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Wishlist on SteamPeekablock Guide: Build Disguises, Fool the Hunter, Win the Vote
Overview
Peekablock is a multiplayer hide-and-seek party game from Goose Gang Games, the studio that describes itself as making silly ideas into serious hits. The pitch is simple: Hiders build and paint their own disguises out of blocks, then melt into the map while Hunters try to spot the fakes.
The Steam page breaks the game into three beats: build your disguise, hide hunt and panic, then survive the end-of-match showcase where everyone votes. Combine simple shapes, change their size, rotate them, and paint every piece. Mimic an object from the map or invent something nobody has seen before. As the store page puts it, if it works, it works, no questions asked.
The game is in development, headed to Steam with a wishlist page live now, alongside Goose Gang's second project, a ragdoll extraction survival game codenamed Life Origins. Peekablock is the studio's party flagship.
Target audience: Jackbox and Among Us groups, couch party crowds, and anyone who spent hours in Roblox hide-and-seek maps and wishes the disguises were player-made.
Why it stands out: most hide-and-seek games give you a fixed prop list. Peekablock gives you a block-by-block builder and a paint tool, which means the disguise economy is player-driven. A disguise that worked last round gets remembered, and the meta shifts every session.
| Fact | Detail |
|---|---|
| Developer | Goose Gang Games |
| Publisher | Goose Gang Games |
| Genre | Multiplayer hide-and-seek party game |
| Platform | Windows (Steam) |
| Modes | Hider vs Hunter rounds |
| Builder | 3D shapes, resize, rotate, paint |
| Features | Wall-climbing, voice chat, end-of-match voting |
| Status | In development, wishlist on Steam |
How to Play: Round Structure
A Peekablock round has three phases: build, hide, and hunt.
- Build phase. Hiders get time in the builder. Stack and merge shapes, scale them, rotate them, and paint every piece with the color or pattern tools. The goal is a disguise that matches the environment, not a masterpiece. Speed matters more than polish.
- Hide phase. Blend into the map, strike the perfect pose, and climb into unexpected hiding spots. Wall-climbing opens vertical options: ceilings, ledges, and the tops of tall props are all legal.
- Hunt phase. The Hunter studies the scene and finds what does not belong. Hiders who get spotted are out, and the round ends when the Hunter clears the map or the clock runs out.
- Showcase and vote. At the end of each match there is a showcase of the best hiding spots, and players vote. Winning the vote is a separate goal from surviving, and good voters remember great disguises.
Core Mechanics Explained
The Disguise Builder
The builder is the whole game. You combine simple shapes, change their size, rotate them, and paint every piece. The practical loop: look at the map you are about to hide in, build a prop that matches its color palette and silhouette, then place yourself in a crowded area where the Hunter has too much to scan.
The key skill is reading the map before you build. A cardboard-brown crate disguise is useless on a neon arcade map. Match the dominant material, the most common shape, and the lighting of the specific room you plan to hide in.
Hider Tactics
Blending is only half of hiding. The other half is positioning. The best spots are visible-but-common: props that the Hunter scans past because there are ten identical ones. Wall-climbing lets you take spots on ledges and ceilings, which most Hunters check last.
Pose matters. A disguise that looks identical to the prop next to it fails the moment the Hunter sees you move or emote. Strike the pose early, hold it, and resist the urge to react when the Hunter gets close.
Hunter Tactics
The Hunter wins by clearing the map efficiently, not by staring at one suspicious spot. Scan systematically: count the obvious props first, then check differences. A painted block that does not match the neighboring props is the fastest tell. Movement is the second tell, so Hunters should linger at doorways and corners where Hiders have to cross open space.
The Hunter also controls the pace. Wait out the clock in high-traffic zones. Hiders panic when the Hunter holds position, and panic produces the tell you need.
Betrayal, Taunts, and the Social Layer
Peekablock is a social game first. The Steam feature list includes in-game voice chat, taunts, and end-of-match voting. The meta layer: Hiders who taunt get remembered by the Hunter. Hunters who spare a friend get remembered by the room. The vote means even eliminated players stay engaged until the final showcase.
Tips for New Players
| Tip | Why It Works |
|---|---|
| Build for the room you will hide in | Silhouette and color matching beat clever block art every time |
| Hide among identical props | Hunters scan duplicates fast and rarely double-check the tenth crate |
| Use wall-climbing spots | Ledges and ceilings are checked last, and most Hunters never look up |
| Hold still near the Hunter | Fidgeting is the loudest tell in the game |
| Steal the Hunters' tricks as Hider | Count the props yourself, then sit where the count gets hard |
| Save your best disguise for the showcase | The vote remembers spectacular fails and wins alike |
| Play with voice chat on | Callouts and taunts change the psychology of every round |
Advanced Strategies
The three-crate trick. Build a disguise that matches a common prop, then place yourself where three identical props stand. The Hunter counts to three, scans, and moves on. This works on every map with repeated environmental props.
The shadow spot. Pick a spot where the map lighting darkens the area. Paint your disguise darker than the prop you mimic. In low light, Hunters scan silhouettes, not colors, and a dark silhouette holds up longer than a perfect color match.
The moving decoy. In the final seconds of the hide phase, reposition once while the Hunter is turned away. A disguise that was scanned as empty becomes a fresh prop the Hunter has already mentally cleared.
Threaten the meta. If the same players run the same lobby every week, track which disguises earned votes. The vote is public, so a disguise that won once gets hunted first next session. Build against the memory of the room, not the map.
FAQ
What is Peekablock? A multiplayer hide-and-seek party game where Hiders build and paint block disguises and Hunters try to spot the fakes. It is in development by Goose Gang Games.
When does Peekablock release? The release date has not been announced. The Steam page is live for wishlists.
How many players does it support? The game is designed for online multiplayer party sessions. Exact player counts will be confirmed closer to release.
Can I make my own disguises? Yes. The disguise builder combines shapes, resize, rotate, and paint tools, and player-made disguises are the core of the game.
Is there voice chat? Yes, in-game voice chat is a listed feature.
What else is Goose Gang Games working on? A second project, Life Origins, an extraction survival co-op game set in a prehistoric swamp. The studio plans to reveal it later.
Where can I follow Peekablock? The Goose Gang Games site (goosegang.com), Steam wishlist page, and the studio's Discord, X, TikTok, and YouTube channels.










