Survival

Delverium

A co-op survival sandbox for 1-8 players. Explore a procedurally generated world, build, farm, craft, and delve into dungeons to uncover the secret of the invading Faults.

SurvivalSandboxCo-opRPG
Delverium gameplay showing a player character gathering resources in the wilderness
Developer
Sagestone Games
Platforms
Windows
Price
TBA
Release date
September 22, 2026
Players
1-8 players (solo, split-screen, online co-op)
Game type
Survival, Sandbox, Co-op, RPG
Publisher
Sagestone Games
Updated
August 3, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
August 3, 2026

Update history

  1. Initial deep dive guide covering co-op survival, crafting, farming, dungeon delving, and the Faults storyline.

Official game

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Delverium — Deep Dive Strategy Guide

Overview

Delverium is a co-op survival sandbox from Sagestone Games, born from the developer's family game nights. It enters Steam Early Access on September 22, 2026. The pitch is simple: explore a vast procedurally generated world with up to seven friends, gather resources, build shelters, tend a farm, recruit NPCs, craft gear, and take on high-risk dungeon crawling. Underneath all of it runs a mystery — a great peril is infecting the land, and the only way to restore stability is to hunt down the "Faults" and piece together the hidden truth.

The game wears its inspirations on its sleeve. The core loop reads like a Terraria-meets-Valheim sandbox: dig, chop, build, plant, fight. But Delverium splits the difference between cozy farming sim and dangerous dungeon crawler more deliberately than most. You can spend an entire session never leaving your settlement, breeding animals and trading with NPCs. Or you can gear up and descend into caves where one wrong pull can bring a horde down on your head. The game supports solo play, 4-player split screen, and up to 8-player online co-op with Steam friends — including simultaneous split-screen plus online co-op, a feature the devs shipped in a February 2026 demo update.

The game has been through multiple public playtests since 2025, with a roadmap the developers share openly. A July 2026 playtest focused on performance and spawn balancing. A Q4 2025 roadmap listed difficulty rebalancing, improved spawn rates, and other polish items. The Early Access release date was announced alongside a public playtest that ran July 17-20, 2026, and the studio says the game is "very solid" heading into launch.

Game Details

FieldDetail
GenreSurvival sandbox, co-op, RPG
DeveloperSagestone Games
PublisherSagestone Games
PlatformWindows (64-bit)
PriceTBA (paid title)
Players1-8 (solo, split-screen, online co-op)
ReleaseSep 22, 2026 (Early Access)
CategoriesSingle-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen, Remote Play Together, Full controller support, Steam Cloud
ControllersFull controller support, DualShock/DualSense profiles
LanguagesEnglish, Japanese, French, German, Spanish, Korean, Portuguese-Brazil, Russian, Simplified Chinese, Ukrainian, Traditional Chinese
Steamstore.steampowered.com/app/2710040
Wikidelverium.wiki.gg

Target Audience

Delverium is for the group that wants a sandbox they can sink a whole weekend into without the survival pressure of Valheim's bosses or the base-raid anxiety of Rust. It leans cozier than the average survival game — farming, cooking, NPC trading, and settlement building are first-class systems, not afterthoughts. If you liked Stardew Valley's loop but wished you could fight a dungeon boss with four friends, or if Terraria's building depth appealed but the combat felt too frantic, Delverium sits in that middle lane.

It is also explicitly built for families and mixed-skill groups. The developer's origin story is family game nights, and the design shows it: split-screen co-op, generous play-your-way options, and difficulty rebalancing on the roadmap. Skip it if you want a hardcore survival experience with permadeath stakes or PvP, or if you need a finished game — Early Access means systems will shift between now and 1.0.

Getting Started — First 30 Minutes

1. Decide your group size before you spawn. The world scales with player count. A solo run and an 8-player run are different games. For a first session, two to four players hits the sweet spot — enough hands to split gathering, not so many that everyone fights over the same trees.

2. Set up a base near water and stone. You need a water source for farming and cooking recipes, and stone for early tools. A spot on the edge of a forest gives you wood and food within sprinting distance. Don't build in the middle of a resource patch — you'll want that space for crops later.

3. Craft the basics in order. Stone axe, stone pickaxe, then a workbench. The workbench unlocks nested crafting — the game's quality-of-life system where intermediate components build into finished items without you manually clicking every step. Get the bench down early and the whole loop speeds up.

4. Punch trees and rocks before you fight anything. Early combat is punishing if you go in with bare hands. The first hour is about establishing a resource cushion: wood, stone, fiber, and food stockpiled so a death doesn't reset your momentum.

5. Recruit an NPC early. NPCs provide valuable trading options. Find one, get them settled, and you have a vendor at your base instead of a long haul back to town.

6. Plant a small farm on day one. Till soil, plant seeds, water them. Crops take time to grow, so the earlier you start, the sooner you have a renewable food source. Fishing and gathering wild ingredients fill the gap while you wait.

7. Don't chase the Faults on day one. The story content — hunting the invading Faults — is the endgame draw. Early on, focus on the survival loop. The Faults will still be there when you have armor.

Beginner Mistakes to Avoid

MistakeWhy It HurtsFix
Ignoring the farmCooked food is the best healing and buff source; relying on foraged berries caps your dungeon timePlant seeds on day one, water daily, breed animals as soon as you can
Hoarding every materialYour inventory expands but starts small; hauling everything home wastes tripsPrioritize wood, stone, and food; leave bulk ore until you have storage
Fighting before crafting armorEarly enemies hit hard and death costs timeCraft armor and a decent weapon before your first dungeon attempt
Skipping NPC recruitmentNPCs are your trading lifeline and offload resource managementRecruit early, station them at base, check their stock regularly
Delving alone unpreparedDungeons are high-risk by design; a solo death far from base loses your loot runBring food, torches, and a full inventory plan before descending
Building too far from resourcesEvery gathering trip becomes a marathonScout a base location with water, wood, and stone within a short run

Core Mechanics Deep Dive

Craft and Build

Crafting is the game's backbone. You unlock and craft a huge array of items: food, tools, weapons, armor, and building materials. The two standout quality-of-life features are nested crafting and an expandable player inventory. Nested crafting means recipes chain — you craft the components, and the finished item assembles from them without juggling menus. This matters more than it sounds in an 8-player game, where every second spent in menus is a second not gathering.

Building shelters serves a real mechanical purpose beyond aesthetics: safe storage, NPC housing, and a respawn anchor. A well-placed shelter turns a dangerous expedition into a recoverable one.

Tend Your Farm

Farming is a full system, not a mini-game. Till the soil, plant seeds, water your crops, and watch the farm grow. You can breed animals, catch fish, and gather wild ingredients. The payoff is cooking: a wide range of recipes that combine your harvest into meals you can eat or trade. This is the coziest pillar of the game, and it feeds directly into the dungeon pillar — cooked meals are what let you survive extended delves.

Delve Deep

Dungeon crawling is the risk/reward pillar. The world contains exotic biomes, hidden caves, and dangerous dungeons. You mine ores, collect rare materials, unearth lost treasures, defeat foes, and loot unique items. The design leans into "high risk" — dungeons are where the best gear lives, but they are also where death is most likely.

The Faults and the Hidden Truth

The story layer is the hook that separates Delverium from a pure sandbox. A great peril is infecting the land, and you are the only hero who can restore stability. The game asks you to uncover lost fragments of lore and hunt down the Faults — the invading entities from the game's short description — to piece together the hidden truth. Even in Early Access, the lore fragments are collectible content that rewards exploration.

Play Your Way and Co-op Modes

The game is explicit about flexibility: casual farming, settlement building, exploration, or dungeon delving — play how you like. Mode support is unusually generous: solo, 4-player split screen, or up to 8-player online co-op with Steam friends. A demo update in February 2026 added simultaneous split-screen plus online co-op, meaning a local group can join an online session together. Remote Play Together and Family Sharing are also listed on the store page.

Advanced Strategies

The "Farm-First Economy" Strategy. Build the farm before the fortress. A self-sustaining food supply funds everything else — you can trade surplus crops to NPCs for tools and materials you would otherwise spend hours gathering. In co-op, designate one player as the farmer early; their cooking output keeps the whole group dungeon-ready.

The "Nested Crafting Pipeline." When a new tier of gear unlocks, don't craft items one at a time. Build a stockpile of the intermediate components (planks, ingots, cloth) in bulk, then assemble finished items as needed. This keeps the whole group moving instead of bottlenecking on one person's crafting menu.

The "Scout Before You Delve" Rule. Before committing to a dungeon, do a quick surface recon: where's the entrance, what biome surrounds it, what does the nearby ore look like? Dungeons are high-risk by design, and knowing what you're walking into halves the risk. Bring a full inventory plan — empty slots for loot, a cooked-meal stack for healing.

The "NPC Anchor" Setup. Position NPCs at your base as a trading hub, but also scout for NPCs that might be found near dungeon entrances. A vendor at the dungeon door means you can sell junk and restock supplies without a full return trip. In 8-player runs, station one player as the runner who shuttles loot between the delve party and the base.

The "Fault-Hunting Prep" Checklist. Before you go after a Fault: maxed armor for your tier, a full stack of cooked meals, torches, and a clear escape route. The story content is the endgame draw, and it punishes unprepared heroes. Treat the first Fault encounter as a scouting run — learn the pattern, then come back with the right loadout.

FAQ

When does Delverium release? Early Access launches September 22, 2026. The date was announced via Steam news in late July 2026.

How much will it cost? The price is not announced. It is a paid title, not free-to-play, per the store page.

What platforms is it on? Windows only at launch (64-bit required). No macOS or Linux builds are listed.

How many players can play together? Up to 8 players in online co-op, 4-player split screen, or a combination of both. Solo play is fully supported.

Does it have controller support? Yes — full controller support with DualShock and DualSense profiles, plus Steam Input API and Remote Play Together.

Is there a demo? Yes. A multiplayer demo has been available, and a major demo update added 8-player online co-op and simultaneous split-screen plus online co-op.

What languages are supported? English, Japanese, French, German, Spanish, Korean, Portuguese-Brazil, Russian, Simplified Chinese, Ukrainian, and Traditional Chinese.

What are the system requirements? Minimum: Windows 10 64-bit, Intel Core i3 / AMD Ryzen 3, 4 GB RAM, Intel HD 3000 / GeForce GT 220 / AMD Radeon HD 5500, DirectX 11, 250 MB storage. Recommended: Intel Core i5 / AMD Ryzen 5, 8 GB RAM, Intel Iris Xe / GTX 750 / Radeon HD 7770.

Is the game finished? No — it launches in Early Access. The developers share a roadmap and have run multiple public playtests focused on performance, spawn balancing, and difficulty.

Does progress carry over from playtests? The developers have not confirmed whether playtest or demo saves carry into Early Access. Expect a fresh start at launch.

Is it PvP or PvE? PvE. There is no PvP mode listed; the threat is the environment, dungeons, and the Faults.

Final Tips & Verdict

The single best move in Delverium is to plant your first seeds before you build your first wall. Everything else — dungeons, Faults, gear — becomes easier when food is a solved problem. A group that splits roles (farmer, builder, delver) will outpace four players all doing the same thing.

Verdict: Delverium is a strong pick for co-op sandbox fans who want the survival loop without the hardcore pressure, and for families or mixed-skill groups who want a game everyone can enjoy at their own pace. Early Access means expect changes, but the playtest cycle suggests a studio that ships. 4/5 for its target audience.


Last reviewed by Game How To Editorial. We play each game, verify controls against official sources, and update guides when game mechanics change.

Screenshots

Gathering resources in the Delverium wildernessBuilding a shelter in DelveriumTending a farm with planted crops in DelveriumDelving into a dungeon in DelveriumCombat against hostile creatures in DelveriumMultiplayer co-op play in DelveriumExploring a cave system in DelveriumCrafting items at a workbench in Delverium