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Buy on SteamAthanasia drops you into a South American research facility where the lockdown never ended and the specimens are no longer contained. You play Carmen Flores, a researcher called in to find out why people keep disappearing there, and the answer has teeth: prehistoric predators own the halls now. It is an Early Access horror FPS from Momentum Games, published by Black Lantern Collective, and it wears its influences openly. The store page name-checks System Shock and Dino Crisis, and both show up in how the game actually plays.
Last updated: October 23, 2026. Written from the official Steam description, launch patch notes, and Steam news coverage. The game entered Early Access on October 19, 2026.
What Is Athanasia?
Athanasia is a single-player horror FPS about outthinking enemies that outmuscle you. Carmen arrives at a facility winding through secrets and science, armed with whatever she can scavenge. The dinosaurs are the headline threat, but the store description hints at things that predate them, "ancestral nightmares that have plagued us for longer than we have been human." Expect the bestiary to get stranger the deeper you go.
Three design pillars run through everything:
- Exploration. Hidden pathways, forgotten secrets, equipment caches, and audio logs from the staff who worked here and died here. The audio logs do double duty as world-building and as warnings about specific threats.
- Survival. Resources are scarce by design. The official description tells you to pick fights wisely, and it means it. Every engagement you avoid is ammunition you keep.
- Immersion. Progress is physical. You hack computers, jimmy doors open, and refuel machines to carve new paths through the maze. There is no fast travel doing the thinking for you.
Athanasia Details
| Detail | Info |
|---|---|
| Genre | Horror FPS, Action, Adventure (Early Access) |
| Developer | Momentum Games LLC |
| Publisher | Black Lantern Collective |
| Platform | Windows PC |
| Players | Single-player |
| Release date | October 19, 2026 (Early Access) |
| Price | $14.39 USD at launch (discounted from list) |
| Controller | Not listed for the Early Access build; keyboard and mouse |
| Steam features | Family Sharing |
The Early Access label matters. Momentum Games shipped Patch 1 within days of launch, and the patch notes read like a studio actively working through player feedback. Buy it as a game in progress, not a finished product.
Getting Started: The First Hour
Your opening priorities are the same whether you are fresh to horror FPS games or a Dino Crisis veteran:
- Loot everything before pushing forward. The survival systems drain supplies fast. Cache rooms and audio log locations are usually near junctions, so sweep side rooms before committing to a corridor.
- Learn what each weapon is actually for. Early firearms trade ammo for damage at rates you cannot sustain. Stealth and improvised tools exist to cover the gaps.
- Listen before you open anything. Patch 1 specifically adjusted audio balance (the launch build was louder in the left ear), so sound is meant to be a primary information channel. Predators announce themselves before you see them.
- Map your own landmarks. The facility is a winding maze and the game will not hold your hand through it. Note which doors you hacked, which machines you refueled, and which paths dead-ended.
Survival: Picking Fights You Can Win
The core survival loop runs on one question: is this fight worth the resources? The official description puts it bluntly, "underestimate the enemy at your own peril." Raptors and their kin will win a straight damage race against a poorly stocked Carmen.
What works:
- Fight on your terms. Lure predators into tight spaces where your weapons are most effective, or better, past traps you have set.
- Craft before you need it. The crafting system combines found items into improvised weapons, distractions, and traps. A distraction crafted ten minutes early is worth more than one crafted during the fight you needed it for.
- Turrets are tools, not furniture. The game includes placeable defenses (Patch 1 fixed a molotov-and-turret interaction, which tells you combining the two is a thing players do). Set them up before triggering encounters, not during.
- Conserve, then spend. Scarce resources reward players who treat every bullet as an investment. If a fight costs more than it pays in loot or access, disengage.
Exploration and the Facility Itself
The facility is the second antagonist. Between the dinosaurs and the facility-wide lockdown, every new area is a puzzle of access: a door that needs jimmying, a terminal that needs hacking, a machine that needs fuel. The game gates progress through these interactions rather than keycards alone.
Practical habits:
- Hack every terminal you find, even ones that look inert. The store description frames hacking as a path-opening tool, and terminals often hold lore that explains what killed the staff.
- Refuel machines when you find fuel, not when you find the machine. Fuel is one of the scarce resources; carrying some is cheaper than backtracking.
- Audio logs are chronological fragments of the same story. Collecting them in order turns the facility from a maze into a narrative you can actually follow.
Tips and Tricks
Quick reference before you descend deeper:
- Sweep side rooms before corridors; caches cluster near junctions.
- A distraction crafted early beats a weapon crafted late.
- Hack every terminal and refuel every machine you pass; backtracking costs more than carrying.
- Patch 1 fixed the left-ear audio imbalance, so play with headphones and trust your ears.
- If a fight costs more ammo than it pays in loot and access, walk away.
Early Access State and Patch Notes
The game launched October 19, 2026, and Patch 1 arrived within the first week. Confirmed fixes include:
- Audio no longer plays louder in the left headphone or ear
- A turret and molotov audio interaction fixed
- Additional tuning based on Early Access feedback (the developer described working through "as much feedback as we can")
Coverage from the Steam news hub has already positioned Athanasia as one of the indie answers to the Dino Crisis-shaped hole in the survival horror market. That attention usually means fast iteration during Early Access, and it also means balance numbers in this guide will shift as patches land.
Who Should Buy It Now vs. Wait
Buy now if you want the Dino Crisis experience nobody else is selling: tense, resource-starved FPS exploration against prehistoric hunters, with a developer visibly patching. Wait if you need full controller support, a complete story, or a stable 1.0. None of those are guaranteed in an Early Access build that is days old.
Either way, wishlist it and watch the news hub. The gap between "days after launch" and "the game it will become" is exactly what Early Access exists to fill.
FAQ
Is Athanasia multiplayer? No. Steam lists single-player only, with Family Sharing so one purchase covers a household.
How much does it cost? The launch price was $14.39 USD at the time of writing, discounted from the list price during the Early Access launch window.
Is there controller support? Not listed for the Early Access build. Keyboard and mouse for now.
How long is the game? Momentum Games has not published a content roadmap yet. Treat the Early Access build as the opening chapter of the facility, not the whole story.
Is it scary or just action? Both, but weighted toward tension. The survival systems (scarce ammo, traps, stealth) pull the pacing toward dread rather than run-and-gun.









