Daily Pick

Cookie Circuit – Neuroverse Estates

A character-driven browser strategy board game where every lap around the circuit turns into a clever buy, risky trade, or clutch card draw across glowing cookie estates.

StrategyFreeFeatured as Daily Pick on September 9, 2026

Selected for clarity, strong early game coverage, and a clean path to the official game page.

Cookie Circuit gameplay showing the neon cookie board with character cards

At a Glance

Quick Info

Developer
Clord
Platforms
Browser, itch.io
Price
Free
Updated
September 9, 2026

Daily Pick

One deeply researched guide worth reading today.

A practical route through the systems that matter most, written to help new players make confident decisions quickly.

Cookie Circuit - Neuroverse Estates: Complete Strategy Guide

Overview

Cookie Circuit - Neuroverse Estates is a free, browser-based strategy board game by indie developer Clord. You pick a VTuber-inspired avatar, race three AI rivals around a glowing circuit of cookie estates, and win by buying property, collecting rent, trading for set pieces, and timing character powers. Matches run 20 to 40 minutes, save cosmetic progress between games, and the whole thing plays in your browser at clord.itch.io/cookie-circuit. A 230 MB desktop download exists too if you prefer a local build.

The game is a property-trading board game at heart, but it layers on three systems that separate good players from lucky ones: the Overclock economy that fuels character powers, the two card decks (Glitch Queue and Swarm Mail) that create comeback swings, and the pressure system that makes late Classic matches brutally expensive. This guide walks through all of it with exact numbers: the full 40-tile board map, rent formulas, every card in both decks, all three match modes, and the AI profiles you can exploit.

FactDetail
DeveloperClord
EnginePhaser 3.90.0 (HTML5)
PlatformsBrowser (itch.io), Desktop download (230 MB)
PriceFree
PlayersYou + up to 3 AI rivals (local, no online multiplayer)
GenreStrategy / Board Game / Card Game
Match Length20-40 minutes
Current Versionv1.0.1
Match ModesClassic, Quick, No-Elimination Timed
BoardsClassic Circuit, Festival Network, Subathon Spiral, Corrupted Cloud
StatusIn development (checked September 2026)

Who this guide is for: anyone who wants to win their first match instead of fumbling through it. The in-game tips are friendly, but they do not tell you where to spend, when to trade, or which tiles to upgrade. This guide covers all of that.


Getting Started

Step 1: Pick Your Avatar

Five characters are playable, and each one pairs a unique power with a distinct AI personality that also shows up when that character sits at the rival table.

CharacterArchetypePowerOverclock CostPlaystyle
Neuro-samaCurious optimizerPredictive Peek70Flexible: bend your next roll for board control
Evil NeuroPlayful pressureMalicious Fork80Aggressive: pressure the richest rival
VedalTurtle engineerEmergency Patch75Defensive: shield the next painful payment
FilianChaotic momentumParkour Pivot65Tempo: hop to the next action tile
Spring NekoImperial cat thiefLucky Bell70Safety: shield plus emergency cookies

For your first matches, take Vedal. Emergency Patch is the easiest power to use well because it never requires reading the board state. Neuro-sama is the strongest for learning because Predictive Peek turns random dice into a plan. Leave Evil Neuro and Filian for later; their powers need you to know exactly who is ahead and where the action tiles sit.

Step 2: Choose Rivals and Board

The rival screen lists four characters and you pick up to three to sit against you. This matters more than it looks. If you want a relaxed match, include Vedal. His AI profile keeps a 420-cookie buffer, so he buys rarely and trades patiently. If you want chaos, include Filian. Her profile runs a thin 180-cookie buffer and buys almost everything she lands on. Evil Neuro is the spiteful trader, Spring Neko the sneaky opportunist, and Neuro-sama the balanced all-rounder. Full personality numbers live in the Advanced section.

Your first board should always be Classic Circuit. It is a single loop with balanced estate values, and every strategy in this guide assumes it. The other boards change the rules; they get their own section below.

Step 3: Understand the Turn

Each turn has a simple flow: plan, then roll, then resolve the tile you land on, then end. You start with 1500 Cookies in Classic mode. Passing or landing on Stream Start pays 200 Cookies. The dice are two six-sided dice, so rolls of 6, 7, and 8 are your most common outcomes. Everything in the planning step happens before you roll: trade, upgrade, play a held card, or fire your power.


Core Mechanics

Estates, Sets, and Rent

The Classic Circuit board has 40 tiles. Twenty-one of them are estates organized into color sets. Owning every estate in a set doubles the rent on all of them. Owning at least two in a set gives a 1.35x bonus even before the set is complete, and each adjacent estate you own adds another 8%.

SetEstatesCost / Rent
PinkByte Bakery, Clip Corner60 / 12-14
CyanFan Club, Neuro Labs, Meme Market100-120 / 18-22
VioletArchive Station, Data Dome140 / 26
OrangeCookie Garden, Stream Plaza, Collab Corner160-180 / 30-34
RedCreator Hub, Dev Den200-210 / 38-40
GoldNeon Cookie Lounge, Premium Vault240-260 / 46-50
GreenMerch Mart, Brand Deal280-300 / 54-58
BlueTalent Agency, Cosplay Plaza, Cookie Supremacy320-400 / 64-80

The rent formula that matters: base rent × set multiplier × upgrade multiplier × adjacency bonus. A completed Orange set with a Level 3 Collab Corner collects 34 × 2 × 3.55 ≈ 241 Cookies per landing. One bad landing on that tile costs a rival more than a third of their starting stack. Upgrading one estate inside a completed set is the single most efficient way to grow income in the game.

The Full Classic Circuit Map

Forty tiles, indexed from Stream Start. Use this to plan routes, boosts, and deny plays.

#TileTypeSetCostBase Rent/Fee
0Stream StartStart--200 income / 100 landing bonus
1Byte BakeryEstatePink6012
2Swarm MailCard--draw
3Clip CornerEstatePink6014
4Rig RepairTax--100
5Relay AlphaRelay-20025 × relay count
6Fan ClubEstateCyan10018
7Glitch QueueCard--draw
8Neuro LabsEstateCyan11020
9Meme MarketEstateCyan12022
10Firewall HoldHold--pause
11Archive StationEstateViolet14026
12Bandwidth CoreService-15018 × last roll
13Data DomeEstateViolet14026
14Relay BetaRelay-20025 × relay count
15Cookie GardenEstateOrange16030
16Swarm MailCard--draw
17Stream PlazaEstateOrange17032
18Collab CornerEstateOrange18034
19Server FeeTax--120
20Buffer ZoneSafe--rest
21Creator HubEstateRed20038
22Glitch QueueCard--draw
23Dev DenEstateRed21040
24Relay GammaRelay-20025 × relay count
25Upgrade AlleyPatch--free upgrade chance
26Neon Cookie LoungeEstateGold24046
27Swarm MailCard--draw
28Server FarmService-15018 × last roll
29Premium VaultEstateGold26050
30Admin SummonSafe--rest
31Merch MartEstateGreen28054
32Brand DealEstateGreen30058
33Glitch QueueCard--draw
34Relay DeltaRelay-20025 × relay count
35Talent AgencyEstateBlue32064
36Cookie TaxTax--160
37Cosplay PlazaEstateBlue35070
38Live StageCard--draw
39Cookie SupremacyEstateBlue40080

A few things jump out of this map. The Cyan cluster (tiles 6-9) is the densest property run in the first third of the board, which is why it is the best early target. The Orange set (15-18) sits right after Relay Beta, and the stretch from tile 25 to 29 packs Upgrade Alley plus both Gold estates. The Blue set is spread across the end of the loop, and tile 36 sits between Blue pieces, so chasing Blue means eating a 160-cookie tax on the way.

Upgrades

Estates upgrade to Level 3. You unlock upgrades by completing a set or by owning a run of three adjacent estates. Upgrade costs scale with the property price:

Level 0 → 1: 55% of the estate's cost (min 40)
Level 1 → 2: 80% of the estate's cost
Level 2 → 3: 105% of the estate's cost

Each level multiplies rent by 1 + (level × 0.85). A Level 3 estate collects 3.55x base rent. The Upgrade Alley tile and certain cards (Power Surge, Patch Alley, Upgrade Cheer) interact with this system, so landing on or steering toward Upgrade Alley after completing a set is a strong play.

Relays and Services

Four relay tiles (Relay Alpha, Beta, Gamma, Delta) cost 200 each and pay 25 base rent, but relay rent multiplies by your total relay count. Two relays collect 50 per landing, three collect 75, and all four collect 100. Because relays ignore the set system and just count ownership, they are the best mid-game investment if you can buy two.

The two service tiles, Bandwidth Core and Server Farm, rent for 18 × the last dice roll total. They are weak on calm boards but scale with the pressure system late game, since pressure multiplies their payout too.

The Card Decks

Two decks, Glitch Queue and Swarm Mail, feed the card tiles. Card rarity odds are fixed: Common 60%, Uncommon 25%, Rare 12%, Legendary 3%. Most cards are "keep" cards that sit in your hand until you choose to use them before a roll. v1.0.1 reworked the system around exactly this: hold cards, spend them at the right moment, and trade them when a rival values one more than you do.

Glitch Queue deck:

CardRarityEffect
Cookie DropCommonGain 90 Cookies
Minor PayoutCommonGain 80 Cookies
Small RefundCommonGain 55 Cookies
Quick PatchCommonGain 35 Cookies, +10 Overclock
Hotfix CoinCommonGain 45 Cookies and a shield
Soft ResetCommonShield, +8 Overclock
Buffer BumpCommon+2 on your next roll
Syntax SnackCommonRoll one die and move that many
Trace RouteCommonMove to nearest Relay
Cache PingCommonDraw one Swarm Mail card
Cookie ProbeCommonDraw one Glitch Queue card
Router FeeCommonPay 70 Cookies, gain 18 Overclock
Latency TollCommonPay 50 Cookies, gain 18 Overclock
Cache MissCommonPay 60 Cookies, gain 20 Overclock
Dropped PacketCommonPay 40 Cookies, gain 14 Overclock
Reroute FeeCommonPay 80 Cookies, gain 22 Overclock
Backup CookieCommonGain 50 Cookies, +50 more if you are last
Momentum PatchUncommon+3 on your next roll
Relay PullUncommonMove to nearest Relay
Patch AlleyUncommonMove to Upgrade Alley
Emergency BufferUncommonGain 75 Cookies and a shield
Catch-Up ScriptUncommonGain 85 Cookies, +75 more if last
Safe ModeUncommonMove to nearest safe tile
Overclock BurstUncommonGain 28 Overclock
Crowded CacheUncommonEveryone gains 25, you gain 35 more
Safety BufferRareShield, +25 Overclock
Cookie JackpotRareGain 160 Cookies, +60 more if last
Recovery LoopRareGain 120 Cookies and a shield
Power SurgeRareUpgrade one eligible estate for free
Golden PatchLegendaryClaim a random rival estate; owner paid 180 Cookies

Swarm Mail deck:

CardRarityEffect
Fan MailCommonGain 60 Cookies
Kind ClipCommon+2 on your next roll
Cookie CommentCommonGain 70 Cookies
Tip JarCommonGain 80 Cookies
Cozy CookieCommonGain 65 Cookies
Gift CookieCommonGain 75 Cookies
Mod NudgeCommonShield, +10 Overclock
Clip BoostCommonGain 40 Cookies, +12 Overclock
Chat ChargeCommonGain 20 Overclock
Signal BoostCommonGain 35 Cookies, +18 Overclock
Stream SnackCommonGain 45 Cookies and a shield
Safe EmojiCommonMove to nearest safe tile
Lighthearted DetourCommonMove to nearest Relay
Support PingCommonGain 55 Cookies, +45 more if last
Kind RefundCommonGain 90 Cookies, +40 more if last
Small HypeCommonEveryone gains 15, you gain 15 more
Micro RaidCommonEveryone gains 20, you gain 20 more
Cookie RaidUncommonEveryone gains 35, you gain 35 more
Collab PingUncommonEveryone gains 30, you gain 55 more
Lucky ChatUncommonGain 100 Cookies and a shield
Clip TrainUncommonRoll one die and move that many
Moderator CoverUncommonShield, +22 Overclock
Upgrade CheerUncommonMove to Upgrade Alley
Comeback WaveUncommonGain 100 Cookies, +90 more if last
Warm SignalUncommonDraw one Swarm Mail card
Hype TrainRareEveryone gains 45, you gain 90 more
Rare SupportRareGain 150 Cookies and a shield
Super ChatRareTake 120 Cookies from the richest rival (80 if nobody qualifies)
Full Chat FocusRareRoll two dice and move the total
Front Page RaidLegendaryClaim a random unowned estate for free

Patterns worth noticing. The Glitch Queue is the "engine" deck: it pays in Overclock, movement, and free upgrades. Swarm Mail is the "money and shields" deck. Both decks carry catch-up cards that pay double digits extra when you are last, so trailing players draw real comeback fuel. The two legendary cards are board-state changers: Golden Patch steals property, Front Page Raid claims any unowned estate for free.

Cards can also be traded. In v1.0.1, offering a held card as trade currency is often smarter than spending Cookies, because rivals value cards at fixed trade values between 70 and 160.

Overclock and Powers

Character powers run on Overclock, a second resource you build from card effects, tax tiles, and (on Subathon Spiral) patch spaces. Powers cost between 65 and 80 Overclock and go on a 2-turn heat cooldown after use. Overclock carries across laps, so holding cards that grant Overclock for a future power activation is a real strategy. Quick and Timed modes also inject Overclock every round from round 2 onward, which makes powers a bigger part of those modes.


Match Modes Explained

The three modes are not cosmetic variants. They change starting cash, income, multipliers, and the win condition, and each one rewards a different strategy.

SettingClassicQuickTimed
Starting Cookies150012001300
Lap income (pass start)200150180
Start landing bonus1007590
Rent multiplierx1.00x1.16x1.05
Tax multiplierx1.00x0.90x0.85
Pressure systemRound 10+, +30%/round, cap x8NoneNone
Round limitNone108
EliminationYesYesNo
Win conditionLast standingNet worth, round 10Net worth, round 8
Property value at finish0.8x cost1.0x cost1.0x cost
Upgrade value at finish45/level45/level45/level
Overclock pulse (round 2+)NoneLeader +2, field +5, trailing +5, behind-leader +2 (threshold 280)Leader +4, field +9, trailing +8, behind-leader +3 (threshold 220)

Three strategic consequences fall out of this table.

In Classic, property value counts at only 0.8x at the finish and pressure never stops climbing, so the mode hard-rewards owning and upgrading estates. Hoarding cash is how you lose a Classic match you were winning.

In Quick, rent flows 16% hotter and net worth counts property at full price, so aggressive early buying is correct. The round-10 cutoff means every lap is 10% of the game; there is no time to wait for perfect rolls.

In Timed, nobody gets eliminated and the field feeds you Overclock every round from round 2. Powers fire constantly. Filian and Neuro-sama, whose powers depend on board position, are at their best here.


The Four Boards

Classic Circuit is the 40-tile single loop mapped above. Balanced values, predictable traffic, and the mode where the pressure system lives. Learn this board first.

Festival Network branches. Transit hubs split the route into garden and stage paths, and a festival buzz meter runs from 1 to 5, peaking at 4, that pumps event tiles along the way. The lounge costs 35 Cookies, tables cost 15, taking a branch pays 8 Overclock, and trailing players get a 45-cookie catch-up. Strategy here is route arbitration: pick the branch that feeds your sets, and use the buzz meter to time when event tiles are worth hitting.

Subathon Spiral winds inward, and its patch spaces charge your Overclock. If you have been starving for power energy on Classic, this board feeds it. Powers fire far more often, which makes character choice matter more than property luck.

Corrupted Cloud mutates. Glitch events change tile states mid-match, and board corruption feeds directly into the rent formula (mode rent × pressure × corruption). Estates can get hotter or colder under your feet. Value flexibility here: sets you can complete in two laps beat monster sets you complete in five, because the board will not sit still that long.


Step-by-Step Match Strategy

Opening Phase (Laps 1-3): Buy the Board

  1. Buy every estate you can afford while keeping at least 300 Cookies in reserve. Bankruptcy is the only real loss condition in Classic.
  2. Target one set early and commit. The Cyan set (Fan Club, Neuro Labs, Meme Market) is the best first target because three estates sit close together in the first third of the board.
  3. Pass on expensive blue estates in the opening. Cookie Supremacy at 400 Cookies is a trap when you could buy two Cyan estates for the same money.
  4. Draw every card you land on. Early cards fund purchases and build Overclock.
  5. Buy relay tiles when you can. Two relays beat any single estate for passive income.

Mid Game (Laps 4-7): Upgrade and Trade

  1. Complete your first set, then upgrade one estate to Level 2 immediately. The 2.7x multiplier starts forcing rivals to respect your corner of the board.
  2. Open the trade screen and hunt set pieces. The trade panel shows estimated values, so you can see exactly what a rival property is worth before you negotiate.
  3. Offer cards instead of Cookies when you can. A held card plus 60 Cookies often closes a deal that pure cash would not.
  4. Watch the rival personalities. Vedal refuses risky deals, Filian overpays for set pieces she wants, Evil Neuro counters aggressively, and Spring Neko values safety.
  5. Build Overclock toward your power. If you are Neuro-sama, Predictive Peek at 70 Overclock lets you steer your next roll onto a set piece.

End Game (Laps 8+): Close It Out

  1. Push your primary set to Level 3. In Classic, rent pressure starts multiplying from round 10, so a Level 3 Orange or Gold estate becomes a knockout weapon.
  2. Deny the leader. If a rival owns two of three in a set, buy or trade for the third even if you do not need it. Blocking a completed set is worth the cost.
  3. Save shield cards for the leader's upgraded corner. One blocked payment can be the difference between surviving and elimination.
  4. Use your power at the moment it wins, not when it is convenient. Malicious Fork should hit the richest rival right before they would buy a set piece.
  5. In Quick and Timed, remember the win condition is net worth. Property counts at full value and upgrades add 45 per level, so hoarding cash into the last rounds loses to a player who converted cash into property.

Match Sequence Cheat Sheet

Classic (aim to win by round 12):
  Laps 1-3   Buy Cyan set pieces, keep 300+ reserve
  Lap 4      Complete Cyan set, upgrade Fan Club to L2
  Laps 5-6   Trade cards for Orange/Red set pieces
  Lap 7      Buy a second relay if available
  Laps 8-9   Upgrade primary set to L3
  Lap 10+    Deny leader's sets, shield your corner, collect rent

Quick (10-round net worth):
  Laps 1-2   Buy aggressively, rent is boosted 16%
  Lap 4      First upgrade (earlier than Classic)
  Lap 6      Convert cash into property; net worth counts 100%
  Lap 8      Stop trading with the leader
  Lap 10     Highest net worth wins, not most cash

Timed (8 rounds, no elimination):
  Every round  Counts. Buy property early, upgrade once, bank the rest
  Round 2+    Overclock pulse feeds powers; use Parkour Pivot to grab action tiles
  Round 7     Final conversion: spend cash on any remaining set pieces

Advanced Tips

The Pressure System

Classic matches hide a time bomb. From round 10, every round adds 30% to all rent and tax payments, up to a maximum of 8x. A match that runs to round 20 plays with 4x rents. This changes your strategy completely: passive players who banked cash instead of property get destroyed by the pressure multiplier, while property owners get richer every lap. In Classic, the correct play is almost always to own property. In Quick and Timed, pressure never activates, so cash hoarding is viable.

Traffic and Positioning

With two dice, rolls of 6, 7, and 8 account for 44% of all outcomes. Tiles roughly 6 to 8 spaces ahead of Stream Start (the Cyan set and Relay Alpha region) see the most landings per lap. Upgrading estates in high-traffic positions generates more rent per match than upgrading expensive estates in dead zones. The Blue set at the far end of the board is powerful but lands rarely early, which is why experienced players complete Orange and Green before touching Blue.

Reading the AI Table

Each rival plays by a fixed personality profile. The numbers below are the actual values the AI uses to decide purchases and trades:

RivalCash BufferRiskSpiteGenerosityTrade Patience
Vedal4200.280.080.180.80
Neuro-sama2600.550.150.350.70
Evil Neuro2200.720.600.120.45
Spring Neko2300.660.200.250.50
Filian1800.820.280.220.35

The buy decision runs on this logic:

AI buys a tile when:  cookies - cost
  >= cashBuffer
   - 120 (if it already owns tiles in that set)
   - 55  x adjacent estates it owns
   - 90  (if the purchase creates a 3-estate run)

That means Filian will happily buy a 300-cookie estate with only 480 in the bank. Punish that: trade her the piece she needs, take her Cookies, then watch her fail the next tax tile. The reverse is also true: Vedal needs a huge surplus before any purchase, so he is the safest trading partner and the hardest player to bankrupt.

Trading has tells. Rivals open with reasons attached to offers ("sees value in that set and still keeps a safe cash runway"), and the trade dialog shows estimated values for every property on the table. Evil Neuro opened one observed match by offering 300 Cookies for a relay that cost 200, then escalated to cash plus a violet estate when refused. Accept escalation offers only when the property coming back beats what you are giving up.

Card Economy

Hold between 2 and 3 cards. Fewer than 2 and you have no answers; more than 4 and you are hoarding value that could be rent-generating property. Sell surplus cards early. A common card trades for 70 to 115 Cookies of value, which is often better than the 60 to 90 Cookies it would grant directly.

The strongest combo in the game: a shield card plus a completed set. Land on your own upgraded corner with a shield active and you collect rent while the shield waits for the next rival to arrive. On the other side, hold a boost card like Kind Clip until you are 2 to 3 spaces short of a set piece, then roll with +2.

Cards that pay extra when you are last (Backup Cookie, Catch-Up Script, Comeback Wave, Support Ping, Kind Refund) are worth more in a losing position than their face value suggests. If you are trailing, burn cash cards early and hold the last-place bonus cards until you actually are last.

The two movement families matter more than they look. Relay pulls (Trace Route, Relay Pull, Lighthearted Detour) hop you to income tiles, and Upgrade Alley cards (Patch Alley, Upgrade Cheer) convert a completed set into a free or accelerated upgrade. Holding one of each is a flexible default.

Goals, Secrets, and Cosmetics

Matches award Crumbs and XP for goals, and Crumbs buy cosmetics in the Bazaar. None of the cosmetics affect gameplay; they are pure drip for your pawn, nameplate, and UI. The goal list spans onboarding, property, trading, cards, character, board, and match categories, plus five secrets:

GoalRequirementReward
First Circuit RollRoll the dice in your first match75 Crumbs, 20 XP
First Node ClaimedBuy your first property100 Crumbs, 30 XP, badge
Back AroundPass Stream Start100 Crumbs, 30 XP
Circuit CompleteOwn a complete set160 Crumbs, 45 XP
Deal MakerGet a trade accepted150 Crumbs
Table RegularComplete 5 tradesCrumbs + XP
Inbox ActiveDraw 10 cardsCrumbs + XP
Overclock HabitUse powers 5 timesCrumbs + XP
Five LoopsPass start 5 times in one matchCrumbs + XP
First Circuit WinWin a matchBig payout
Secret: BoxcarsRoll a natural 12Badge
Secret: Premium InvoiceCollect a single rent of 200+Badge
Secret: Rare SignalDraw 3 rare cardsBadge
Secret: Fully PatchedUpgrade an estate to Level 3Badge
Secret: Fast CircuitWin a Quick match by round 10Badge

Goals complete mid-match and pin to the side panel, so a single strong match can knock out the whole onboarding block. Premium Invoice is easiest with a Level 3 Orange or Gold estate in a pressure-late Classic match. Fast Circuit wants Quick mode with the aggressive opening described above.

Settings Worth Changing

Open Settings before your first match. Turn on color-safe token markers if you struggle to tell the four pawns apart on a bright board. Text size offers Normal, Large, and Extra Large, and reduced motion is available for accessibility. Audio defaults are fine: master 80%, music 70%, voices 80%, and every voice line can be muted independently.


Playing the Browser Build Smoothly

Cookie Circuit runs on Phaser with WebGL, so it wants a modern desktop browser. A few practical notes:

  • If the board stutters, enable hardware acceleration in your browser settings and close other heavy tabs. The animated board background is the heaviest element.
  • The itch.io embed can feel cramped on small windows. Fullscreen the page (the icon in the embed's corner) for the full layout.
  • Progress (Crumbs, ranks, goals, cosmetics) persists between sessions. Mid-match state does not save, so budget 20 to 40 minutes for a full Classic match.
  • No dedicated mobile build exists. The UI is mouse-first; touch works poorly on small screens.
  • If the browser misbehaves, the 230 MB desktop download is the same v1.0.1 build and sidesteps embed quirks entirely.

Developer Background

Clord is a solo developer and Cookie Circuit is their fan-game project: an original board-game design starring a cast inspired by the Neuro-sama VTuber universe, with each character voiced and given distinct dialogue during matches. The build runs on Phaser 3.90.0, and the itch.io page discloses AI assistance for code, graphics, sounds, and text under Clord's direction. The project launched June 18, 2026, and v1.0.1 shipped the same day with a reworked card system and card trading. The page remains marked "in development," so more boards, characters, or systems may arrive; as of September 2026, v1.0.1 is the current build with no additional patch notes.


How It Compares

Next to classic property-trading board games, the skeleton is familiar: 40 tiles, color sets, rent, upgrades, bankruptcy. The differences are where the strategy lives:

  • Powers and Overclock replace pure dice luck. A well-timed Predictive Peek or Emergency Patch is worth several properties over a match.
  • Held cards create a second economy. Cards trade at fixed values, so your hand is a wallet.
  • The pressure system puts a hard clock on Classic. Rent inflation up to 8x means late-game landings decide everything, and there is no equivalent in traditional property games.
  • AI personalities are published numbers, not faceless opponents. You can play the cash buffers and risk values directly.
  • It is singleplayer only. There is no online multiplayer; every match is you against up to three AI personalities at a local table.
  • It is free, with cosmetics bought by earned Crumbs and no real-money store.

FAQ

Where do I play Cookie Circuit? Free in your browser at clord.itch.io/cookie-circuit. A 230 MB desktop download is also available.

How many players? You plus up to three AI rivals at a four-pawn table, picked from a bench of four characters.

How much does it cost? Free. Cosmetic unlocks cost Crumbs earned in matches, never real money.

How long is a match? 20 to 40 minutes. Quick mode is the shortest, Classic the longest.

What is Overclock? A resource built from cards, taxes, and some boards. Character powers spend it, then recharge over 2 heat turns.

What happens when a player goes bankrupt in Classic? They are eliminated. The match continues until one player survives or the others concede the net worth lead.

What is the difference between the three modes? Classic is open-ended with elimination and rising rent pressure after round 10. Quick ends at round 10 by net worth. Timed ends at round 8 by net worth with no eliminations and constant Overclock pulses.

Which character is best for beginners? Vedal. Emergency Patch is simple, and his cautious AI keeps rivals from snowballing too fast.

What is the fastest way to earn Crumbs? Complete onboarding goals in one match, then farm Deal Maker and trading goals in Quick mode, which finishes fast.

Does the game save progress? Crumbs, ranks, goals, and cosmetics save between matches. Mid-match state does not.

Is there online multiplayer? No. Every match is local: you versus AI rivals.

Does it work on mobile or Steam Deck? There is no dedicated mobile or Deck build. The browser version is playable on anything that runs a modern browser, but the UI is designed around a mouse.

Is the game still updated? The itch.io page is marked in development. v1.0.1 (June 2026) is the current build as of September 2026.

What is the single most important tip? Own property early. In Classic the pressure system punishes cash hoarders after round 10, so convert Cookies into estates, complete one set, and let rent plus pressure do the killing.

Screenshots

Character selection screen with unique cookie-themed charactersIn-match view showing estate properties and card handTrade negotiation screen between rival characters