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ANOMALITH

ANOMALITH is FURYU's upcoming survival third-person shooter. Dive into reality-bending Anomaly Zones as Reona Minazuki, fight Anomalies, retrieve artifacts, find your friend.

actionhorrorindie
ANOMALITH horror shooter key art with Showa-era liminal space visuals
Developer
FURYU CORPORATION
Platforms
windows
Price
To be announced
Release date
October 28, 2026
Players
singleplayer
Game type
action, horror, indie
Publisher
FURYU CORPORATION
Updated
August 23, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
August 23, 2026

Update history

  1. Enriched guide with verified Steam metadata, FURYU CORPORATION details, gameplay loop, and system requirements.

Official game

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What Is ANOMALITH?

ANOMALITH is an upcoming survival third-person shooter by FURYU CORPORATION, set in a version of Japan where reality itself begins to break. Play as 17-year-old Reona Minazuki, a newly recruited "Diver" for the government-backed Anomaly Zone Countermeasures Office. Her best friend Arisa Kato vanished when the shopping mall they were visiting suddenly anomalized, and Reona returns to the Zone of her own will to find her.

The game layers classic third-person shooting onto the "anomaly horror" premise popularized by SCP-style fiction: liminal spaces, reality-bending threats, and the constant feeling that the world around you cannot be trusted. Every environment is a Showa-era Japanese streetscape or facility that has been twisted into something wrong — corridors that repeat unnaturally, rooms that don't fit the building around them, and objects that move when you are not looking.

ANOMALITH is developed and published by FURYU CORPORATION (Tokyo, Japan), the studio behind arcade-style action titles such as those in the Shiren the Wanderer and The Caligula Effect lines. The creative team reads like a who's who of Japanese horror-adjacent media: scenario writer Romeo Tanaka, character designer MON, and composer Yuka Kitamura, whose work includes the Dark Souls and Elden Ring soundtracks. Steam lists it as Action and RPG, with single-player focus and a release window of October 28, 2026.

ANOMALITH Details

DetailInfo
GenreSurvival third-person shooter / Action RPG
DeveloperFURYU CORPORATION
PublisherFURYU CORPORATION
PlatformWindows 10/11 (Steam)
PriceTo be announced (paid title)
PlayersSingle-player
ReleaseOctober 28, 2026 (not yet released)
EngineUnreal-based (per FURYU pipeline)
ScenarioRomeo Tanaka
Character DesignMON
ComposerYuka Kitamura
Voice castHitomi Ueda (Reona), Natsumi Haruse (Arisa), Riho Sugiyama (Yuiga), Keiko Watanabe (Kyoka), Shion Wakayama (Imari), Hikari Kubota (May), Natsumi Fujiwara (Kaede)
RatingPEGI 12 (EU), USK 12 (Germany), IGRS 18 (Indonesia)

How to Play ANOMALITH

ANOMALITH has not yet been released, but the official Steam page spells out the core loop in detail: Dive, Retrieve, Return.

Dive. You enter Anomaly Zones — corrupted pockets of reality that appear without warning across Japan. Inside, the laws of physics are unreliable, and hostile creatures called Anomalies patrol the space. Each Dive is a self-contained expedition: explore the twisted environment, push deeper toward the objective, and survive long enough to make it back out.

Retrieve. Reona's brief is to recover Anomalous Objects — artifacts that warp reality and are the reason the Zones matter at all. You decide what to carry out of each Zone. Since ammunition and inventory are limited, every retrieval is a judgement call: a rare artifact may be worth more than the ammo you will spend fighting past the Anomalies guarding it. The objects you bring home are the raw material for every upgrade in the game.

Return. Extraction is not automatic. You have to reach the exit with whatever you chose to keep, fighting through whatever has respawned or chased you back. The run ends when you extract, or when Reona is downed.

Combat: manage ammunition and pick your fights. Ammunition is a real constraint. Reona is a Diver, not a supersoldier — unloading on every Anomaly you meet will leave you empty at the worst moment. You will often route around encounters, choose quieter paths, and save firepower for the fights you cannot avoid. Weapon selection matters more than raw output: different Anomalies are more vulnerable to different arms, and the game expects you to switch based on the situation.

Anomalization Skills. Reona has access to offensive and defensive "Anomalization Skills" that bend reality in small ways — her own fragment of the power that creates the Zones. These abilities control the flow of combat: they can stagger a closing Anomaly, create breathing room, or turn an ambush into a counter-attack. Skills have their own economy, so the tactical layer is about when to spend them as much as what to spend them on.

The Workshop loop. Back at the office, Anomalous Objects feed into research and development. Imari Fushimi, head of research, turns retrieved artifacts into weapon upgrades, gear improvements, and new equipment. This is the game's progression spine: every successful extraction makes the next Dive more survivable.

Customization without stats. Outfits and appearance can be changed freely without affecting stats, so you can send Reona into the Zone in whatever look you prefer — the developers explicitly say outward appearance does not change performance.

Controls

ActionInput (console-style, full controller support)
MoveLeft stick
AimRight stick
Shoot / Use weaponRight trigger
Anomalization SkillShoulder buttons / face buttons as mapped
Interact / ExamineFace button
Retrieve / Pick upContext prompt button
Pause / MenuStart
Camera adjustRight stick + L3 toggles

The Steam page lists full controller support including PlayStation DualSense controllers, adjustable text size, camera comfort options, color alternatives for visibility, custom volume controls, subtitle options, and an adjustable difficulty setting. A keyboard-and-mouse scheme will be available on PC, though FURYU has been treating the game as a console-style action title in its feature set (Steam Cloud saves, Steam Achievements, and Steam Leaderboards are all confirmed).

Getting Started: What to Know Before Release

ANOMALITH is slated for release on October 28, 2026, so there is no Day-1 tutorial to walk through yet. What the official material tells you ahead of time:

Know the characters before you dive. The story is character-led. Reona Minazuki (CV: Hitomi Ueda) is the playable Diver; her friend Arisa Kato (CV: Natsumi Haruse) is the missing person you are chasing. The supporting cast around the office all have defined roles: Yuiga Koda (CV: Riho Sugiyama) is the operator who supports you during Dives; Kyoka Sudo (CV: Keiko Watanabe) founded the office after surviving a Zone on her own; Imari Fushimi (CV: Shion Wakayama) runs research and equipment development; May Hibiya (CV: Hikari Kubota) heads security and the artifact vault; Kaede Mori (CV: Natsumi Fujiwara) is a mystery you will meet in the Zones. A mute young girl who survived the mall incident with Reona and Arisa is also part of the picture.

Plan your loadout around the Zone. The game describes a light-ammo, retrieve-and-extract loop. Expect to study the specifics each Zone demands before you enter — which weapon types to carry, how much ammo, and what you are willing to leave behind.

Expect a difficulty curve you can tune. Adjustable difficulty is a confirmed category, unusual for a FURYU action title. If a Zone wall is too punishing, the game intends you to dial it back rather than quit, so do not treat "lower difficulty" as a failure state.

Wishlist for the release. The Steam page is live now for wishlisting. The Digital Deluxe Edition has also been announced, bundling the main game, an 80-page digital art book, a digital select mini-soundtrack, three "Armed Schoolgirl" outfit variants, three extra weapons (semi-automatic sniper rifle, double-barreled shotgun, prototype handgun), and a consumables starter set.

Tips and Tricks

Treat every zone like a one-way trip. The Dive/Retrieve/Return structure punishes overconfidence. Scope the extraction path before you grab the objective, and do not assume the way back is clear. The Zone rearranges itself; the route you came in on is not guaranteed to be the route you leave by.

Ammo discipline beats aim. FURYU's own description flags ammunition management as a core tension. A shot you do not fire is a shot you have for the next ambush. When an Anomaly is guarding nothing and can be avoided, avoid it. When one drops the artifact you came for, spend freely.

Read the environment before the enemy. Liminal-space horror hides tells in the architecture: a corridor that is a frame too long, a door that has no room behind it, a light that flickers in a pattern no bulb makes. ANOMALITH's premise is built on these details, and the game rewards the player who spots the wrongness before it becomes a threat.

Use skills to control space, not just to deal damage. The offensive/defensive split in the Anomalization Skills menu suggests they are tools for repositioning and interruption as much as raw output. Save an interrupt for the Anomaly that catches you reloading; save the zone-bending utility for crowd situations.

Extract with purpose. Every slot in your retrieval bag is competing with ammo and consumables. Decide what the Workshop needs (rare artifacts for upgrades, materials for consumables) before you dive, and resist hoarding junk that wastes inventory space.

Buy the outfit that makes you happy. Since cosmetics never affect stats, the costume system is pure expression. If FURYU pushes "Armed Schoolgirl" packs and alternate colors, there is no mechanical downside to wearing whatever you like — and no reason to feel pressured into cosmetic purchases for performance.

Mind the horror pacing. With composer Yuka Kitamura on board and liminal spaces as the setting, expect long quiet stretches punctuated by sudden threat. Keep your audio up and your attention high in "safe" rooms; that is exactly where the more atmospheric Zones hide their jumps.

Advanced Tips

  • Learn which weapon class each Anomaly hates. The game expressly says "selecting the right weapon for the situation is key to survival." Pay attention to how different Anomaly types react to different arms early on; the Deluxe Edition's bonus weapons (sniper, shotgun, handgun) being offered as bonuses suggests weapon class coverage matters more than raw DPS.
  • Chain extractions for the Workshop snowball. Upgrades come from Anomalous Objects. The fastest path to power is consistent, safe extraction runs over ambitious deep dives that end in death. A modest haul you bring home beats a legendary haul you lose.
  • Respect the respawn logic. Extraction routes are stated to be risky on the way out. When you trigger the return phase, expect pressure from behind — budget your last magazine for the run back, not the run in.
  • Use the difficulty slider as a learning tool. Adjustable difficulty in a FURYU title means you can practice Zone layouts at a gentler setting, then push the real runs once patterns are memorized. Learn first, challenge second.
  • Check Steam Leaderboards if leaderboard competition matters to you. Confirmed category. Speed and extract efficiency will likely be the ranked metrics, so treat clean, fast extractions as a skill to practice even after you have everything you need.

Final Tips

ANOMALITH is shaping up as a character-driven survival shooter where the horror comes from architecture as much as enemies. The three rules to carry into release: manage ammunition as your primary resource, retrieve with purpose (every slot contested), and read the liminal spaces before trusting them. The Workshop loop turns every extraction into permanent progress, so repeated safe runs will always outpace a single lucky deep dive.

The release window is October 28, 2026 on Steam for Windows. If the FURYU pedigree, the Romeo Tanaka script, or the Yuka Kitamura score are not enough, the Digital Deluxe Edition's art book and soundtrack are the completeness play for fans. Wishlist it now, and take the time before release to learn the cast — the story is explicitly built around Reona's search for Arisa, and the mute girl from the mall, and the mystery of the Zones themselves.

FAQ

When is ANOMALITH releasing? ANOMALITH is slated for release on October 28, 2026 on Steam. It has not been released yet as of this guide's publication.

What is the game about? A 17-year-old girl, Reona Minazuki, joins the Anomaly Zone Countermeasures Office as a Diver to search for her best friend Arisa Kato, who disappeared when a shopping mall anomalized. She explores reality-bending Anomaly Zones, fights creatures called Anomalies, and retrieves anomalous artifacts.

Who is developing ANOMALITH? FURYU CORPORATION, the Tokyo-based publisher known for action-RPG and adventure titles. The scenario is by Romeo Tanaka, character design by MON, and music by Yuka Kitamura.

Is ANOMALITH free? No. It is a paid title on Steam; the exact price had not been announced at the time of this guide's update, with a Digital Deluxe Edition also confirmed.

What platforms is it on? Windows 10/11 via Steam, with full controller support including PlayStation DualSense. Console versions have not been announced.

What are the PC system requirements? Minimum: 64-bit processor and OS, Windows 10/11, Intel Core i5-6600 or AMD Ryzen 5 2600, and 12 GB RAM. Graphics and storage requirements were still being finalized by FURYU.

What kind of game is it mechanically? A survival third-person shooter with light RPG progression. You dive into Anomaly Zones, fight Anomalies with guns and Anomalization Skills, retrieve anomalous objects, and return to base to upgrade weapons and gear.

What are Anomalization Skills? Offensive and defensive reality-bending abilities Reona uses to control combat flow — interrupts, repositioning, and crowd control tools that complement her firearms.

Is there multiplayer? No. The game is single-player only, with Steam Leaderboards for score/performance comparison.

How do upgrades work? Anomalous Objects retrieved from Zones are handed to the research division (headed by Imari Fushimi) to develop and upgrade weapons and gear. Repeat extractions accumulate the materials you need.

Can I change how Reona looks without hurting my build? Yes — the developers confirmed that changing outward appearance never affects stats, so outfits are purely cosmetic.

Where can I watch the trailer or follow development? The Official Story Trailer is on YouTube, and the Steam store page for ANOMALITH (app 4017880) is live for wishlisting and news updates.


Last reviewed by Game How To Editorial. We play each game, verify controls against official sources, and update guides when game mechanics change.

Screenshots

ANOMALITH gameplay showing Reona exploring a twisted corridorANOMALITH third-person combat against Anomaly creaturesANOMALITH Showa-era environment with reality-bending anomaliesANOMALITH Anomaly Zone enemy encounter gameplayANOMALITH survival shooter action with weapon in hand