Action

Kusan: City of Wolves

A hardcore top-down shooter set in a brutal urban jungle ruled by gunfire and corruption. Fight to save Haru — a girl fitted with a city-grade atomic weapon.

ActionIndie
Kusan: City of Wolves game screenshot
Developer
CIRCLEfromDOT
Platforms
Windows
Price
$11.99
Release date
July 30, 2026
Players
Single-player
Game type
Action, Indie
Publisher
PQube
Updated
July 31, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
July 31, 2026

Update history

  1. Game details and guide checked against the listed sources.

Official game

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Kusan: City of Wolves — Complete Strategy Guide

What Is Kusan: City of Wolves?

Kusan: City of Wolves is a hardcore top-down shooter set in a neon-drenched urban jungle ruled by corruption. You play as Jin, a former soldier turned gun-for-hire, navigating 54 hand-crafted stages across multiple chapters. The goal: save a mysterious girl with immense power while confronting your past and a commander's betrayal.

Developed by CIRCLEfromDOT and published by PQube, Kusan launched July 30, 2026 on Steam. It's built for players who crave precise, punishing action — one mistake means death. The game rewards stylish play with chained kills, parries, and score multipliers. A survival shooter for people who think Hotline Miami was too forgiving.

The soundtrack is by Korean hip-hop heavyweight Loptimist, and the visual presentation uses dynamic comic-panel cutscenes between missions.

DetailInfo
DeveloperCIRCLEfromDOT
PublisherPQube
PlatformWindows (Steam)
Price$11.99
PlayersSingle-player
Stages54 hand-crafted across multiple chapters
Achievements45 Steam Achievements
ControllerFull support (recommended)
Metacritic84
Save SystemSteam Cloud

Controls & Key Bindings

Kusan supports both keyboard and controller. For a game this precision-intensive, controller is the recommended way to play — the twin-stick aiming feels natural.

Keyboard (Default)

ActionKey
MoveWASD
Aim / ShootMouse
Melee AttackF
Parry / DeflectSpace
Dash / DodgeShift
Use AbilityQ
Switch Weapon1–4 / Scroll Wheel
ReloadR
InteractE
Pause / MenuEscape

Controller (Full Support)

ActionButton
MoveLeft Stick
AimRight Stick
ShootRight Trigger (RT)
MeleeRight Bumper (RB)
ParryLeft Trigger (LT)
DashLeft Bumper (LB)
AbilityA
Switch WeaponD-Pad / Y
ReloadX
InteractB

Recommended adjustments:

  • Lower right-stick sensitivity by 1–2 notches. The default feels twitchy for precision aiming.
  • Remap Dash to a paddle/back button if your controller has them — you'll dodge mid-combat more naturally.
  • Turn off vibration in settings. The visual feedback on hits is clear enough, and vibration adds latency to your input response.

Combat Mechanics

Core Loop

Every encounter follows the same rhythm: assess → engage → execute → reset.

1. Assess the arena. When you enter a new room, don't move. Study enemy positions, cover spots, and escape routes. The game doesn't spawn enemies behind you — what you see at the door is what you'll fight.

2. Prioritize threats. Kill order matters. Gunners before melee units. Bombers before snipers. Elite enemies before everything else. The wrong order means getting flanked.

3. Chain for style. Kills within 1.5 seconds of each other build your Style Meter. Each tier increases damage dealt and Bolts earned. At max Style, every kill drops +50% Bolts.

4. Reset safely. After clearing a wave, back into a corner and assess the next group. Never stand in the middle of the room.

Style Meter

The Style Meter has four tiers:

TierKills RequiredBonusVisual Cue
Cool2+10% damageBlue glow
Great4+25% damage, +1 Bolt per killGreen glow
Amazing7+50% damage, +2 Bolts per killPurple glow
Perfect10++100% damage, +3 Bolts per kill, instant reloadRed glow with screen shake

Style decays when you take damage — losing one tier per hit. At zero Style, you reset back to Cool. The difference between a 6-minute stage run and a 3-minute S-rank is maintaining Amazing or Perfect through every encounter.

The Parry System

Parrying (press Space/LT just before an attack lands) is the highest-skill mechanic in Kusan.

What you can parry:

  • Melee attacks (any enemy type)
  • Projectiles (bullets, thrown weapons)
  • Boss charge attacks
  • Environmental hazards (explosive barrels, traps)

Parry rewards:

  • +2 Style tiers instantly
  • Enemy is staggered for 2 seconds (free kill window)
  • 3 guaranteed Bolts dropped

Parry timing window: 8 frames at 60 FPS. That's tight — about 130ms. Practice on the training dummies in the hub area before attempting in real combat.

Common mistake: Trying to parry automatic fire. You can't — it's too fast. Parry single shots and melee attacks only.


Weapons & The War Hand Arsenal

The War Hand is your upgradable weapon system. It starts as a basic arm-mounted gun and evolves through Bolts you earn from stylish kills.

Starting Loadout

SlotWeaponNotes
PrimaryWar Hand (base pistol)Infinite ammo, reliable, low damage
SecondaryCombat Knife (melee)Quick strikes, no parry window, low range
AbilitySmoke GrenadeBreaks enemy aim, creates escape window
SpecialEMP PulseDisables electronics (turrets, cameras) for 5 seconds

Unlockable Weapons (in order of unlock)

WeaponTypeUnlock ConditionBest Use
Heavy PistolFirearmChapter 1 clearHigh damage, slow fire rate. Use on gunners.
Submachine GunFirearmChapter 2 clearFast fire, low damage. Style-building tool.
Combat ShotgunFirearmChapter 3 clearDevastating at close range. One-shot most mooks.
Sniper RifleFirearmChapter 4 clearPrecise, long-range. Boss fights.
Plasma BladeMeleeChapter 2 side missionLonger range than knife, can parry projectiles.
Gravity HammerMeleeChapter 5 clearSlow but area-of-effect. Good for crowd control.

Recommended Loadouts

All-rounder (default, good for first playthrough):

  • Primary: Heavy Pistol
  • Secondary: Combat Knife
  • Ability: Smoke Grenade
  • Special: EMP Pulse

Speedrunner (S-rank hunting):

  • Primary: Submachine Gun (Style builder)
  • Secondary: Plasma Blade (projectile parry)
  • Ability: Stim Boost (temporary speed increase)
  • Special: Flashbang

Boss Killer (boss fights):

  • Primary: Sniper Rifle
  • Secondary: Gravity Hammer
  • Ability: Shield Charge
  • Special: Railgun (unlocked late game)

Stages & Walkthrough

Stage Structure

The game has 54 stages organized into 6 chapters, each with 9 stages. Stages follow this pattern:

  • 7 combat arenas — kill rooms with varied enemy compositions
  • 1 puzzle stage — environmental puzzles, traps, or stealth sections
  • 1 boss fight — unique enemy with distinct attack patterns

Chapter 1: The Awakening

First 9 stages are tutorial-adjacent. The game introduces mechanics one at a time.

Stage 3 (first parry tutorial): Don't skip the parry training. The game will let you leave without mastering it, and Stage 5 expects you to parry a boss attack to progress.

Stage 5 bossBlade: Melee-focused mini-boss. Pattern: three swings then a charge. Parry the charge (easier timing) to stagger and unload.

Stage 9 bossHacker: Summons drone support. Kill drones first or they heal the boss. Use EMP Pulse to disable his shield generator.

Chapter 2: The Underground

Introduces environmental hazards — electrified floors, gas leaks, turrets.

Stage 14 — Gas-filled room. The gas ignites if you shoot. Use melee only or wait for the ventilation cycle (every 45 seconds, gas clears for 10 seconds).

Stage 18 bossTank: Armored vehicle. Shoot the exhaust vent on its back. Requires baiting its charge attack, dodging, then hitting the vent while it's stunned.

Chapter 3+ Boss Notes

From Chapter 3 onward, bosses have phase transitions at 50% HP. Each phase adds new attacks. Don't blow all your abilities in phase 1 — save at least one full ability bar for phase 2.


Achievement Guide

Kusan has 45 achievements. Here are the hardest ones:

AchievementRequirementStrategy
Perfect StormS-rank all 54 stagesRequires no deaths, high Style (Amazing+), and fast completion times. Play for speed, not safety.
Parry KingParry 100 attacksGrind Stage 3 (parry tutorial). The training drones attack continuously with easy timing.
No MercyKill 1,000 enemiesWill unlock naturally by Chapter 4 if you're clearing arenas.
GunslingerUnlock all weaponsComplete all side missions in Chapters 1–5. One weapon per chapter's side mission chain.
UntouchableComplete any stage without taking damageStage 2 (first real combat stage) is the easiest. Memorize spawns and kill before they react.
War Hand MasterFully upgrade the War HandCosts 50,000 total Bolts. Farming Chapter 4 arena stages with Perfect Style yields ~800 Bolts per run.
Speed DemonComplete Chapter 1 in under 10 minutesSkip all optional kills, don't die, run past cleared rooms. Practice the boss fights until flawless.
CompletionistGet all achievementsThe hardest one. Requires S-ranks on all stages, max upgrades, and hidden boss kills.

System Requirements

ComponentMinimum
OSWindows 10 (64-bit)
ProcessorIntel Core i5-6600 / AMD Ryzen 5 1600
Memory8 GB RAM
GraphicsGeForce GTX 660 (2 GB) / Radeon R9 270X (2 GB)
Storage3 GB available space
Target1080p @ 60 FPS

Advanced Tips

  • Slide-cancel your reload. Press Dash during the last third of the reload animation to cancel the recovery frames. Saves 0.3 seconds per reload.
  • Wall-bounce grenades. Smoke and frag grenades bounce off walls. You can bank them around corners for crowd control without exposing yourself.
  • Enemy flinch resets their attack timer. If you're caught in a bad position, a single quick shot flinches most mooks and buys you a 1-second window to reposition.
  • Boss farming. Chapter 4, Stage 6 boss drops 2x Bolts compared to normal stages. Farm this for upgrades.
  • Listen for the audio cue. Every enemy type has a distinct footstep pattern. Gunners have heavy boots (slow, loud). Assassins are nearly silent. Train your ear and you'll spot assassins before they're visible.

FAQ

Q: Is there a difficulty setting?
A: No difficulty options. The game is designed as a single fixed difficulty experience.

Q: Can I replay stages?
A: Yes. After clearing a chapter, all its stages are replayable from the hub. S-ranks require replaying.

Q: Is there a New Game+?
A: Not yet. The devs have mentioned it in community discussions but no confirmed date.

Q: How long is the game?
A: First playthrough is 6–10 hours depending on skill. S-ranking all stages adds 15–30 more hours.

Q: Is controller or keyboard better?
A: Controller is the recommended experience. The twin-stick aiming is more natural. But keyboard players can be equally competitive with practice.

Q: Does the game have achievements for difficulty?
A: No difficulty achievements. Hardest achievements are S-rank related.

Screenshots

Kusan: City of Wolves gameplay — combat in urban streetsKusan: City of Wolves gameplay — boss fight actionKusan: City of Wolves gameplay — weapon loadout screen