Roguelike

Stellar Freight: Endless Horizon

Stellar Freight: Endless Horizon by Satellite235 is a sci-fi roguelike turn-based RPG. Haul cargo, target ship components in combat, and manage crew across the Orion Verge.

RPGStrategySimulationAdventureIndie
Stellar Freight Endless Horizon key art with a cargo ship crossing a starfield
Developer
Satellite235
Platforms
windows, linux
Price
TBA
Release date
January 22, 2027
Players
Single-player
Game type
RPG, Strategy, Simulation, Adventure, Indie
Publisher
Two Cakes Studio, Gamersky Gamers
Updated
October 26, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
October 26, 2026

Update history

  1. Created guide from verified Steam metadata, store description, and seven developer devlogs ahead of the January 22, 2027 release.

Official game

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What Is Stellar Freight: Endless Horizon?

Stellar Freight: Endless Horizon is a sci-fi roguelike turn-based RPG from Satellite235, publishing on January 22, 2027 with help from Two Cakes Studio and Gamersky Gamers. You captain a freight ship in the Orion Verge, a sector where an unknown alien threat has broken the peace, the Trade Federation scrambles to hold order, and pirates own the dangerous routes. Your job is unglamorous and addictive: haul cargo, keep a crew paid, and survive choices that compound run after run.

The developer has been unusually open about the project's growth. Devlogs document a year and a half of development, two playtests, an August 2026 demo released during the Ukrainian Games Festival, a major demo update that added a living sector map, and 8,000 wishlists before the Next Fest window. The game runs on Linux as well as Windows, ships with full controller support, and asks for integrated-grade hardware.

Stellar Freight Details

DetailInfo
GenreRoguelike turn-based RPG with tactical space combat
DeveloperSatellite235
PublishersTwo Cakes Studio, Gamersky Gamers
PlatformsWindows, Linux (Steam)
PriceTBA
PlayersSingle-player
ReleaseJanuary 22, 2027 (demo available now)
ControllerFull support, including DualShock and DualSense
Languages10+ including English, French, Italian, German, Spanish, Japanese, Korean, Polish
Store IDSteam app 4249000

How to Play Stellar Freight: Endless Horizon

The Daily Turn Structure

Every turn is a new day in space. The day brings random encounters, contract offers, and events, and each choice shapes the run. This rhythm comes straight from the store description: "each day brings one choice, and every choice shapes your fate." Treat turns as a resource. A day spent babysitting a cheap route is a day the sector's war moves without you.

Cargo Contracts and Route Risk

Contracts are the economic engine. The rule the game states plainly: the riskier the route, the greater the reward. Reading that correctly is most of your income strategy:

Low-risk routes pay little but rarely cost hull. Good for early runs while your ship is a stack of scrap and hope.

Pirate corridors pay well and demand either a combat-capable ship or a navigator who can find the quiet paths.

Distress calls are gambles. Answering one can yield salvage, allies, or an ambush. The demo update emphasized that stations get destroyed and restored as factions fight, so a safe sector this week may be a war zone next week.

Turn-Based Combat With Component Targeting

Fights are tactical and turn-based, and the twist is that you target ship components rather than a single health bar. Knock out a weapon array and the enemy stops shooting. Cripple engines and it cannot run. Shot thrusters and escape becomes impossible. This changes target priority from "shoot the big number" to "shoot what wins the fight fastest":

  1. Against traders and fragile haulers, take out engines first so they cannot flee.
  2. Against warships, strip weapons before they strip yours.
  3. Against anything faster than you, damage thrust early or accept the chase.

The Global Sector Map update also added space truckers who may join your battles and Trade Federation fleet operations you can join for rewards, so friendly firepower exists if you align with a faction.

Crew Roles Actually Matter

Crew split into three roles the store page defines exactly. Commanders sharpen your aim in battle. Navigators guide you to opportunities. Engineers patch hull breaches. And the line that ends the paragraph matters just as much: keep your crew paid. Unpaid crew is a run-ending oversight in a genre built on spiraling costs.

Hiring is therefore a budget question, not a collector's game. Early on, one of each role covers the basics. As sectors get meaner, stack the role your run depends on: extra Commanders for combat runs, Navigators for trade efficiency, Engineers if you keep taking hull damage you cannot afford.

The Living Sector: Factions and the Map

The demo's headline update turned the Orion Verge into a simulation. Stations, traders, pirates, the Zuglu, and the Trade Federation move around and fight each other whether or not you are watching. Factions control territory, siege stations, and raid convoys. For you, that means:

Territory changes prices and risk. A route through Federation space is safe until the front line moves.

Faction alignment pays. Joining military operations earns rewards and presumably standing, which shapes which stations welcome you.

Destroyed stations stay destroyed until restored, so map knowledge is perishable. Re-scout rather than trusting last week's route.

Narrative Quests and Branching Outcomes

Beyond jobs, each sector carries story chains with branching paths. The store page lists mediating faction conflicts, exposing conspiracies, and helping communities survive as examples, and notes that some decisions transform entire regions. Practically: story choices are not just flavor text. A resolved conflict can open a safer route or a new market for the rest of the run, so treat quests as infrastructure investments.

Ship Upgrades

Upgrade categories are fixed: hulls, weapons, shields, and cargo capacity. The store advice is to shape the ship to your playstyle, and the roguelike structure rewards committing. A hauler build (cargo capacity plus Navigators) compounds money. A gunship build (weapons plus Commanders) compounds combat. Half-and-half ships lose to specialists in both lanes.

Tips and Tricks

Take the tutorial seriously. The demo shipped with a full tutorial covering trade and combat basics, and devlogs show the team iterating on it heavily based on playtest feedback.

Pay the crew before the upgrades. Upgrades wait; unpaid crew walks or worse.

Scout with cheap runs. Use early days on low-stakes routes to learn where the front line is, then commit cargo to the gaps.

Target engines to end fights cheaply. Every round of combat is hull damage you pay to repair. Shorter fights are money.

Watch faction news. The sector sim means yesterday's safe corridor can be a siege zone. Re-read the map before long hauls.

Linux players are first-class. The store lists native Linux support with a 512 MB footprint, and the minimum spec (i3, 2 GB RAM, integrated graphics) is close to a potato threshold.

Demo first. The free demo on the store page includes the sector map and current combat system, so the January purchase decision can be an informed one.

Who Is This Game For?

The cleanest comparison is FTL's DNA in a trucker's cab: roguelike runs, crew management, component-targeted ship combat, and a hostile map. Stellar Freight trades FTL's frantic pausing for a day-based, play-at-your-own-pace structure, and adds a faction simulation most run-based games skip. If you want a thinking game about logistics, risk pricing, and keeping a small crew alive, this is the January 2027 release to watch.

System Requirements

TierSpecs
MinimumWindows 7/8/10 or Linux, Intel i3 or equivalent, 2 GB RAM, integrated graphics or 512 MB VRAM GPU, DirectX 9, 512 MB storage

A DirectX 9 title with a 2 GB RAM floor runs on nearly two decades of hardware, including old laptops and Linux boxes. This is one of the most accessible specs on Steam.

FAQ

When does Stellar Freight: Endless Horizon release? January 22, 2027 on Steam for Windows and Linux.

Is there a demo? Yes. It launched August 17, 2026 during the Ukrainian Games Festival and received a major update adding the living sector map, faction warfare, and fleet operations.

Is it turn-based or real time? Fully turn-based, both in combat and in the day-based overworld structure. The game is flagged playable at your own pace.

Does it have controller support? Full support, with DualShock and DualSense-specific listings alongside custom volume controls.

Is it on Mac? No Mac version is listed. Windows and Linux only.

What makes it a roguelike? Runs are structured around sequential days where encounters, prices, and the faction war reshuffle, and choices have permanent run consequences. The sector sim ensures no two runs route the same way.

How big is the community? The developer confirmed 8,000 wishlists as of the seventh devlog, before the October Steam Next Fest window, which is strong traction for an indie tactical RPG.

Screenshots

Stellar Freight gameplay with turn-based ship combat and component targetingStellar Freight sector map showing stations and faction territoriesStellar Freight cargo contract selection screen with risk and reward detailsStellar Freight crew management with commander, navigator, and engineer rolesStellar Freight ship upgrade menu with hulls, weapons, shields, and cargo capacity