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Wishlist on SteamLunarium — Complete Strategy Guide
Overview
Lunarium is a hand-drawn isometric action RPG from Lunarium Game Studio and Imperfect Games that launches July 29, 2026 on Steam for $17.99. You control two characters — Ave the swordswoman and Lune the sorceress — whose complementary abilities form the core of every fight. The game targets players who enjoy challenging but fair combat (think Dead Cells meets Child of Light), with a parry-focused system, build customization through Cloaks and Embroidery, and branching skill trees.
The difficulty sits between a standard action game and a Soulslike. Enemies hit hard, but the generous parry window and Lune's support tools mean you have more options than just rolling. A first playthrough runs 10-15 hours depending on how much you explore. Two endings reward thorough players who dig into the lore and optional content.
Getting Started — Your First 30 Minutes
When you gain control of Ave, you're in the Luminous Forest. The game gives you a short tutorial sequence that teaches the three most important buttons: attack, dodge, and parry.
Do not skip the tutorial enemies. The first two enemy types (Shadow Sprites and Corrupted Stags) have slow, telegraphed attacks. Use them to practice parry timing — the tell is a white flash on the weapon right before the swing.
Common beginner mistakes:
- Spamming attack. Mashing light attack leaves you locked in animation. Enemies punish this hard after the first area. Attack twice, then pause to see what the enemy does.
- Ignoring Lune's callouts. When her portrait glows and a sound plays, she's detected something — a weakness, a hidden path, or an incoming attack from off-screen. Press Q/ RB immediately.
- Not using dodge to close distance. The dodge roll has generous invincibility frames and covers ground. Use it to close on ranged enemies, not just to run away.
- Selling your first Embroidery. The game gives you a starter Embroidery in the tutorial chest. Keep it. It provides a flat damage boost that carries you through the first two areas.
Optimal Early Route
| Step | Action | Why |
|---|---|---|
| 1 | Clear the tutorial grove | Unlock parry and dodge mechanics |
| 2 | Find the hidden chest behind the waterfall in the first forest | Contains a starter Embroidery |
| 3 | Progress to the first save point (bonfire equivalent) | Unlocks fast travel between discovered points |
| 4 | Fight the Forest Sentinel (first mini-boss) | Drops the Watcher's Mantle cloak |
| 5 | Enter the Ruined Castle | Opens the mid-game area with better upgrade materials |
Core Mechanics — How the Game Works Under the Hood
The Two-Character Dynamic
Ave does the fighting. Lune does the enabling. But the game doesn't work if you treat Lune as passive. She builds Resonance Points over the course of a fight. Each time you parry an attack or land a full combo, Lune generates one Resonance Point. These points have three uses:
- Weaken enemies — Spend 1 point to apply a vulnerability debuff that increases all damage by 30% for 5 seconds.
- Coordinated attack — Spend 2 points to trigger a dual attack that deals massive damage and knocks down most enemies.
- Environmental interaction — Spend 1 point to have Lune break glowing obstacles or reveal hidden platforms.
The best players generate Resonance Points faster by chaining parries. A perfect parry (timed in the last 0.1 seconds of the enemy's swing) generates two points instead of one.
Stamina Economy
Ave has a stamina bar that governs dodge, sprint, and heavy attacks. Light attacks cost no stamina. The default bar holds 100 units:
| Action | Stamina Cost |
|---|---|
| Dodge roll | 20 |
| Sprint (per second) | 10 |
| Heavy attack | 25 |
| Parry (failed) | 15 |
| Parry (successful) | 0 (and refunds 10) |
This means a successful parry is always stamina-neutral or positive. A failed parry costs you. The core loop: parry to refund stamina, spend stamina on dodges and heavy punishes.
Cloak System
Cloaks provide passive abilities that define your playstyle. You find them in optional areas and from mini-bosses. Only one cloak can be equipped at a time.
Cloak Tier List:
| Tier | Cloak | Effect | Best For |
|---|---|---|---|
| S | Starfall Cloak | Lune's attacks have a 25% chance to refund cooldown | Aggressive play, Lune-heavy builds |
| A | Shadow Wrap | Dodging leaves a damaging afterimage (50% ATK) | Crowd control, group fights |
| A | Watcher's Mantle | Increases parry window by 0.3 seconds | Learning boss patterns, parry builds |
| B | Veil of Echoes | Successful parries generate an extra Resonance Point | Resonance generation builds |
| B | Ironhide Drape | Reduces all damage taken by 15% | Survival, first playthrough |
| C | Swift Zephyr | Increases movement speed by 10% | Exploration, speed farming |
Embroidery System
Embroideries are passive charms with socketable modifiers. You can equip up to 4 at once. They come in three rarities: Common (gray), Rare (blue), and Unique (gold).
Best Embroidery Combos by Build:
Build: Parry Specialist
Watcher's Mantle (cloak)
- Perfect Timing Emblem (Rare): +0.2s parry window
- Counterstrike Sigil (Unique): Successful parries release a shockwave dealing 80% ATK
- Aegis Charm (Common): +10% defense when health > 50%
- Resonance Gem (Rare): +1 Resonance Point on perfect parry
Build: Shadow Dancer
Shadow Wrap (cloak)
- Phantom Step Emblem (Unique): Dodge leaves a clone that draws aggro for 2s
- Venom Touch Sigil (Rare): Afterimage applies a poison DoT (3s, 15% ATK per tick)
- Fleet Foot Charm (Common): Dodge costs 25% less stamina
- Shadow Gem (Rare): +20% damage when attacking from behind
Build: Resonance Mage
Veil of Echoes (cloak)
- Resonance Amplifier (Unique): Resonance Point cap increased from 3 to 5
- Synergy Sigil (Rare): Coordinated attacks refund 1 Resonance Point
- Energy Charm (Common): Lune generates Resonance 15% faster
- Amplify Gem (Rare): Weaken debuff lasts 2s longer
Skill Trees
Ave has three skill branches, each with 8-10 skills. You earn skill points from leveling up and finding rare Memory Shards in the world.
| Branch | Role | Key Skills (Priority Order) |
|---|---|---|
| Swordmaster | Damage | 1. Aerial Slash (launcher), 2. Whirlwind (AoE clear), 3. Blade Dash (gap closer) |
| Guardian | Defense | 1. Perfect Block (extends parry window), 2. Counter Slash (parry follow-up), 3. Shield of Light (temporary damage immunity, 2s) |
| Wayfarer | Mobility | 1. Double Dodge (two charges), 2. Wall Jump (access to hidden areas), 3. Slow Fall (air control) |
Respeccing costs one Memory Shard per respec. You find about 6 Memory Shards in a normal playthrough, so you can respec roughly 3-4 times before New Game+.
Progression Strategy
Leveling Priority
- Level 1-5: Spend points in Swordmaster (get Aerial Slash and Whirlwind). These two skills clear the early game efficiently.
- Level 6-10: Branch into Wayfarer (Double Dodge first, then Wall Jump). Mobility lets you reach hidden collectibles that compound your power.
- Level 11-15: Invest in Guardian (Perfect Block, then Counter Slash). Bosses in the mid-game require reliable parry options.
- Level 16+: Fill out whatever branch matches your chosen build.
Resource Priority
| Resource | Use | Priority |
|---|---|---|
| Memory Shards | Skill points / Respeccing | Spend immediately on skills; save 1 for respec |
| Gold / Currency | Weapon upgrades, Embroidery purchases | Upgrade weapon first (flat damage is king early) |
| Upgrade Materials | Weapon and equipment enhancement | Prioritize the weapon. Armor upgrades have diminishing returns |
| Embroidery Fragments | Crafting rare/unique Embroideries | Save until you have a build direction |
What to Unlock First
- Watcher's Mantle (defeat Forest Sentinel) — best early cloak for learning
- Second Embroidery slot (find in Ruined Castle) — doubles your passive power
- Double Dodge (Wayfarer branch) — enables safe exploration of late-game areas
- Lune's Bind (command skill, found in Catacombs) — roots enemies for 4 seconds
Step-by-Step Strategy — 5 Actionable Sequences
1. Farming Resonance Points Efficiently
1. Engage 3+ standard enemies at once (they group naturally near save points)
2. Parry the first enemy's attack → 1 Resonance Point (+1 if perfect)
3. Use Lune's Weaken on the group (cost: 1 point)
4. Land a Whirlwind on the weakened group → builds combo meter
5. Full combo generates another Resonance Point naturally
6. Use Coordinated Attack (cost: 2 points) to wipe the group
7. Repeat → 0 health lost, full Resonance by end of pack
2. Boss Opening Strategy (Standard Boss)
1. First 10 seconds: Do not attack. Only dodge and observe.
- Count the boss's attack patterns (most have 3-4 distinct attacks)
- Identify which attacks have the white flash (parryable)
2. After identifying patterns: Parry the slowest attack first
- This gives you a 2-3 second window
3. During the window: Light attack x2 → Heavy attack → Back off
- Do not commit to a full combo until you know the recovery time
4. At 50% HP: Boss enters phase 2 with new attacks
- Reset: go back to observation for 10 seconds
5. Phase 2: Use Lune's Bind when the boss starts its fastest attack
- This interrupts the attack and gives a free damage window
3. Farming Upgrade Materials (Mid-Game)
1. Fast travel to Ruined Castle save point
2. Clear the courtyard (5 enemies + 1 mini-boss)
3. Enter the underground passage → 3 material nodes
4. Exit and repeat (enemies respawn on zone re-entry)
5. Each full loop takes 3-4 minutes and yields:
- 120-150 gold
- 2-4 upgrade material (tier 2)
- Chance of Embroidery Fragment (≈15%)
4. Hidden Area Access (Starfall Peaks)
1. Equip Wall Jump from Wayfarer tree
2. At the second wind bridge, look for a cracked wall on the right side
3. Double jump + wall jump to reach the ledge above
4. Inside: Memory Shard + Unique Embroidery (Synergy Sigil)
5. This area is fully missable — return before fighting the area boss
5. New Game+ Prep (Endgame)
1. Clear all five realms fully (100% map reveals)
2. Defeat all optional bosses (3 total, each drops a Unique Embroidery)
3. Upgrade weapon to max tier before final boss
4. Save 3 Memory Shards for NG+ (respeccing is more expensive in NG+)
5. Equip the build you want to carry forward (cloak + full Embroidery set)
Advanced Tips
- Parry chains work on multi-hit combos. Some elite enemies and bosses have 3-4 hit combos where every hit is parryable. Landing the full chain stuns them for 6+ seconds — long enough to kill most non-boss enemies outright.
- Lune's positioning matters more than you think. Before triggering her active skill, tap Q without a target to call her to your side. From there, her Bind covers a wider arc and her damage buff lasts longer.
- Embroidery stacking is multiplicative, not additive. Two +10% damage Embroideries give 1.1 × 1.1 = 1.21 (21% total). This applies to all percentage-based modifiers. Stack same-type Embroideries for exponential gains.
- Red flash attacks cannot be parried. The red flash is the game's way of saying "dodge this." If you try to parry, you take full damage and lose all your stamina. Always dodge red flash attacks.
- The Temple is more than a hub. After progressing to the third realm, revisit the Temple with Lune. She can interact with a hidden altar that unlocks a bonus boss fight. Defeating it gives you the only Unique Cloak in the game (Astral Mantle — makes all Embroideries 20% more effective).
- Wall Jump reveals more than you expect. About 30% of all secret areas in Lunarium require Wall Jump. If you skip Wayfarer, you permanently miss content.
FAQ / Common Mistakes
Q: I keep dying to the Forest Sentinel. What am I doing wrong? Most likely you're panic-rolling. The Sentinel has only 3 attacks: a slow overhead slam (parryable), a wide sweep (dodge), and a charge (parryable). Stand your ground. Parry the slam, dodge the sweep, parry the charge. Attack between each. Don't try to get more than 2 hits in per opening.
Q: I spent all my skill points on one branch and now I'm stuck. Can I respec? Yes. Find a Memory Shard (check the Ruined Castle library, the Catacombs treasure room, and the Archipelago shipwreck). Each shard lets you respec once at the Temple.
Q: Is exploring worth it? Yes. Optional areas contain about 40% of the total Embroideries and half the Memory Shards in the game. The best Unique items are almost all in optional areas. A 100% run is significantly stronger than a main-path-only run.
Q: The game feels too hard. Should I lower the difficulty? Lunarium doesn't have a difficulty slider. Instead, adjust your approach: swap to the Ironhide Drape cloak, equip defensive Embroideries, and invest in the Guardian tree. The game becomes significantly more forgiving with a tanky build.
Q: I missed a cloak and now I'm in the endgame. Can I go back? Yes. Save points let you fast travel between any discovered realms. You can backtrack for any missed items before the point of no return (the game warns you before the final boss sequence).
Q: How do I get the good ending? The better ending requires finding and reading all 12 Memory Shard lore pieces scattered across the five realms. Three of them are in hard-to-reach optional areas. Without all 12, you get the standard ending.









