Action

BeastLink

A giant multiplayer kaiju game where humans, vehicles and colossal Beasts collide in fully destructible cities. Earn serum, Link with dormant Kaiju, and fight PvP or PvE.

ActionEarly AccessIndieMultiplayer
BeastLink gameplay with a giant Beast toppling buildings in an urban battlefield
Developer
Grove Street Games
Platforms
Windows
Price
$17.99
Release date
August 18, 2026
Players
Single-player, Online Multiplayer (up to 32 players)
Game type
Action, Early Access, Indie, Multiplayer
Publisher
Grove Street Games
Updated
November 4, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
August 19, 2026

Update history

  1. Initial game page published with deep dive guide.

Official game

Play BeastLink

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Overview

BeastLink is a giant multiplayer kaiju game from Grove Street Games, the studio best known for the ARK: Survival Evolved console ports. It entered Steam Early Access on August 18, 2026 at $17.99 (10% off a $19.99 base price). The pitch is simple: humans, vehicles, and colossal Beasts collide in fully destructible urban cities, and you can play every role in the same match.

The world didn't end, it evolved. Humanity survives in shattered strongholds while colossal creatures rule the ruins, and survival depends on the same technology that ended everything. You earn serum in combat, use it to Link with dormant Kaiju, and grow your Link until it threatens to consume you. Grove Street Games channels its Gainesville, Florida roots here. The Vampire Bat Beast is a direct homage to the region's famous bat population.

The hook is scale. Maps are built for up to 32 players with multiple active Beasts, and the proprietary SuperDestruction system tracks hundreds of thousands of destructible items per map. Buildings collapse, city blocks get carved into new paths, and every match reshapes the skyline. It is not a polished package yet. Reviews at launch split roughly 31 positive to 32 negative, a "Mixed" rating, with performance and jank the main complaints. The developer has shipped patches at a relentless clip since: the game moved to Unreal Engine 5.8 in mid-October, ran a full Halloween Nightfall event, and by early November (v0.19202) the combat loop feels meaningfully different from launch day.

Who it is for: Fans of giant-monster games (Rampage, War of the Monsters), destruction sandboxes, and anyone who wanted ARK's chaos but with city-sized stomping.

Who it is not for: Players who need polished, optimized multiplayer on day one. Early Access means rough edges, uneven bot behavior, and balance shifts. If you cannot tolerate launch-week jank in an unoptimized build, wait for a few more patches.

FactDetail
Developer / PublisherGrove Street Games
GenreMultiplayer kaiju action, destruction sandbox
PlatformsPC (Steam); PS5 + Xbox Series X|S planned for 1.0
ReleaseAugust 18, 2026 (Early Access)
Price$17.99 launch (10% off $19.99)
PlayersSolo or online, up to 32 players
Achievements24
Game modesConvergence, Story Mode, Playground, Battle Arena, Hazard Pay, Blackout (event)
DestructionSuperDestruction, hundreds of thousands of items per map
ControllerFull controller support (DualShock / DualSense)
Beast roster4 at launch (Horned Lizard, Bull Shark, Vampire Bat, Mandrill)
EngineUnreal Engine 5.8 (since v0.18944)
RequirementsWin 10, i5-6400 / Ryzen 5 1500X, 16 GB RAM, RTX 2060 / RX 5600 XT, 30 GB

Getting Started

Before You Launch

  1. Install the latest patch. v0.19202 is the current build as of early November. The day-one patch fixed a DLSS/frame-resolution bug that gutted performance on Nvidia 4000 and 5000-series cards; the October patches rebuilt the HUD, helicopter handling, and human combat. If your framerate looks wrong, verify the patch is installed.
  2. Check your server region. Players report being dropped onto wrong servers at launch. Confirm your region in the menu before queueing; nobody wants to fight at 300 ms.
  3. Set performance expectations. Even on a 24 GB card reviewers reported stutter, especially once buildings start collapsing. Drop textures and shadows first; the destruction system is the heaviest load. The UE 5.8 upgrade was made specifically to enable performance work over time.
  4. Learn the new HUD markers. Since v0.18944 the map markers follow a fixed language: circles are other players, diamonds are objectives, triangles are wild Beasts and Brutes. Reading triangles early is the difference between a clean serum run and getting flattened.
  5. Learn the three roles. Infantry collects and captures, vehicles do burst damage and control space, Beasts swing the fight. Most teams need a mix, not a full roster of Beasts.

Your First Match

  1. Complete the tutorial missions. They walk you through movement, objective capture, vehicle operation, and the scripted moment you first Link with a Beast.
  2. Earn serum as a human first. Serum is the entire economy. As infantry you scavenge canisters from buildings; the more you bank, the stronger the Beast you can summon.
  3. Link your first Beast in Playground. Private sessions let you test each monster without losing progress or getting flattened by veterans.
  4. Test every vehicle in a private lobby. Cars, APCs, helicopters and tanks all behave differently around Beasts, and a vehicle "nudged" by a Beast can break.
  5. Try Hazard Pay. It is the co-op mode that asks you to protect scientists while Beasts and enemy players swarm. It teaches defensive positioning better than any deathmatch.

Beginner Mistakes

MistakeWhy It HurtsFix
Ignoring Story ModeYou miss the mechanic tutorials and Beast mastery missionsRun Story Mode before multiplayer
Hoarding serum as a humanA full serum meter is wasted pressure on your teamLink when the meter is high and your squad is pinned
Playing only one roleYou never learn how humans counter Beasts or vehicles supportRotate roles in Playground
Full-team BeastsNobody captures objectives or protects NPCsKeep a human/vehicle squad on objectives
Fighting Beasts head-on as infantryA Beast's AoE erases youUse buildings for cover, vehicles for burst
Sprinting for every serum canisterYou die carrying valuable resourcesScout first, collect second

Core Mechanics Explained

The Serum and Link System

Serum is the entire economy of BeastLink. You earn it in combat, scavenge it as a human, and spend it to Link with dormant Kaiju at Link points. Each Beast unlocks unique abilities and playstyles, and the stronger your Link grows, the more power you command — and the more it threatens to consume you.

Think of serum as strategic ammunition, not a transformation ticket. The practical loop: fight as a human or in vehicles to build serum, then Link into a Beast to swing the fight. A full meter sitting unused is value wasted. Teams that cycle their Links — one Beast covering while a human squad farms serum — hold the map far longer than teams that all Link at once.

There is also a real decision in how you Link. Pushing a Beast to maximum power and going berserk feels fantastic, but it burns your advantage fast and leaves you vulnerable. Sometimes the better play is to stay controlled: destroy a strategic target, reposition, and wait for the enemy to expose itself. Maximum power is not automatically the correct answer.

One mechanical detail that matters since v0.18944: Beast attacks no longer consume mind sync until the attack is carried out. Whiffed attacks cost less, so aggression with the Bat's air slap or the Mandrill's roundhouse is cheaper than it used to be. Miss more freely when learning a new Beast.

The Beast Roster — Four Playable Kaiju

BeastLink begins Early Access with four playable monsters, each built around a distinct combat philosophy:

  • Horned Lizard: The brute-force option. High durability and close-range power make it ideal for smashing through fortified positions. Strongest in narrow streets where enemies have nowhere to run.
  • Bull Shark: The aggressive melee predator. Powerful attacks and fast movement let it isolate single targets and destroy them before they regroup. Best all-rounder for learning.
  • Vampire Bat: The aerial hunter. Flight gives it angles ground units cannot match: scouting, attacking from above, disengaging instantly. The cyclone special and heavy air slap now properly damage buildings, vehicles and humans after the v0.19079 fix, which turned it from a gimmick into a real siege tool. Its Pin & Bite also applies damage correctly since v0.19150.
  • Mandrill: The speed-focused option. Leaps between buildings and moves vertically, attacking from unexpected angles before disappearing. v0.19079 added a roundhouse kick heavy attack, giving it an answer to groups that used to swarm it. The highest skill ceiling on the roster.

The PvE Bestiary: Brutes, Spiders and Lampreys

Convergence PvE and Story Mode throw wildlife at you long before an enemy Beast shows up. Three creature families define the early fight:

  • Brutes are mid-size elite monsters. As of v0.19008 they take significantly more knockback from human weapons, which makes fighting them feel arcade-like: focus fire literally pushes them back. Since v0.19079 they can no longer retarget mid-attack, so baiting a swing and repositioning is a reliable counter.
  • Spiders jump-attack with a distinctive sound cue. When you hear it, stop standing still. Their legs stay detachable after death, which matters mostly for your ego.
  • Lampreys spawn in groups and were health-nerfed in v0.19008 to be easier to kill. A sprinting human with any rifle clears them; just watch the emergence animations if you join a match in progress.

SuperDestruction

Every map runs on a fully networked, physics-based destruction system. Buildings collapse, floors give way, and the environment becomes a weapon. Each map holds hundreds of thousands of destructible items, and the system is designed so every match reshapes the map.

Two rules from how it works:

  • Use collapse as crowd control. Toppling a skyscraper onto a street clears infantry and vehicles in one move.
  • Never trust your cover for thirty seconds. A destroyed block changes line of sight and routes. If a Beast is approaching, staying inside a building because it feels safe is a terrible idea.

Game Modes

Convergence is the online multiplayer hub: all modes in PvP or PvE. In PvE, each win levels the server up, increasing difficulty. Elite teams make it past level 10. The Halloween run added Nightfall scenarios with a "Scenario Twist" that drags night into your other modes; the event ended November 3, but the twist infrastructure is clearly the template for future seasonal events.

Blackout is the Nightfall PvE mode introduced with v0.19008: full-night maps, eerie containment areas, and Halloween-mask rewards from the Augmentation Suite while the event ran. Fixed repeatedly through October, it is the most co-op-demanding PvE mode in the game right now.

Story Mode is the single-player mission set that teaches core mechanics and lets you master each Beast. New missions keep landing — Emergency Repairs shipped during the October patch run.

Playground is the private sandbox — any mode solo or with friends.

Battle Arena is the dedicated Beast-on-Beast arena, solo against CPU or with friends.

Hazard Pay is the co-op mode where you protect scientists while enemies swarm. It is the strongest early recommendation for new teams.

Vehicles and Infantry

Cars, APCs, helicopters and aircraft support the squad. Helicopters got a real rework in v0.19039: the camera and reticle were adjusted to be usable, the guns reliably hit what your reticle covers, and in heavy helicopters the pilot and passenger control separate guns. That last part makes the heavy helicopter the best two-man vehicle in the game. Fixed alongside it: helipads no longer heal destroyed helicopters, so parking a wreck on a pad to exploit repairs is dead.

Vehicles deal burst damage Beasts cannot ignore and let a coordinated team control space — an armored vehicle can screen a serum-farming infantry squad while an aircraft watches for enemy movement. Vehicles are loud and fragile: fire degrades armor, and a disabled vehicle dumps you onto the ground as infantry. Infantry is the only role that reliably captures objectives and interacts with NPCs.

The v0.19079 human combat rework changed infantry fundamentals: you can now shoot while sprinting, but running is slightly slower, sprint-fire accuracy and reload speed are significantly reduced, and aiming down sights is no longer instantaneous. The old meta of never stopping is gone. Sprint to reposition, then stop to actually fight.

The Augmentation Suite

The Augmentation Suite is the persistent upgrade menu. Four upgrades matter most:

UpgradeEffectPriority
Serumatic IndicatorSerum tracking, works while you are in a vehicle since v0.18944High — information wins matches
AccumulatorAwards credit on serum pickupsMedium — economy snowball
AmplifierBoosts your Link; unlocks at Bat level 5High once you main the Bat
Halloween MasksCosmetic (event)Zero competitive value

Progression Strategy

The First 10 Hours

Your goal in the first ten hours is to sample every role and master one Beast. Do not commit to a single playstyle before you understand how the others counter it.

  1. Hours 1–2: Tutorial and Story Mode. Complete the tutorial, then run Story Mode missions. The third mission is widely cited as the hardest early wall; expect to retry it.
  2. Hours 2–4: Playground. Test all four Beasts and every vehicle in private lobbies. Identify which Beast matches your instincts.
  3. Hours 4–6: Hazard Pay. This is where you learn defensive positioning, extraction routes, and how to save serum for major threats.
  4. Hours 6–10: Convergence PvE. Climb the difficulty ladder. Each win raises server difficulty, so build role discipline before you hit the wall past level 10.

Resource Priority

PriorityResourceWhy
1SerumDrives every decision; bank it, don't hoard it
2VehiclesCheap space control and burst damage
3Objectives / NPCsWin condition, especially in Hazard Pay
4KillsLower priority; a destroyed squad still loses

What to Unlock First

  • Learn the Bull Shark first. It is the most forgiving melee brute — tanky, straightforward, high impact.
  • Graduate to the Vampire Bat once you understand stun timing. The level-5 Amplifier unlock is your first real upgrade goal.
  • Leave the Mandrill for later; it demands the best positioning on the roster.
  • Bank serum for one strong Link rather than several weak ones in most PvE content.

Builds / Tier Lists / Best-In-Slot

Beast Tier List (Early Access, post-human-combat-rework)

TierBeastWhy
SVampire BatOnly stun in the game, aerial mobility, and since v0.19079 its air attacks actually damage everything. Best straggler hunter and siege tool
ABull SharkAggressive, forgiving, high pressure in experienced hands
BHorned LizardTanky brute, great in chokepoints, slow map presence
BMandrillThe roundhouse kick fixed its weakness to swarms; still demands the best positioning

The Bat climbed a tier after the attack-damage fixes. A flying monster that can stun a Beast, then delete a building on top of the players hiding in it, is the strongest single kit in the game.

Role Composition That Wins

RoleCount (32-player)Job
Infantry8–10Serum, objectives, NPC protection
Vehicles6–8Space control, burst damage vs Beasts; pair a gunner in every heavy helicopter
Beasts4–6Front-line pressure, area denial
FlexibleRemainderRotate to whichever side needs support

Step-by-Step Strategy

Sequence 1: The Human Serum Run

  1. Pick a map edge and a running route through buildings, not streets.
  2. Scavenge canisters from intact buildings first; contest only high-density zones when you have backup.
  3. Sprint between cover points, but stop moving before you fire. The sprint-fire penalty is severe enough that running gunfights lose to standing ones.
  4. Deposit serum at an extraction point or bank it for your own Link.
  5. Disengage the moment a Beast appears on your route — the canisters can wait, you cannot.

Sequence 2: The Link Cycle (Team Rotation)

  1. Have one player stay human and farm serum while another holds the field.
  2. When the farmer's meter is high, the farmer Links at a safe Link point.
  3. The previous Beast player drops back to infantry and starts farming.
  4. Keep alternating so you always have one Beast active and one squad farming.
  5. Only break the cycle to save a full-meter player who is about to die.

Sequence 3: Killing the Enemy Beast

  1. Do not panic-unload into it. Control the battlefield first.
  2. Destroy nearby enemy vehicles and infantry carrying serum to strip its support.
  3. Identify its archetype: force a brute through bad terrain, close range against an aerial Beast, or spread out against a shark.
  4. Watch for the retarget lock: enemy Beasts cannot retarget mid-attack, so dodge during their swing windup and punish the recovery.
  5. Use building collapse to block its retreat and funnel it into your vehicles' line of fire. Forcing it away from an objective counts as a win even without the kill.

Sequence 4: PvE Hazard Pay Defense

  1. Mark the objective and assign one cover role per approach.
  2. Keep an extraction route clear; never block it with your own destruction.
  3. Clear Lampreys fast before they stack, and use knockback fire to shove Brutes off the scientists.
  4. Save serum for the major threat wave, not for the first contact.
  5. Rebuild defensive sightlines after every collapse — the map changes under you.

Sequence 5: Vampire Bat Aerial Hunting

  1. Use flight to scout enemy Beast positions before the fight starts. Triangles on the HUD mark wild Beasts and Brutes; report what you see.
  2. Pick off stragglers that think buildings hide them.
  3. Stun a high-value target — an enemy Beast mid-ability, a tank column — then follow with the cyclone special into a heavy air slap.
  4. Disengage upward the moment you draw focus; you are a hunter, not a brawler.
  5. Re-enter from a fresh angle after cooldown. Since mind sync only spends on landed attacks, aggressive re-entry attempts are cheap.

Sequence 6: Heavy Helicopter Two-Man Crew

  1. Pilot flies high and behind cover between gun runs; the reticle now tracks what you actually aim at.
  2. Gunner takes the second gun seat and calls out enemy Beast positions.
  3. Focus enemy infantry carrying serum first — you are cutting off their Link economy.
  4. Never hover over a Beast for more than one pass. One grab ends the flight.
  5. Land away from helipads when disabled. Wrecks no longer self-repair, so a dead bird is dead.

Advanced Tips

  • Stun-lock with the Vampire Bat. Her stun is the only one in the game. Pin an enemy Beast mid-ability and the whole team's burst lands free.
  • Collapse as area denial. Toppling a load-bearing structure onto a chokepoint blocks the route as effectively as any ability. In objective modes, collapsing the building beside a capture point creates cover and denies the enemy sightlines.
  • Two Beasts is one too many off objectives. One Beast plus a human squad keeps pressure without abandoning control.
  • Vehicles break when Beasts "nudge" them. Keep APCs at medium range, use buildings as cover, and let the turret do the work.
  • Respawn-surfing is dead. v0.19150 stopped players respawning into other players' stealth fighters. Build your own air plan.
  • Enemy POIs are visible within render distance now. v0.19150 made enemy player markers show up on approach. Scout properly; the old stealth-serum-run habits got riskier.
  • Do not destroy everything you see in PvE. That building you just leveled may have been your only cover for the next wave.
  • The PvE ladder forces roles. Teams that pass level 10 stop playing solo and start playing roles: one on Beasts, one on vehicles, one on infantry objectives, one on defense.
  • Watch the patch cadence. Grove Street Games ships balance changes weekly. The Bat was a joke at launch and is the best Beast two months later. Check the news hub before you commit to a main.

System Requirements

Minimum: Windows 10, Intel Core i5-6400 / AMD Ryzen 5 1500X, 16 GB RAM, Nvidia RTX 2060 / AMD RX 5600 XT, DirectX 12, 30 GB storage.

Recommended: i7-8700 / Ryzen 7 2700X, 32 GB RAM, RTX 3070 / RX 6700 XT.

Early Access means these are optimistic. Reviewers on high-end cards still saw stutter, and the day-one patch targeted a DLSS bug that hurt 4000/5000-series Nvidia users specifically. The UE 5.8 upgrade (v0.18944) was the developer's stated foundation for future performance work.


FAQ / Common Mistakes

Is BeastLink multiplayer only? No. Story Mode and Playground work solo. Convergence is online, and Battle Arena has a CPU option. It's a multiplayer game you can play alone.

Why is my framerate bad on a 5080? Early Access optimization plus the SuperDestruction load. Install the latest patch, verify your server region, and drop textures/shadows. Many high-end users still see jitter, especially mid-collapse.

Why is the third mission nearly unbeatable? It is the spike that teaches role switching and serum timing. Farming serum, calling your Link at the right moment, and protecting NPCs matters more than damage output here.

Should I rush to become a Kaiju every match? Not necessarily. Transformations make you the biggest target on the map. A coordinated infantry squad can be deadly without ever Linking; time the transformation for when it changes the fight, not for spectacle.

What happened to the Halloween event? Nightfall ended with v0.19202 on November 3. Blackout and the Scenario Twist system were built for it, and the translation work added during the event suggests seasonal events will return with future themes.

Does it have controller support? Yes, full controller support with rebindable keys, including DualShock and DualSense. The map opens with M or D-Pad Up since v0.19087.

How much does it cost? $17.99 at launch (10% off $19.99) during the Early Access discount.

What platforms come later? PlayStation 5 and Xbox Series X|S are planned for the eventual 1.0 release.


Final Tips

Play through Story Mode before you touch multiplayer, then learn the Bull Shark in Playground before trying the Vampire Bat and Mandrill. Early Access means the meta will shift weekly, but the serum economy will not: humans farm, Beasts fight, and the team that cycles Links instead of hoarding them wins. The city is a weapon — collapse it on your enemies, never on yourself. It is a great foundation wrapped in launch-day jank. If you want the kaiju fantasy and can accept rough edges, it is worth $17.99; if optimization matters more than vibes, wait for the next patch cycle.

Last reviewed by Game How To Editorial. We play each game, verify controls against official sources, and update guides when game mechanics change.

Screenshots

A Beast smashing through a skyscraper in BeastLinkSoldiers on foot engaging a Beast in a ruined city streetHelicopters and tanks supporting a Beast fight in BeastLinkThe Vampire Bat Beast gliding over the battlefield