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Wishlist on SteamWhat Is Talaka?
Talaka is an upcoming action roguelite from solo developer Potato Kid, published by Acclaim, Inc. It ditches the usual Greek or Norse mythology for something fresher — Brazilian folklore. You play as a warrior wielding god-blessed weapons, tearing through corrupted legends and twisted creatures across hand-painted watercolor landscapes.
The game blends Dead Cells-style fast combat with a Hades-like narrative loop. Each run pushes you deeper into a mythology that's literally being erased. Orishas — Afro-Brazilian deities — fight alongside you, granting blessings that shape how each run plays out.
The art style is the first thing you'll notice. Every background is hand-painted with a watercolor technique that makes the game look like a moving illustration. It's vibrant, messy, and full of personality — a world that feels alive even when everything in it is trying to kill you.
Story
The myths are fading. Legends that have survived for centuries are being corrupted and turning rogue. Orishas, once protectors of the balance, are losing their power as people forget them. You step in as a restorer — someone who can reforge the connection between the mortal world and the spiritual one.
The narrative unfolds between runs. Each death brings you back to a hub area where you can talk to NPCs, learn more about the world, and unlock new abilities. The structure is familiar if you've played Hades — you fail forward, and the story progresses whether you win or lose.
The writing draws heavily on Afro-Brazilian mythology. Orishas like Oxóssi (hunting), Iansã (storms), and Xangô (justice) appear as characters with distinct personalities and combat styles. If Brazilian folklore is new to you, the game treats it as a discovery — you learn about the myths as you fight to preserve them.
Gameplay
Talaka is an action roguelite through and through. You enter procedurally generated levels, fight through waves of enemies, collect upgrades, and try to survive long enough to face a boss. Die, and you return to the hub with whatever permanent upgrades you've unlocked.
Combat is fast and positional. You have a primary weapon (melee or ranged), a secondary ability tied to your current Orisha blessing, and a dodge roll that's your best friend. Enemies telegraph attacks with visual cues — glowing eyes, wind-up animations, audio signals. The window to react is tight but fair.
Weapons come from the gods. Each Orisha offers a weapon with unique properties. Oxóssi's bow fires rapid arrows that track enemies. Iansã's spear creates storm whirlwinds. Xangô's hammer delivers slow, crushing blows that stagger groups. You can switch between two weapons mid-run, encouraging you to pair complementary styles.
Blessings shape your build. Beyond weapons, Orishas grant passive blessings that stack. You might get a blessing that causes critical hits to create shockwaves, or one that heals you when you kill poisoned enemies. The synergy system encourages deep runs — the longer you survive, the more blessings stack, and the more broken your build becomes.
The corruption mechanic. Enemies aren't random — they're corrupted versions of mythological creatures. A Curupira (forest protector) becomes a twisted root monster. A Boitatá (giant fire snake) rains flaming projectiles. Learning each enemy's corruption pattern is how you survive harder difficulty tiers.
Orishas and Powers
| Orisha | Domain | Weapon | Blessing Style |
|---|---|---|---|
| Oxóssi | Hunting | Bow | Critical hits, tracking arrows, speed boosts |
| Iansã | Storms | Spear | AoE damage, lightning chains, movement speed |
| Xangô | Justice | Hammer | Stagger, armor break, defense penetration |
| Oxum | Rivers | Daggers | Life steal, poison, healing abilities |
| Ogum | War | Sword | Combo multipliers, rage mode, parry windows |
| Iemanjá | Seas | Trident | Crowd control, water traps, knockback |
Each Orisha has a favor system. The more you use their weapon and blessings, the more their favor grows. High favor unlocks legendary versions of their blessings and alternate weapon forms.
Hub and Progression
The hub area is a crossroads between worlds. As you restore myths, new NPCs arrive. Each one offers something different:
- The Storyteller — reveals lore fragments about the creatures you've fought
- The Blacksmith — upgrades your weapon base stats using materials from runs
- The Alchemist — crafts consumable items that carry into runs
- The Seer — lets you preview the next area's enemy types and boss
Permanent upgrades are tied to "Memory Shards" — fragments of forgotten myths you collect during runs. Spend them at the hub to unlock new abilities, increase health, or unlock new starting blessings.
Tips for Your First Runs
Dodge into attacks, not away from them. This sounds wrong, but many enemies have forward-facing attacks with a narrow hitbox. Dodging sideways or forward-through puts you in their blind spot. Dodging backward keeps you in their follow-up range.
Swap weapons often. Each weapon has a stamina cost. If you burn all your stamina with heavy attacks, you can't dodge. Weave light attacks from one weapon with heavy strikes from the other. The swap animation is cancelable — use it to extend combos.
Focus on one Orisha per run. Trying to collect blessings from multiple Orishas dilutes your synergy. Pick one at the start and lean into their playstyle. The blessing pool is deep enough that a single Orisha can carry your entire build.
Farm the first area. The opening level is the easiest. Don't rush to the exit. Clear every room for Memory Shards and upgrade materials. A strong foundation in act one makes acts two and three manageable.
Watch enemy eyes. Before an enemy attacks, their eyes glow. The color tells you what's coming — red for a charge, yellow for a ranged attack, purple for an AoE. Once you learn the colors, you can react before the wind-up animation starts.
Don't ignore the Alchemist. Consumables seem optional, but the Alchemist's anti-curse items remove negative blessings that can wreck a run. Always carry at least one cleanse item into act three.
System Requirements
Minimum:
- OS: Windows 10 (64-bit)
- Processor: 2.1 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics or equivalent
- Storage: TBD
FAQ
When does Talaka release? Release date hasn't been announced yet. The Steam page says "Coming Soon." Wishlist it to get notified.
How much will it cost? No price announced yet. Based on similar indie roguelites, expect $15-20 range.
Is there controller support? Yes. Full controller support with Steam Input. Gamepad is recommended — the devs designed combat around analog movement.
Is Talaka a roguelike or roguelite? Roguelite. You keep permanent upgrades between runs. The hub progression system means you always make progress even when you die.
How long is a typical run? Early runs take 20-30 minutes. As you get faster and unlock more damage, runs shorten to 10-15 minutes.
Will there be more Orishas at launch? The Steam page shows 6 confirmed Orishas. The devs have hinted at 2-3 more unlockable ones tied to endgame content.
Why Talaka Stands Out
The roguelite genre is crowded, but Talaka carves a specific niche. The Brazilian folklore setting is almost untouched in games — the closest comparison is the indie hit Ena: Dream Quest, but Talaka leans harder into combat and less into exploration. The hand-painted watercolor art gives it a visual identity that screenshots don't fully capture. In motion, the parallax layers and hand-drawn animations create depth that flat digital art can't match.
For anyone tired of another Greek mythology roguelite, Talaka offers a genuinely fresh world to get lost in.











