Action

Splatapult

A physics siege comedy where you launch livestock at castles. Aim, charge, and watch barnyard projectiles smash walls and rescue the princess in chaos.

ActionCasualIndieSimulationSportsStrategy
Splatapult gameplay showing a catapult launching livestock at a castle
Developer
Recoil Mojo
Platforms
windows
Price
$1.79
Release date
June 30, 2026
Players
1-4 (Single-player, Multi-player, PvP, Co-op)
Game type
Action, Casual, Indie, Simulation, Sports, Strategy
Publisher
Mojo Games
Updated
June 30, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
June 30, 2026

Update history

  1. Game details and guide checked against the listed sources.

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Splatapult — Comprehensive Strategy Guide

1. Overview

Splatapult is a physics-based siege comedy developed by Recoil Mojo and published by Mojo Games, released on June 30, 2026. The game pits you against tropical island fortresses armed with nothing but a catapult and a barnyard full of ambitious livestock. No grim war story, no morality lecture — only satisfying structural collapse and deeply questionable siege tactics.

At its heart, Splatapult is a physics puzzle wrapped in arcade scoring. Each level presents a fortified castle inhabited by archers, grand wizards, a princess who needs "rescuing," and destructible blocks. You aim, charge, and launch projectiles to collapse fortifications, eliminate defenders, and rack up the highest score possible. The physics engine handles real-time destruction, knockback, and chain reactions, so every shot is unique.

Beyond the nine-level campaign, the game offers 2-4 player PvP and co-op multiplayer, a full-featured map editor, Steam Workshop integration, a free-fly camera for replays, over 1,000 voiced lines, and a 40-hour soundtrack spanning genres from medieval bardcore to jazz.


2. Details Table

AttributeValue
TitleSplatapult
DeveloperRecoil Mojo
PublisherMojo Games
Steam App ID4849020
Release DateJune 30, 2026
Price (approx)~$2.19 SGD (discounted from $3.65) / ~$1.79 USD
PlatformsWindows only
LanguagesEnglish, French, German, Simplified Chinese
GenresAction, Casual, Indie, Simulation, Sports, Strategy
FeaturesSingle-player, Multiplayer (2-4), PvP, Co-op, Steam Achievements (12), Steam Workshop, Level Editor, Custom Volume Controls, Steam Cloud, Family Sharing, Playable without Timed Input
Minimum SpecsWindows 11, Intel i3 4th Gen / AMD FX-8300, 4 GB RAM, 1 GB VRAM, 3 GB storage
Achievements12 total (e.g., Princess Plum, Golden Fairy, Oink, Baa, Moo, Oink Oink, Maa, Bawk Bawk)
AI ContentContains generative AI art (per developer disclosure)
Audio40-hour original soundtrack; 1,000+ voiced lines

3. Target Audience

  • Casual players looking for pick-up-and-play destruction with a humorous tone
  • Angry Birds / Crush the Castle veterans wanting a more physics-rich successor
  • Score chasers and leaderboard competitors optimizing shot placement and ammo selection
  • Creative builders designing and sharing custom fortresses via the map editor and Steam Workshop
  • Party-game groups (2-4 players) for turn-based PvP chaos or co-op demolition
  • Completionists hunting all 12 achievements

4. Getting Started — 7 Step Quick-Start Guide

Step 1: Launch and Main Menu

Launch into a sun-soaked tropical main menu. Core options: Campaign, Multiplayer, Sandbox, Map Editor, Workshop. Start with Campaign — it introduces each ammo type sequentially.

Step 2: Understand the Controls

ActionInput
Aim catapultClick and drag mouse
Charge powerHold mouse button (longer = farther)
LaunchRelease mouse button
Switch ammoQ (prev) / E (next) or number keys 1-9
Fine-tune aimWASD or Arrow keys
Zoom cameraScroll wheel
Free-fly cameraMiddle mouse button / dedicated toggle
Reset shotHold R
Pause / MenuEscape

Step 3: Master the Aim-and-Charge Rhythm

Click and drag to aim. A trajectory arc shows the predicted path. While holding the button, the power meter fills — longer charge = greater distance but less precision. Release when the arc lines up with your target. The arc preview accounts for gravity but does not account for wind, Chicken's guided flight, or the Monkey's banana curve.

Step 4: Learn the Nine Ammo Types

#AmmoBehaviorBest Use
1SheepStandard ballistic, moderate damage, slight bounceGeneral wall breaking; learning trajectories
2CowHeavy projectile with mid-air power surge; huge knockbackBreaching thick walls; one-shotting towers
3PigSplits into three smaller pigs mid-flight in a spreadWide-area damage; clearing multiple archers
4GoatExplodes after coming to a stop (not on impact)Trapping inside structures; delayed demolition
5ChickenSteerable guided missile — control flight with cursorPrecision elimination of wizards/archers
6ElephantMassive, slow, rolling projectile, crushes everything in its pathClearing horizontal wall stretches; gatehouses
7Guinea PigCluster bomb — pops on contact, mini-explosions with squeaky soundsSoftening wide areas; scattered defenders
8MonkeyBanana-curve shot — aim left/right to hook around walls; charge increases arcHitting enemies behind cover; flank shots
9ParrotBoomerang — lofts over castle and returns; return hit sticks and detonatesRear targets; structures on the far side

Step 5: Prioritize Defenders

  • Archers — rapid-fire, shoot your crew. Highest priority.
  • Grand Wizards — can repair damaged walls and deflect projectiles. Eliminate before they undo your progress.
  • The Princess — "rescuing" (hitting) her awards massive bonus points. Usually in the highest tower window.

Step 6: Score System Basics

  • Block destruction — points per block, scaling with size
  • Defender elimination — 100 pts (archer), 250 pts (wizard)
  • Princess rescue — 500 pts + 2x multiplier
  • Combo chain — rapid consecutive destruction within 0.5s earns stacking multipliers
  • Ammo efficiency bonus — 50 pts per unused shot at level end

Step 7: Use the Free-Fly Camera

After any shot, detach the camera to fly through destruction, orbit collapsing towers, or ride alongside your projectile. Invaluable for scouting hidden weak points and the princess's location.


5. Beginner Mistakes

MistakeWhy It HurtsHow to Fix
Full power every shotOvercharged shots sail over the castle and waste ammoStart at 40-60% charge; increase only when distance demands it
Ignoring archersThey destroy your catapult if left uncheckedOpen every level with anti-personnel shot (Chicken/Pig/Guinea Pig)
Using Sheep for everythingInefficient against thick walls, useless against groupsMatch ammo: Elephant for gatehouses, Cow for towers, Guinea Pig for clusters
Wasting specialty ammo earlyLimited ammo; blowing Parrot on a trivial wall leaves you helplessScout first with free-fly camera, then commit
Not accounting for Pig splitAimed at single target, two piglets miss entirelyAim off-center so spread covers maximum surface area
Forgetting Goat delayExplodes only after fully stopping — players think it's a dudUse on flat surfaces or enclosed rooms where it settles quickly
Ignoring banana curveMonkey appears weak until you realize it hooks around wallsAim left or right of your target; curve arcs toward crosshair
Never using free-fly cameraHidden structures and defenders stay invisibleAfter each major shot, detach and scout
Holding R too lateWaiting for slow projectiles wastes timeHold R immediately after launch to cancel mid-flight
Ignoring windCrosswind pushes shots off-target at long rangeWatch wind indicator (banners/particles); compensate upwind

6. Core Mechanics (Deep Dive)

6.1 Trajectory and Physics Engine

Splatapult uses a real-time rigid-body physics engine. Every block has:

  • Mass — heavier blocks resist displacement
  • Structural integrity — blocks connect to neighbors; destroying a critical support triggers cascade collapses
  • Friction — affects bounce and rolling (critical for Elephant and Goat)

The trajectory preview does not account for:

  • Wind (variable per level, shown by visual indicators)
  • Ammo-specific behaviors (Chicken steering, Monkey curve, Parrot boomerang)
  • Bounce (Sheep and Elephant ricochet off angled surfaces)

Pro tip: When the arc preview looks perfect but the shot misses, wind or ammo behavior is the culprit. Adjust one variable at a time.

6.2 Destruction and Structural Cascades

Blocks have connection strength to adjacent blocks. When a block is destroyed:

  1. Neighbors lose one connection point.
  2. If a block loses all connections, it becomes loose and falls.
  3. Falling blocks damage anything they land on, potentially triggering chain reactions.

A single well-placed Cow shot to a corner tower can bring down half the castle through cascading collapse — scoring far more than direct destruction alone.

Weak points: Corner towers (structural keystones); ground-floor supports; gatehouse arches.

6.3 Scoring and Combos

  • Direct hit on a block: 10-50 points (depends on size)
  • Defender eliminated: 100 pts (archer), 250 pts (wizard)
  • Princess rescue: 500 pts + 2x multiplier on remaining score
  • Combo chain: Each block destroyed within 0.5s adds +10% combo multiplier (stacks). A 10-block cascade = 2x score for every block.
  • Ammo efficiency bonus: 50 pts per unused shot at level completion

High-score strategy: Trigger cascades rather than grinding individual blocks. A single Pig that starts a chain collapse outscored five precise Sheep shots.

6.4 The Map Editor and Workshop

  • Place blocks of various sizes and materials
  • Paint colors on blocks for visual distinction
  • Flood moats (water slows rolling ammo)
  • Position archers, wizards, and the princess
  • Define score targets and bonus conditions
  • Playtest instantly; publish to Steam Workshop

The Workshop hosts community-created campaigns, challenge maps, and custom game modes.


7. Advanced Strategies

7.1 The Chicken Snipe (Precision Elimination)

The Chicken is cursor-guided mid-flight, letting you thread it through narrow windows and onto a grand wizard's head.

Execution:

  1. Scout with free-fly camera. Mark every wizard and archer cluster.
  2. Chicken with gentle arc (low charge, ~30 degrees).
  3. Launch, steer with mouse — Chicken follows cursor with slight lag.
  4. Prioritize wizards first: they heal and deflect.

Expert variant: Hit the princess from impossible angles — fly through a side window or over a parapet.

7.2 The Pig Spread Optimization

The Pig splits into three sub-projectiles roughly 15 degrees apart in a fan pattern.

  • Horizontal walls: Fire straight on at medium charge — spread covers 3-4 block widths.
  • Vertical towers: Aim slightly above the top — piglets rain down at different heights.
  • Defender clusters: Aim at the middle — three piglets cover the whole group.

Do not use Pig against a single high-value target; use Chicken or Sheep instead.

7.3 The Monkey Hook Shot

The Monkey arcs toward the direction you aim relative to centerline:

  • Aim left: curves left. Aim right: curves right.
  • More horizontal offset = tighter hook radius
  • Higher charge = curve kicks in later and is wider

Use cases: Hit archers behind corner towers; curve around front walls to strike rear supports; bypass wizard deflection shields.

Practice: In Sandbox, build a T-shaped wall and curve the Monkey around the stem to hit the crossbar from behind.

7.4 The Parrot Double-Tap

The Parrot flies forward in a high arc, then returns along a similar path. The return hit sticks and detonates.

Optimal use:

  1. Fire so it overshoots the front wall and reaches the rear of the castle.
  2. On return, it strikes the back side — often undefended and structurally critical.
  3. The detonation creates a secondary explosion.

Advanced: Use Parrot + free-fly camera to scout the entire castle layout from above as it arcs over.

7.5 Cascade Engineering (Cow-Elephant Combo)

The highest scores come from engineered chain collapses:

  1. Identify the primary support column or corner tower.
  2. Hit it with the Cow — mid-air power surge deals massive damage.
  3. Immediately follow with an Elephant at the base — it rolls through rubble, triggering a cascade.
  4. Result: Two shots can flatten an entire side of a fortress, scoring 3-5x more than individual destruction due to combo multipliers.

Variation: Swap Cow for Guinea Pig on structures with many small blocks.


8. FAQ (Frequently Asked Questions)

Q1: How many levels are in the campaign? Nine levels, each introducing one ammo type. Difficulty ramps from single walls to multi-tower fortresses with wizard defenders and wind mechanics.

Q2: Is there replay value after the campaign? Yes — chasing high scores, speed runs, and community Workshop maps (which can be far harder than the base campaign).

Q3: Can I play with a controller? Mouse and keyboard is recommended. Standard controllers are detected but some menu navigation is keyboard-preferred.

Q4: Does wind change during a level? Wind direction and strength are static per round. Check banners/leaves/particles at the start.

Q5: How do I unlock all ammo types? Complete campaign levels in order. Level 1 = Sheep, Level 2 = Cow, ... Level 9 = Parrot. Unlocked ammo is available in all modes.

Q6: Is there RNG? Minimal. Trajectories are deterministic. Only block debris collisions have slight variance. Skill, not luck, determines results.

Q7: How does co-op work? 2-4 players, each with their own catapult on the same map. Scores are combined. Shots are turn-based. Communicate who handles anti-personnel vs. demolition.

Q8: How does PvP work? Turn-based on the same map. Equal shots per player. Highest total score wins. Deny your opponent points by destroying high-value targets first.

Q9: Can I play custom maps offline? Yes. Workshop maps are cached locally. You only need internet to browse/download from the Workshop or play online multiplayer.

Q10: Does the Elephant crush everything? Almost — it rolls through most blocks but can be stopped by 3+ block thick walls or slowed by moats.

Q11: The system says "4 MB RAM" — typo? Yes. Practical minimum is 4 GB RAM. 4 MB would not load Windows.

Q12: Are there microtransactions or DLC? No. Complete purchase with no in-game purchases or paid DLC. Workshop provides free community content.


9. Final Tip

"Every block is a clue. Every collapse is a lesson."

The difference between a good player and a great one is observation. After every shot, use the free-fly camera. Watch how blocks fell. Notice which connections broke. Learn the physics patterns, and you'll engineer 10-block cascades from a single well-placed Pig.

Hit a wall? Hold R, try a different ammo, approach from a new angle. The game rewards creativity and a healthy disregard for medieval architecture.

Verdict

AspectRating
Fun factor5/5 — Launching livestock never gets old
Replay value4/5 — Workshop maps and score chasing extend life
Depth4/5 — Nine distinct ammo types create genuine strategic variety
Polish4/5 — 1,000+ voicelines and 40-hour soundtrack show ambition
Value5/5 — At its discounted price, a steal for physics destruction fans

Guide researched and compiled for the Splatapult community. Developed by Recoil Mojo, published by Mojo Games. Steam App ID: 4849020. Last updated: July 2026.

Screenshots

Splatapult catapult aiming at a castleSplatapult livestock projectile mid-flightSplatapult castle destruction physicsSplatapult map editorSplatapult multiplayer PvP mode