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Buy on SteamWhat Is Thousand Floors?
Thousand Floors is an endless tower-climbing strategy game developed by 琥珀塔 (Amber Tower Studio), released on Steam on June 18, 2026. In this atmospheric pixel-art game, you summon Tower Climbers who carry amber light through a procedurally generated Eastern pagoda. The climbing is automatic — your job is to assemble the right team, upgrade their abilities, and decide when to push deeper.
The game blends idle/incremental mechanics with strategic decision-making. Climbers have different classes, elemental affinities, and synergies. Some excel at combat, others at finding shortcuts, and others at collecting resources. As you ascend, you encounter floor guardians, environmental hazards, and branching paths that force tactical choices.
The visual style is stunning pixel art with a distinct Eastern aesthetic — misty towers, paper lanterns, cherry blossom accents, and jade-colored magic effects. The music shifts as you climb higher, from serene bamboo flutes to intense taiko drums on boss floors.
How to Play Thousand Floors
Summoning climbers: Use amber essence (earned from climbing) to summon new climbers. Each climber has a class (Warrior, Scholar, Monk, Merchant), an elemental affinity (Fire, Water, Wind, Earth), and a personality trait that affects their behavior. Rarer climbers have better base stats and unique abilities.
Climbing: Once summoned, climbers automatically ascend the tower. They fight enemies, open chests, and discover secrets on their own. You can influence their path by spending resources to open shortcuts, reveal hidden floors, or activate buffs.
Upgrades: Between climbs, invest in the tower's upgrade tree. Branches include Combat (improves fighting), Exploration (finds more loot), Synergy (team bonuses), and Essence (resource generation). Upgrades persist across runs.
Boss floors: Every 10th floor features a guardian. Bosses have unique mechanics — some require specific elemental damage, others need coordinated attacks. Beating a boss unlocks a new tower section and rewards upgrade materials.
Controls
- Summon Climber: Click the summon button or press S
- Manage Team: Click on any climber to view stats and equip items
- Upgrade Tree: U key
- Tower Map: M key
- Active Abilities: Number keys 1-5 (unlocked through upgrades)
- Auto-Climb Toggle: Space
- Zoom: Scroll Wheel
- Speed Up: Z (2x speed), X (4x speed)
- Pause: Escape
Tips and Tricks
Balance your team. A team of all Warriors will win fights but miss treasures. A team of all Scholars finds secrets but gets overwhelmed by enemies. The sweet spot is 2 Warriors, 2 Scholars, 1 Monk (healing), and 1 Merchant (resource generation).
Elemental advantage matters. Each tower section has a dominant element. Floors 1-50 are Water-aligned — bring Wind climbers for advantage. The element cycles every 50 floors. Check the current alignment before building your team.
Don't hoard amber essence. Spending essence on summons and upgrades snowballs your progress. Hoarding slows you down. The only resource worth saving is rare upgrade crystals for boss floors.
Shortcuts are worth it. Spending essence on revealing shortcuts might feel like a waste, but a good shortcut can skip 5-10 floors of grinding. That's more efficient than climbing through them.
Boss prep is essential. Before a boss floor, save your active abilities and consider swapping to a specialized team. The game warns you 3 floors before each boss — use that time to prepare.
The Monk class is underrated. New players often skip Monks because they don't deal damage. But a Monk's healing lets your team sustain through longer climbs without stopping. One Monk on every team is a good rule of thumb.
FAQ
How many floors are there? The tower is theoretically endless. The current content extends to floor 10,000, with new floor sets added in updates. The difficulty scales gradually, not in sharp spikes.
Is it an idle game? It has idle elements — climbers continue climbing even when you're not actively playing, albeit at reduced efficiency. Active play (using abilities, making path decisions) is significantly more rewarding.
Can climbers die permanently? No. Climbers who fall in battle return to your roster after a cooldown period. You never permanently lose a climber you've summoned.
Are there microtransactions? No. All content is unlockable through gameplay. The game respects your time and wallet.
Does progress carry over between runs? Yes. When you start a new climb, your upgrade tree progress, unlocked climbers, and collected items all persist. Each run makes your next run stronger.
Last reviewed by Game How To Editorial.












