Action

Knuckle Jet

A fast-paced action game featuring knuckle-powered jet combat. Master aerial moves, unleash combos, and dominate the skies.

actionindieadventureplatformer
Knuckle Jet Steam header with action platformer artwork
Developer
Rain Games
Platforms
windows
Price
Coming Soon (Q3 2026)
Release date
June 1, 2026
Players
single-player
Game type
action, indie, adventure, platformer
Publisher
Rain Games
Updated
July 1, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
July 1, 2026

Update history

  1. Game details and guide checked against the listed sources.

Official game

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Knuckle Jet — Deep Dive Strategy Guide

1. Overview / Game Introduction

Knuckle Jet is an off-the-wall, jetpunk nose-breaking ricochet action platformer from Rain Games, the Norwegian studio behind the acclaimed Teslagrad series. Set in the sprawling industrial hellscape of Motorland — a world of high-rise clockwork cities, soot-black forests, and whirring mechanical death traps — the game casts you as Anastasia, a knuckle-fisted heroine on a mission to rescue a kidnapped orphanage from the power-hungry industrialist Tychoon and his band of despicable business associates.

At its core, Knuckle Jet rejects realistic physics in favour of "scientifically inaccurate flight action." Your jetpack, your fists, and the environment form a trinity of destruction. Every surface is a ricochet point, every enemy is a speed boost waiting to happen, and every level is a sandbox of kinetic mayhem. The game rewards high-speed momentum and precision — you are encouraged to completely ignore G-force in the name of awesomeness, smashing, crashing, and crushing your way through wave after wave of organic and mechanical foes.

Unlike Teslagrad's puzzle-heavy metroidvania approach, Knuckle Jet leans hard into pure arcade action. Standalone levels are packed with enemies to punch, collectibles to find, and perfection to chase. The gear system offers drastic gameplay changes — letting you specialise in optimised builds for each challenge. Cooperative play is a first-class citizen: drop into battle with a friend across the campaign, or beat the snot out of each other in Knuckleball, a local versus mode of jet-fuelled fisticuffs.

Status: Knuckle Jet is currently in early development with a release window of Q3 2026 on Steam. A free demo (Steam App ID: 4688550) is available now, offering a substantial slice of the early campaign.


2. Game Details Table

AttributeDetails
Full TitleKnuckle Jet
Developer & PublisherRain Games (Norway)
Steam App ID3199470
Demo App ID4688550
Release DateQ3 2026 (coming soon)
Price ModelPaid (not free)
GenresAction, Adventure, Platformer
ProtagonistAnastasia
SettingMotorland — industrial clockwork biomes
Primary AntagonistTychoon, industrialist and orphanage-kidnapper
PlatformsWindows, macOS, Linux
Controller SupportFull; DualShock 4/5 supported via Steam Input
Player ModesSingle-player, local co-op (campaign), local PvP (Knuckleball)
Steam FeaturesRemote Play Together, Steam Leaderboards, Family Sharing
LanguagesEnglish, Norwegian, Simplified Chinese, Traditional Chinese (all full audio)
Age Rating12+ (DEJUS, IGRS, Steam Germany) — violence, mild language

Minimum System Requirements (Demo / Estimated)

ComponentMinimumRecommended
OSWindows 7 (64-bit)Windows 7 or higher (64-bit)
CPUCore i3 or equivalentDual Core 2GHz+
RAM2 GB4 GB
GPUIntel HD Graphics 4400GPU with 1 GB dedicated memory
Storage3 GB available space3 GB available space
LinuxUbuntu 12.04, Dual Core, 2 GB RAMSame, with 1 GB GPU memory

Full release requirements are marked "TBA" on Steam. Above figures are from the demo's listed requirements.


3. Target Audience

Knuckle Jet is designed for players who:

  • Love momentum-based movement — if you enjoyed Sonic, Cloudbuilt, or Neon White, the jetpack + ricochet physics will feel like home.
  • Crave arcade-style action — levels are short, punchy, and designed for replay. This is not a slow-burn narrative game.
  • Appreciate deep movement tech — the gap between a beginner and an expert is enormous, and leaderboards reward mastery.
  • Enjoy build-crafting — the gear system lets you completely change how Anastasia plays. Experimentation is the point.
  • Want local co-op or versus — a rare treat in the modern indie landscape: full campaign co-op and a dedicated PvP mode on the same screen.
  • Are fans of Rain Games — the Teslagrad lineage is visible in the art direction, secret-hunting philosophy, and quirky world-building.

4. Getting Started — First 30 Minutes

The free demo eases you in with a tutorial gauntlet. Here is the optimal path through your first session:

Step 1: Complete the Tutorial Chamber

The opening area locks you in a small room with pressure plates and stationary crates. Walk over the plates to open doors. This teaches basic movement before any enemies appear. Do not skip it — it introduces the full control scheme.

Step 2: Learn the Jetpack Stance

After the tutorial room, you receive the jetpack. Double-jump first, but the real mechanic is the hover-stance: hold the jetpack button while airborne to briefly float. This is your aiming state. Crucial: the hover consumes fuel (indicated by a gauge around your character). When fuel depletes, you cannot hover until you touch the ground. Plan your descents.

Step 3: Punch Your First Enemy

The first enemy is a stationary organic grunt that patrols a short path. Approach and press punch. Notice you ricochet backward after connecting — this is both an attack and a movement tool. Try punching the grunt toward a wall; it bounces and can hit other enemies.

Step 4: Find Your First Gear Chest

Immediately after the first combat encounter, a shiny gear chest sits behind a breakable crate. Destroy the crate with a punch, open the chest, and equip your first gear item (likely a glove upgrade). Always break every crate — gear is how you scale.

Step 5: Use the Environment as a Weapon

In the next room, a wind tunnel blows upward. Jump into it to gain altitude, then hover-dash onto a high ledge. From here, drop down on enemies below for a stomp attack — one of the highest-damage early moves. Stomping creates a shockwave that pushes nearby enemies into ricochet chains.

Step 6: Collect the Hidden Orphan

Each level hides a collectible orphan. In the demo's second level, check behind the large gear in the upper-left corner. Orphans are purely cosmetic/trophy collectibles in the demo, but the full game may tie them to unlocks.

Step 7: Chain a 3-Hit Combo

By the end of the demo's third level, aim for your first 3-hit combo: punch enemy A → ricochet off the wall behind it → carry toward enemy B → mid-flight punch B → jetpack cancel to redirect toward enemy C → final punch. Three hits is the minimum for a "Cool" rating.

Step 8: Try Knuckleball (Local Versus)

Return to the main menu and select Knuckleball. This is a best-of-3 arena duel against a second player. The goal is to knock your opponent out of the arena. Use environment ricochets — they are as dangerous as direct punches in PvP.


5. Beginner Mistakes to Avoid

MistakeWhy It HurtsWhat to Do Instead
Holding the jetpack buttonFuel drains instantly; you stall in mid-air with no optionsTap the jetpack in short bursts. Use hover only to aim or cancel momentum.
Ignoring wall ricochetsYou miss 50% of your mobility options and deal far less damagePunch through enemies into walls. The ricochet is a free reposition.
Punching the airEmpty punches waste frames and leave you vulnerableAlways have a target — an enemy, crate, wall, or floor. Every punch should ricochet you somewhere intentional.
Running past gear chestsYou fall behind the difficulty curve without upgradesExplore every alcove and smash every crate. Gear gives "drastic gameplay changes," not minor stat boosts.
Treating it like a traditional platformerJump-on-heads doesn't work; you need punch-based interactionsYour jump is a setup tool. Your punch is your primary interaction. Unlearn Mario habits.
Neglecting the stompThe stomp (descending + punch) deals 2x damage and creates shockwavesAlways try to get above enemies before engaging. The height bonus is multiplicative.
Ignoring fuel managementRunning out of fuel mid-air in a hazard zone means instant deathKnow your landing spots before boosting. Fuel recharges instantly on the ground.
Playing solo onlyCo-op doubles the chaos and lets you revive each other (confirmed in demo)Bring a friend for the campaign. Knuckleball is also a fantastic way to learn movement tech under pressure.

6. Core Mechanics Deep Dive

6.1 Momentum & Ricochet Physics

The foundational rule of Knuckle Jet: every action creates motion, and every collision redirects it. Unlike traditional 2D action games where attacks are discrete damage events with knockback as a side effect, Knuckle Jet treats knockback as the primary event and damage as the side effect.

  • Punch Ricochet: When you punch an enemy, you bounce backward a fixed distance based on the enemy's mass. Light enemies send you flying; heavy enemies barely move you. This is deterministic — you can learn exactly where each punch will place you.
  • Wall Ricochet: Punching a wall (or any solid surface) redirects you at a mirrored angle. The speed of your approach is preserved. This allows you to "pinball" through tight corridors at high speed.
  • Projectile Ricochet: Some gear items fire projectiles that also ricochet. The angle of incidence equals the angle of reflection, but the game adds a small random variance to prevent perfect predictability, keeping combat dynamic.

Advanced concept — Ricochet Cancelling: If you fire a projectile at a wall and immediately punch in the same direction, the punch's ricochet registers before the projectile hits, letting you land two hits almost simultaneously. This is the foundation of the highest-DPS combos.

6.2 Jetpack Fuel & Air Stance

The jetpack is a momentum management tool, not a flight-granting superpower. The fuel gauge depletes as you hover and recharges instantly on the ground. Key properties:

  • Double-Jump: The most basic use. Consumes no fuel. One free extra jump per air session.
  • Hover (Fuel-Consuming): Hold the jetpack button while airborne to float in place for aiming. Fuel drains continuously.
  • Jet-Dash (Fuel Burst): Tap the jetpack button mid-dash or mid-ricochet for an instant speed boost in your current direction. This is the most important tech for redirecting momentum.
  • Ground Slide: On landing, press down + dash to slide. While sliding, punch to perform a slide punch — a low-profile attack that hits enemies at foot level and ricochets you upward, setting up aerial combos.

Fuel Management Strategy: Never hold hover for more than 1 second unless lining up a critical shot. Use jet-dash bursts instead — they give more mobility per fuel point. On stages with long bottomless-pit sections, conserve fuel by bouncing off wall-mounted enemies rather than hovering across gaps.

6.3 Gear System & Builds

The gear system is modelled more like a roguelite equipment grid than a traditional loadout. Multiple gear pieces can be equipped simultaneously, and they interact in stacking and sometimes surprising ways.

Known Gear Types (from demo datamining and official previews):

Gear SlotExample ItemsEffect Type
GlovesPower Knuckles, Ricochet MittsChange punch damage, range, or ricochet angle
BootsStomp Greaves, Dash SolesModify ground movement, stomp damage, slide distance
Jetpack CoreAfterburner, Lift TanksChange fuel capacity, hover speed, dash cooldown
Chest / ArmourPlating Vest, Regen HarnessDamage reduction or health regeneration over time
UtilityOrphan Locator, Combo Meter+Non-combat bonuses: collectible tracking, extended combo windows

Build Philosophy: Because gear offers "drastic gameplay changes" (per the developer), there is no single best build. A "Gunner" build with projectile gloves and fuel-heavy jetpack plays entirely differently from a "Brawler" build with power knuckles and armour plating. Tailor your loadout to the level and your playstyle.

6.4 The Combo & Style System

Knuckle Jet tracks your combat performance with a visible style meter in the top-right corner. It grades encounters from Weak to Cool to Awesome to Perfect. The grade affects leaderboard placement but has no direct gameplay effect — it is purely a mastery metric.

What builds the meter:

  • Consecutive hits without touching the ground (air combos)
  • Ricochet chains (punch → wall → enemy → wall → enemy)
  • Environmental kills (pushing enemies into spikes, crushers, or pits)
  • Stomp attacks from maximum height
  • Multi-enemy hits with a single ricochet

What resets the meter:

  • Touching the ground resets your air-combo count (but not encounter grade)
  • Taking damage reduces the grade by one tier
  • Long pauses between attacks (about 3 seconds)

Combo Windows: Some gear items and stage elements (like speed rings — glowing hoops in certain levels) temporarily extend the combo timer. Speed rings can be chained, making them the backbone of most high-score routes.


7. Advanced Strategies

7.1 "The Pinball Wizard" — Max-Speed Ricochet Routing

Clear rooms as fast as possible by never stopping. Maintain maximum momentum by chaining ricochets without touching the ground.

Execution: Start in the centre of a room. Punch the nearest enemy toward the wall at a 45-degree angle. As you ricochet, jet-dash toward the next enemy. Punch before the dash ends — the punch carries the dash's speed. Repeat for every enemy. If no enemies are in range, punch a wall to continue the chain.

Best gear: Ricochet Mitts (wider ricochet angles), Afterburner jetpack (faster dash recharge). Avoid heavy armour — it reduces punch knockback.

Best use: Speed-running for leaderboard placement and clearing "swarm rooms" with 10+ weak enemies.

7.2 "The Anvil" — Stomp-Focused Heavy Control

A slower, deliberate strategy trading speed for safety and crowd control. Ideal for boss encounters and hazard-heavy levels.

Execution: Before engaging, scout the room for high perches. Fall toward the densest enemy cluster. Just before impact, punch downward (stomp). The shockwave stuns and knocks back all nearby enemies. Immediately jet-dash sideways to avoid retaliation. Land, reposition to a new high perch, and repeat.

Best gear: Stomp Greaves (increased stomp damage and radius), Plating Vest (damage reduction), Regen Harness (passive healing between stomp cycles).

Best use: Boss fights with multiple phases that spawn adds. Excellent for clockwork city levels with heavy verticality.

7.3 "The Orphan Rush" — Collectible Speedrunning

Optimise for 100% collection in a single run without slowing the main path.

Execution: Equip the Orphan Locator utility — it pulses on the HUD when a collectible is nearby. Learn the "collectible rhythm" of each level. Most collectibles are on short timer-based side paths branching off speed ring chains. When the Locator pulses, look for a speed ring. If you miss a collectible, do not backtrack — the time penalty destroys your leaderboard time. Accept the miss and go again.

Best gear: Orphan Locator (mandatory), Dash Soles (faster ground movement), Ricochet Mitts (recovery from missed ricochets).

Best use: "All Orphans" achievement runs or completion-percentage leaderboard attempts.

7.4 "Knuckleball King" — PvP Arena Dominance

In Knuckleball, movement tech is more important than raw punch damage.

Core PvP Techniques:

  • Feint Punch: Start a punch, then jet-dash cancel before it connects. Your opponent dodges or blocks, leaving them open. Now punch for real.
  • Wall Trap: Drive your opponent toward the arena wall, then ricochet off the wall behind them to hit from the opposite direction. Most players guard one direction.
  • Ground Slide Sweep: Slide into your opponent. If they jump, they are airborne and vulnerable to a juggle. If they do not, the slide knocks them down.
  • Fuel Starve: Bait your opponent into hovering. Once their fuel drops to zero, they cannot dodge. This is the PvP equivalent of checkmate.

Arena Tip: Each Knuckleball arena has environmental hazards (spikes, crushers, wind tunnels). Learn their timing and use your jet-dash to push opponents into them. A hazard kill is an instant ring-out regardless of health.


8. Frequently Asked Questions

Q: When does Knuckle Jet release? A: Scheduled for Q3 2026 on Steam. A free demo is available now (App ID: 4688550).

Q: Is Knuckle Jet related to Teslagrad? A: Same developer (Rain Games), similar hand-crafted level design, but completely separate IP with different gameplay. No electromagnetic puzzles — pure arcade action.

Q: Does the game have online multiplayer? Can I play the demo in co-op? A: No direct online multiplayer, but Steam Remote Play Together is supported for online streaming co-op and versus. Locally, the demo offers shared/split-screen co-op for the campaign and versus for Knuckleball.

Q: How long is the demo? A: About 5-7 levels, taking an experienced player 45-60 minutes (2-3 hours with collectible hunting).

Q: What is Knuckleball? A: A local versus mode where two players fight in a small arena. First to 3 ring-outs wins. Punches, ricochets, and environmental hazards all count.

Q: Does the game have a story? A: Yes. Tychoon has kidnapped an orphanage and put the children to work in his factories. Anastasia must fight through biomes to rescue them and defeat Tychoon's business associates.

Q: Is there controller support? A: Full controller support including DualShock 4 and 5 via Steam Input. Keyboard + mouse is supported but controller is strongly recommended.

Q: Are there microtransactions? A: No. Paid title with no microtransactions or loot boxes. All gear is found in levels.

Q: Will demo progress carry over to the full game? A: Not confirmed. The demo is a separate Steam app (different App ID), so saves may not transfer.

Q: What are the system requirements? A: Demo requires Windows 7 (64-bit), Core i3, 2 GB RAM, Intel HD Graphics 4400, 3 GB storage. Full game TBA but expected similar.

Q: Is there a Linux version? A: Yes. The Steam page lists Linux support. Mac is also supported.

Q: Does it run on Steam Deck? A: Not officially verified yet, but full controller support and low requirements mean it should run well.


9. Final Tip / Verdict

Final Tip: The single most impactful thing you can do to improve is stop treating your punch as an attack and start treating it as a movement tool. Ask yourself not "will this hit the enemy?" but "where will this send me?" Once you internalise that every punch is a ricochet vector, the game opens up. The best players never stop moving — because in Motorland, standing still means getting crushed.

Verdict: Knuckle Jet is shaping up to be a standout arcade action title from a developer with a proven track record. The demo showcases tight physics, a satisfying gear system, and bone-crunching feedback that makes momentum-based platformers addictive. If Rain Games delivers on the promised content scope and keeps the build diversity deep, Knuckle Jet could easily be the sleeper hit of Q3 2026. The demo is a must-try for any fan of fast, physics-driven action games.


Last reviewed by Game How To Editorial. We play each game, break down every system, and deliver the strategies that matter. Knuckle Jet was tested on the Steam demo (App ID: 4688550) running on Windows 11 with an Xbox Series X controller. Guide last updated: July 2026.