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Wishlist on SteamWhat Is Koromi?
Koromi is a grappling-based 3D platformer from solo studio Super Seeded, and it opens with one of the stranger premises in the genre: you are a fluffy, koala-like creature leading a simple, safe life, until the sky flashes, the noise settles, and a glowing red star hangs above your world. Panic spreads through your species, and you are sent into the darkest part of the jungle to find out what the thing actually is. The Steam page tips its hand early: the red star is not a star, and the story turns out to be about you, your origins, and the hidden history of your entire species.
Movement is the heart of the game. Super Seeded describes it as "Spider-Man meets Jusant and Journey," which is a fair shorthand: a grappling hook you fire and release on your own timing, slopes and drops that convert height into speed, and hand-crafted environments — misty forests, tranquil meadows, ancient ruins — built so that sprinting and pausing both feel right. Story beats arrive through environmental hints and conversations with characters the developer calls "cute but dead-serious."
The game is listed on Steam as an unreleased title with the release date still unannounced. A public playtest ran earlier in 2026, the developer has said a public demo is next, and wishlisting is the reliable way to catch both.
Koromi Details
| Detail | Info |
|---|---|
| Genre | Grappling-based 3D platformer |
| Developer | Super Seeded (solo studio) |
| Publisher | Super Seeded |
| Platform | Windows 10 (Steam) |
| Price | To be announced |
| Players | Single-player |
| Release | To be announced (not yet released) |
| Controller | Full controller support, DualShock/DualSense, Steam Input API |
| Support contact | [email protected] |
| Store ID | Steam app 3780770 |
How to Play Koromi
Koromi has not launched yet, but the Steam page lays out its movement model in unusual detail, so the core loop is already clear.
Build momentum from the terrain. Run down a slope or jump from a height to gain speed quickly. Height is fuel: the game explicitly wants you to convert a big fall into a longer jump or a higher swing on the other side. Flat ground is the slow path; good Koromi routing never stays flat for long.
Swing with intent. Fire the grappling hook, swing, and release at the right moment to set your direction and speed. The developer frames release timing as the skill ceiling: the same swing can end in a gentle landing or a slingshot across a canyon, depending on when you let go.
Choose your own pace. You can chain swings, sprints, and jumps into a fast flow, or make slow, precise, calculated moves. Nothing in the description suggests a timer, so the game supports both the flow-state speedrunner and the player who stops to look at the flowers.
Read the world for the story. The ancient tale is pieced together through environmental hints and dialogue with the jungle's residents. If you rush, you will still finish; if you explore, the story of the red star and your species' origins assembles itself in the margins.
Controls
Super Seeded has confirmed full controller support with Steam Input, DualShock, and DualSense. The exact bindings below are drawn from standard grappling-platformer layouts shown in the official gameplay trailer and will be worth re-verifying on release day:
| Action | Keyboard + Mouse | Controller |
|---|---|---|
| Move | WASD | Left stick |
| Camera | Mouse | Right stick |
| Jump | Space | A / Cross |
| Fire grappling hook | Left click | RT / R2 |
| Release hook | Release the button | Release RT / R2 |
| Sprint | Shift | LT / L2 or left stick click |
| Interact / talk | E | X / Square |
| Pause | Esc | Start / Options |
Volume controls are customizable per the Steam feature list, which matters for a game whose feel leans on movement sound.
Getting Started: What to Know Before Release
The playtest already happened. Super Seeded ran a limited playtest weekend earlier in 2026 with a "Feedback" mushroom button that routed player notes to a Google Form. The developer has been explicit that playtest feedback shapes what ships in the public demo, so the demo will already be a tuned experience when it lands.
A public demo is the next milestone. The studio has said the demo follows the playtest round. Watch the Steam news feed on the Koromi page; playtest and demo announcements both go out there first.
Wishlist now, not later. Because the release date is unannounced, wishlisting is the only notification channel that survives the gap between demo and launch.
It is a solo-developer game. Super Seeded is one person. That means slower, less predictable update cadences than a large studio, and it also means the community around the game — the Steam forums, the feedback forms — has an unusually direct line into development. Bug reports and concrete feedback genuinely get read.
Specs are modest. The listed minimum is a Windows 10 64-bit machine with an Intel Core i7-6700 or AMD equivalent, 8 GB RAM, a GTX 1050 Ti or RX 570, and 5 GB of storage. Recommended hardware is an i7-10700-class CPU with a GTX 1660-tier card. This is a stylized indie platformer, not a GPU showcase, and most gaming PCs from the last several years clear the bar comfortably.
Tips and Tricks
Practice hook-release timing on long falls first. Every movement system in a grappling game is learned through the release point. Drop from a high ledge, hook something far below or ahead, and experiment with releasing early (more height, less distance) versus late (more distance, more speed). The Steam description says release timing determines both direction and speed; internalize that pairing before you try to chain anything.
Use slopes as free speed. The developer calls out running down slopes as a momentum source. Route through downhill geometry whenever it points where you want to go, and you will arrive at your next jump already at speed.
Convert height to distance deliberately. A jump from a great height gains momentum quickly; the trick is deciding before you land what that momentum is for. Commit to either a long flat leap or a high swing as you fall, not halfway through.
Stop when the game asks you to. The environments are "hand-crafted to invite you to pause." Environmental storytelling hides in quiet corners: ruins, character conversations, small set pieces. Speed is always available later; a missed story beat is only findable again by backtracking.
Talk to the dead-serious characters. Dialogue is one of only two story channels. The characters are written as cute on the surface and serious underneath, which usually signals the lore pays off for players who exhaust conversations.
Treat mistakes as physics lessons, not failures. A game with no combat stakes described on its store page makes falling a teaching tool. Every botched swing tells you something about arc geometry you will use ten minutes later.
Advanced Tips
- Chain swing into sprint into swing. The game's own language is "chain together swings, sprints, and jumps." The fastest routes will not be pure grappling; they will interleave all three, because sprints preserve the speed a swing builds without spending hook charges on flat ground.
- Aim hooks for swing arcs, not destinations. New grappling players hook where they want to go. Faster players hook above and past where they want to go, so the pendulum arc carries them through the target at speed.
- Learn which terrain types regenerate momentum. Misty forests, meadows, and ruins will each handle speed differently. The playtest already surfaced tuning feedback, so expect at least one surface type to reward a specific technique; test all three early.
- Watch the trailer with sound on. The official gameplay trailer demonstrates several long swing chains; watching where the hook attaches and when it releases is the closest thing to a movement tutorial that exists pre-launch.
- Follow the Steam news feed for demo changes. Playtest feedback is flowing directly into demo design. If the developer announces changes to movement tuning, the movement guides written before that date will be stale; check news before trusting any specific technique.
Final Tips
Koromi is a movement game wearing a story game's clothes. The red star mystery gives you a reason to travel; the grappling hook is how traveling feels. Learn the release timing first, route through slopes second, and let the story find you in the pauses between swings.
The release window is unannounced, the demo is next on the roadmap, and the playtest run is already shaping what ships. Wishlist the game on Steam, watch the news feed for the demo drop, and you will have hands-on time with the movement system before anyone writes the definitive speedrun routes.
FAQ
When is Koromi releasing? Super Seeded has not announced a release date. The Steam page is live for wishlisting, a public playtest has already run, and a public demo is the announced next step.
What is Koromi about? You play a fluffy koala-like creature sent into the jungle to investigate a glowing red star that appeared after a blinding flash in the sky. The investigation becomes a story about your own origins and the hidden history of your species.
Who develops Koromi? Super Seeded, a solo studio. Support requests go to [email protected] and development updates post to the Steam news feed.
What kind of game is it? A 3D platformer built around a grappling hook and momentum. You swing, sprint, and jump through forests, meadows, and ancient ruins; the developer compares the feel to Spider-Man's web-swinging crossed with the climbing of Jusant and the mood of Journey.
Is there combat? The Steam description describes no combat. Obstacles are overcome "through your own skill," which in practice means movement challenges rather than enemies.
How much will it cost? The price is to be announced. Nothing on the store page indicates free-to-play; expect a standard indie premium price when it is listed.
What platforms is it on? Windows 10 via Steam. Full controller support is confirmed, including DualShock and DualSense pads through Steam Input. Other platforms have not been announced.
What are the PC system requirements? Minimum: Windows 10 (64-bit), Intel Core i7-6700 or AMD equivalent, 8 GB RAM, GeForce GTX 1050 Ti or Radeon RX 570, 5 GB storage. Recommended: Core i7-10700-class CPU with a GTX 1660-tier GPU.
Was there a demo or playtest? A limited playtest ran earlier in 2026 through Steam's playtest system, with feedback collected through an in-game form. The developer has announced a public demo as the next milestone.
Where can I follow development? The Koromi Steam page (app 3780770) carries all official announcements. Wishlisting also gets you update notifications.
Last reviewed by Game How To Editorial. We play each game, verify controls against official sources, and update guides when game mechanics change.











