and coordinating with a partner.
Q: Will there be updates or more content?
A: The game was a Game Jam entry, so future updates aren't guaranteed. The developers may release patches if there's community interest. Check the itch.io page for devlogs.
Q: Why is the font called Chewy?
A: The game's visual theme uses the Chewy font from Google Fonts — it's a rounded, bouncy typeface that matches the cute, playful art style of the pups and the ocean setting.
Final Tip / Verdict
Final tip: The single biggest improvement you can make in your first five rounds is to stop chasing fish and start intercepting them. Instead of swimming directly at a fish, watch which direction it's heading, then move to a point ahead of its path. This one habit will increase your catch rate by 40–50% and make you feel twice as fast.
Verdict: Gluttonous Pups is a delightful bite-sized arcade game that understands its scope perfectly. It doesn't try to be anything more than a cute, fast-paced fish-chomping romp with a friend, and it nails that experience. The Unity WebGL build is smooth, the two-player controls are cleverly mapped to a single keyboard, and the bright ocean aesthetic paired with the Chewy font gives it a polished, cohesive look.
Its biggest limitation — the single round format with no persistent progression or varied modes — is also its strength: zero commitment, instant fun, and easy to replay between other activities. For a Game Jam project released less than two weeks ago (as of this writing), it's impressively polished and genuinely fun. If you have seven minutes and a willing friend, this is the best free game you'll play today.
Rating: 4.5 / 5 — A near-perfect execution of a simple idea.
Guide researched and written by Game How To Editorial. Last updated July 2026.








