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Overview
Thousand Floors (also stylized as Thousands Floors; Chinese: 千层登塔) is a Chinese-inspired pixel-art idle tower-climbing game developed and published by 琥珀塔 (Amber Tower Studio). Released on June 18, 2026 for Windows via Steam, it blends incremental/idle progression with active "tap-the-tower" combat, resource management via Floor Lockdown, and a deep prestige loop through the Rebirth system.
You summon Tower Climbers and auto-battling allies who patrol the pagoda, fighting creatures from the Classic of Mountains and Seas. Your role shifts between tactician (choosing which floors to assault), architect (spending gold on the Mystic Arts tree), and collector (gathering permanent Relics across multiple climbs). The tower is theoretically endless — current content extends past floor 10,000 with difficulty scaling gradually.
The game's unique features: collision-based combat (units physically crash into enemies), Floor Lockdown strategic layer, and a Rebirth + Wish-Lamp prestige loop. It supports 17 Steam achievements, Steam Cloud saves, Stats, and Leaderboards.
Game Details
| Attribute | Detail |
|---|---|
| Title | Thousand Floors (千层登塔) |
| Developer / Publisher | 琥珀塔 (Amber Tower Studio) |
| Steam App ID | 4794380 |
| Release Date | June 18, 2026 |
| Price (SGD) | S$11.25 (~US$8.43) |
| Platform | Windows (10/11 64-bit) |
| Genres | Casual, Indie, Strategy |
| Player Mode | Single-player |
| Achievements | 17 (Steam) |
| Steam Features | Cloud Saves, Leaderboards, Stats, Family Sharing |
| Languages | Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish, Russian, Japanese, Portuguese-BR, Korean |
| Minimum Specs | Intel i3-2100 / AMD FX-4300, 2 GB RAM, Intel HD 4000, 500 MB storage |
| Recommended Specs | Intel i5-4590 / AMD Ryzen 3 1200, 4 GB RAM, GTX 750 Ti / R7 260X, 500 MB storage |
| User Reviews (Launch) | Mixed (4 positive / 5 negative — 9 reviews) |
| Accessibility | Mouse-only option, no timed input, save-anytime, custom volume, camera comfort |
Target Audience
Thousand Floors appeals to:
- Idle / incremental game veterans who enjoy a tactile, collision-based combat system instead of purely stat-check fighting.
- Pixel-art enthusiasts who appreciate detailed Eastern aesthetics — misty pagodas, cherry blossoms, paper lanterns, jade magic effects, and screen-filling allied units.
- Strategy-oriented players who enjoy choices about resource allocation (Lockdown vs. summon capacity vs. active arts).
- Prestige-loop fans who want a Rebirth system rewarding repeated runs with permanent power (Relics) and fresh strategic options (Wish-Lamp Talisman).
- Players seeking "cozy" progression — no permanent unit loss, no timed-input pressure, offline income even when away.
May not suit: players wanting deep narrative; those who dislike player-driven economies (the Steam Marketplace is controversial); or those expecting a pure "set-and-forget" idle — active play is significantly more rewarding.
Getting Started — 7 Steps to Your First 100 Floors
Step 1: Understand the Core Loop
Tap floors to summon climbers -> fight enemies -> earn gold -> upgrade Mystic Arts + allies -> push higher -> earn Relics -> Rebirth -> repeat stronger. Your first several hours focus on learning the tapping rhythm, Lockdown value, and ally synergies.
Step 2: Master the Tap-and-Hold Mechanic
Click or hold on any unlocked floor to spawn Tower Climbers at that location. Higher floors yield better gold and chest drops but tougher foes. Do not tap randomly — the climber cap means every summon matters. Concentrate taps on the highest floor your team can handle.
Step 3: Unlock Floor Lockdown Early
Floor Lockdown seals lower floors, forcing all new summons to appear where you push. Without it, climbers spread across every unlocked floor, diluting your power. Unlock this in the Mystic Arts tree as a top-3 priority.
Step 4: Spend Gold Immediately — It Snowballs
The Mystic Arts tree has multiple branches:
- Summon Capacity — on-screen climber limit (priority #1)
- Lockdown — floors you can seal
- Training — climber base stats (attack, HP, move speed)
- Active Arts — abilities like Cloud-Step (skip floors) and Renewal (heal all climbers)
- Essence — gold per kill, offline income, chest odds
Don't hoard gold. The only resource worth saving is Rare Upgrade Crystals for high-tier nodes and boss prep.
Step 5: Build Your Ally Roster
Allies auto-spawn on a timer alongside your climbers. Unlike climbers, they have no global cap. The 12+ ally types include:
| Ally Type | Role |
|---|---|
| Sword Cultivator | Balanced melee damage |
| Spear Guard | Frontline tank, push resistance |
| Shield Bearer | High HP, blocks advances |
| Archer | Ranged damage from behind |
| Talismanist | Magic damage, debuffs |
| Dancer | Buffs allies' attack speed |
| Wandering Monk | Heals adjacent units |
| Apothecary | Party-wide regen aura |
| Assassin | High single-target burst |
| Artificer | Bonus gold on kill |
Each ally can be trained (upgraded stats). Unlock 4-5 types early and rotate based on enemy composition.
Step 6: Push for Relic Milestones
Milestone floors (every 10th, plus key thresholds) drop Relic Chests. Relics provide permanent, stacking global bonuses — attack, HP, move speed, gold find, chest odds. They never need equipping and persist across all climbs (including Rebirths). Completing the Relic Codex is a key achievement.
Step 7: Know When to Rebirth
Rebirth resets floor progress and Mystic Arts but keeps all Relics. Use the Wish-Lamp Talisman before Rebirth to roll bonus modifiers for the next run.
When to Rebirth:
- Progression has clearly slowed
- After collecting all accessible Relic Chests
- When a fresh run with better Relics would surpass current progress quickly
Beginner Mistakes
| Mistake | Why It Hurts | Fix |
|---|---|---|
| Tapping every floor randomly | Climber cap fills with weak units spread across floors. | Use Lockdown; tap only your highest viable floor. |
| Ignoring Floor Lockdown | Can't concentrate firepower. Progress stalls. | Unlock Lockdown in Mystic Arts as a top-3 priority. |
| Hoarding gold | Gold spent on upgrades snowballs income; idle gold does nothing. | Spend as soon as you can afford the next node. |
| Skipping early Rebirths | Stubborn pushing on a stale run wastes time. | Rebirth early and often — each makes you stronger. |
| Neglecting ally diversity | One ally type can't handle all enemy compositions. | Unlock 4-5 types and rotate. |
| Saving Rare Crystals forever | Crystals are the bottleneck — never spending stalls you. | Invest in Lockdown upgrades and Summon Capacity first. |
| Not reading enemy type hints | Tower cycles dominant types every 50 floors. | Check current alignment and deploy counters. |
| Over-relying on idle | Idle can't replace active play for milestone pushes. | Check in for bosses and milestones; idle between. |
Core Mechanics
1. Collision Combat and the Tap System
Units physically collide with enemies on the walkway — trading blows, knocking each other back, surging forward. This gives combat a brawler-like feel despite being automated.
Key implications:
- Move speed matters: faster units reach the enemy line sooner.
- Push-resistant units (Spear Guards, Shield Bearers) stabilize your front line.
- Ranged units (Archers, Talismanists) attack from behind, avoiding direct collision damage.
- The climber cap (expandable via Mystic Arts) limits on-screen climbers; allies bypass this cap.
Tap to spawn one climber; hold for a steady stream. The rhythm of burst-spawning vs. letting the wave fight is a learned skill.
2. Floor Lockdown — The Strategic Layer
Lockdown is the mechanic that separates skilled players from casual tappers. Seal any floor you've passed to force summons onto higher floors.
Strategic uses:
- Concentration: Lock everything below your push floor for a single overwhelming wave.
- Bypass grinding: Lock low-loot stretches.
- Boss prep: Lock lower floors during the 3-floor boss warning so every new climber joins the boss fight.
- Efficiency: Early game, lock everything but your highest floor to maximize gold-per-climber.
Expand Lockdown capacity through the Mystic Arts tree.
3. Mystic Arts Tree
The permanent upgrade system (resets on Rebirth). Branches:
- Foundation: Summon capacity, spawn rate, active arts slots.
- Lockdown: Number of sealable floors, toggle cooldown.
- Combat Training: Flat attack, defense, HP increases.
- Active Arts: Cloud-Step (skip floor), Renewal (full heal), War Cry (damage buff), Gale (speed buff). Bound to keys 1-5.
- Essence: Gold per kill, offline rate, chest drop chance.
No respec until Rebirth. First-run priority: Foundation to Lockdown to Combat Training to one Active Art (Renewal recommended).
4. Rebirth and Wish-Lamp Talisman
On Rebirth you lose: floor progress, Mystic Arts upgrades. You keep: all Relics, ally unlocks/training, Steam progress.
The Wish-Lamp Talisman earns charges based on climb height. Spend it at Rebirth to roll bonus modifiers for the next run (e.g., bonus gold find, faster ally spawns, reduced enemy HP).
Rebirth cadence: First at floor 50-80, then every 100-150 floors early game, every 200-300 in mid game.
5. Relic Codex
Relics are permanent power-ups from milestone chests and special encounters. They provide global stat bonuses — no equipping needed. Common relics:
| Relic | Effect |
|---|---|
| Jade Talisman | +Attack to all units |
| Amber Pendant | +Max HP |
| Wind Chime | +Move speed |
| Golden Bell | +Gold from kills |
| Pearl Bead | +Chest drop chance |
| Spirit Compass | +Offline gold |
| Cloud Crest | Reduced ally spawn interval |
Relics stack multiplicatively across copies. Collecting all unique relics unlocks the "Complete Relic Codex" achievement.
Advanced Strategies
1. The Lockdown Rotation (Push-Farm Cycle)
Alternate between push mode (lock everything below your best floor — full assault) and farm mode (unlock lower floors — spread climbers for gold). On login: push mode for 5-10 floors, then switch to farm mode. Repeat. This yields more total gold than either mode alone.
2. Ally-Type Stacking for Enemy Cycles
The tower shifts enemy types every 50 floors. Identify the cycle by visuals and deploy counters:
- Beast floors (fast melee): Shield Bearers + Archers.
- Spirit floors (magic attackers): Talismanists + Wandering Monks.
- Construct floors (high HP, slow): Assassins + Sword Cultivators.
- Draconic floors (boss-heavy): Spear Guards + Shield Bearers + Apothecary + Dancer.
3. Active Art Sequencing (Burst Windows)
Chain arts for maximum burst: War Cry to Gale — climbers crash in buffed — Renewal when frontline takes damage — Cloud-Step to skip past a nearly-beaten boss. This can clear 20+ floors in under a minute with practice.
4. Wish-Lamp Targeting
The Wish-Lamp roll pool improves with climb height. Before Rebirth: push for a personal record, stack Gold Find Relics (they multiply with "Bonus Gold" rolls), and avoid rolling for bonuses you already have. Aim for "Bonus Chest Odds" or "Reduced Enemy HP" if your speed is already strong.
5. The Steam Marketplace
An optional in-game economy for trading items using in-game currency (no real money). Controversial among early adopters. You can ignore it entirely — all content is unlockable through gameplay. If you participate, list surplus materials and buy scarce training scrolls. Prices are volatile at launch.
FAQ
Q: How many floors are there? A: Theoretically endless. Current content extends past 10,000 floors with gradual difficulty scaling.
Q: Is it a pure idle game? A: It's an active-idle hybrid. Climbers patrol and gold accumulates offline, but active play (tapping, Lockdown, Active Arts) is significantly more rewarding.
Q: Can units die permanently? A: No. Climbers return after a cooldown; allies respawn on their timer. No permanent loss.
Q: What carries over between runs? A: Relics, ally unlocks/training, and Steam achievements persist. Mystic Arts and floor progress reset on Rebirth.
Q: Are there microtransactions? A: No. The Steam Marketplace uses in-game currency only. All content is unlockable through gameplay.
Q: What is the Steam Marketplace? A: An optional player-driven item trading system. No real money involved. Safe to ignore.
Q: How do I unlock more allies? A: Through the Ally menu using gold and Rare Crystals. Some unlock at floor milestones.
Q: Should I use speed-up (Z/X keys)? A: Yes for farming floors you've cleared. Stay at 1x for boss fights to time Active Arts properly.
Q: Best first Active Art? A: Renewal (full heal) for safety. Cloud-Step (skip floor) for experienced players.
Q: How do I beat bosses? A: Use the 3-floor warning to: (1) Lock all lower floors, (2) Ensure Renewal is ready, (3) Swap to tanks + ranged DPS, (4) Use War Cry + Gale at boss start, Renewal at 50% HP.
Q: Is it worth buying at launch? A: The core loop is solid with 17 achievements and content to 10,000+ floors. Early reviews are mixed due to Marketplace controversy and some UI polish issues. Worthwhile for incremental fans; consider waiting if player economies or rough UIs bother you.
Final Tip / Verdict
Final Tip: Master the Lockdown Rotation (Advanced Strategies #1). Most players who stall in the first 100 floors are not using Lockdown, leaving it in one mode forever, or hoarding gold. Lockdown, spend, Rebirth, repeat — master this triangle.
Verdict: Thousand Floors brings a genuinely fresh combat system (collision-based brawling), meaningful tactical choices (Lockdown, ally compositions, Active Arts), and a satisfying prestige loop (Rebirth + Wish-Lamp). It launches in a "solid but unpolished" state — excellent pixel art and music, but UI clarity issues and a divisive Marketplace. For ~US$8.43, it offers tens to hundreds of hours for genre fans. Recommended for incremental game enthusiasts and pixel-art lovers who can tolerate rough edges.
Guide by Game How To Editorial. Steam data from official API. Analysis based on Thousand Floors v1.0 (June 2026 release). Last updated: July 2026.












